2015 Service Pack 2 released
Re: 2015 Service Pack 2 released
Well i asked because with Autodesk public declarations that the "future is bright" there was a case to could be made. I know for example that Vladoo of Vray was furious after all Autodesk promises to him and he made the investment to port Vray to Softimage.
- xsi_fanatic
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Re: 2015 Service Pack 2 released
Softimage; it is:
The Nikola Tesla of the 3D world
The Imam Ali of the 3D world
The Christ and Savior of the 3D world
The Palestine of the 3D world
The Warsaw Holocaust victim of the 3D world
The Golden Goose of the 3D world
It is not perfect, but it is everything that make's the 3D world a worthwhile experience. Some of my sentiments.
The Nikola Tesla of the 3D world
The Imam Ali of the 3D world
The Christ and Savior of the 3D world
The Palestine of the 3D world
The Warsaw Holocaust victim of the 3D world
The Golden Goose of the 3D world
It is not perfect, but it is everything that make's the 3D world a worthwhile experience. Some of my sentiments.
- Hirazi Blue
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Re: 2015 Service Pack 2 released
Personally I see Softimage as the Dodo of the 3D world...
;)
(Quoted from here)The last widely accepted sighting of a dodo was in 1662. Its extinction was not immediately noticed, and some considered it to be a mythical creature.
;)
Stay safe, sane & healthy!
Re: 2015 Service Pack 2 released
Palestine of 3D world? there is nothing of value made by them. Not even for themselves.
- Hirazi Blue
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Re: 2015 Service Pack 2 released
Let us not go there... Politics are a dangerous subject!Bullit wrote:Palestine of 3D world? there is nothing of value made by them. Not even for themselves.
Stay safe, sane & healthy!
Re: 2015 Service Pack 2 released
Back to topic... what is your experience with SP2 so far? Personally I didn't do anything serious with it until now, but I found at least one issue that is still not fixed - the "Scene/Selection Info -> Show Polymesh Polygons Info" still causes a massive drop in viewport performance.
And I am wondering about SP2 being the very last service pack for Softimage, because in the original "retirement anouncement" they said:
And I am wondering about SP2 being the very last service pack for Softimage, because in the original "retirement anouncement" they said:
But it wouldn't be the first time of broken promises...Service packs for Softimage are expected to be provided until April 30th 2016
Re: 2015 Service Pack 2 released
I've never noticed that complain before. You can edit the source code of the Selection Info if it bothers you. it's in uixsiscript.vbs, InfoSelectionProcbb3d wrote:Back to topic... what is your experience with SP2 so far? Personally I didn't do anything serious with it until now, but I found at least one issue that is still not fixed - the "Scene/Selection Info -> Show Polymesh Polygons Info" still causes a massive drop in viewport performance.
And I am wondering about SP2 being the very last service pack for Softimage, because in the original "retirement anouncement" they said:But it wouldn't be the first time of broken promises...Service packs for Softimage are expected to be provided until April 30th 2016
Asking the triangulation from a mesh will cause its opengl representation to be all triangulated, which will result in a much larger opengl load on the graphic card. It's best to just comment out the triangle count report code.
Last edited by luceric on 19 Oct 2015, 14:06, edited 1 time in total.
- xsi_fanatic
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Re: 2015 Service Pack 2 released
Bullit, everyone is entitled to their own opinion.Bullit wrote:Palestine of 3D world? there is nothing of value made by them. Not even for themselves.
Moderator edit: removed the rest of this post as it was a direct personal insult and thus inappropriate. Consider this a warning... - HB
Cheers
- xsi_fanatic
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Re: 2015 Service Pack 2 released
Somebody's abusing their power. Kinda reminds me of autodesk.xsi_fanatic wrote:Bullit, everyone is entitled to their own opinion.Bullit wrote:Palestine of 3D world? there is nothing of value made by them. Not even for themselves.
Moderator edit: removed the rest of this post as it was a direct personal insult and thus inappropriate. Consider this a warning... - HB
Cheers
- Hirazi Blue
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Re: 2015 Service Pack 2 released
Your unedited statement was way out of line. I acted appropriately.
Deal with it, don't make it worse by accusing me of abusing my power...
Consider this a final warning.
Deal with it, don't make it worse by accusing me of abusing my power...
Consider this a final warning.
Stay safe, sane & healthy!
- xsi_fanatic
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Re: 2015 Service Pack 2 released
Hi Hirazi,Hirazi Blue wrote:Your unedited statement was way out of line. I acted appropriately.
Deal with it, don't make it worse by accusing me of abusing my power...
Consider this a final warning.
I thought it was Bullit [titled: Moderator] that did the editing. I'll go ahead and cross the red line warning because quite frankly, I'm getting sick of double standards and diplomacy that doesn't get us anywhere.
This is where we part ways. Thank you for having me on your forum site.
All the best,
Jason
Re: 2015 Service Pack 2 released
Moderator edit: I removed this post to end this political side-track this discussion has been caught in...
Please refrain from political discussions like the one this turned out to be,
there are numerous forums better suited for those kind of discussions! - HB
Please refrain from political discussions like the one this turned out to be,
there are numerous forums better suited for those kind of discussions! - HB
Re: 2015 Service Pack 2 released
OK, so please back to topic! Stay away from discussions that do not belong here, like Hirazi already said. We will leave this thread open if everybody agrees! Thanks!
Cheers,
oli
Cheers,
oli
Founder of www.si-community.com
http://www.pixelpanic.de
http://www.pixelpanic.de
Re: 2015 Service Pack 2 released
It was mentioned by rray in this forum some time ago, but it's not a big problem for me, I just disable that display option part.luceric wrote: I've never noticed that complain before. You can edit the source code of the Selection Info if it bothers you. it's in uixsiscript.vbs, InfoSelectionProc
Asking the triangulation from a mesh will cause its opengl representation to be all triangulated, which will result in a much larger opengl load on the graphic card. It's best to just comment out the triangle count report code.
I am not a programmer, but "asking" for the triangle count at every screen refresh seems to be incredibly ineffcient to me.
Thanx for the tip about editing the source code of that script, now we just need the rest of the Softimage source code, so that we can fix bugs by ourselves
Re: 2015 Service Pack 2 released
bb3d wrote:It was mentioned by rray in this forum some time ago, but it's not a big problem for me, I just disable that display option part.luceric wrote: I've never noticed that complain before. You can edit the source code of the Selection Info if it bothers you. it's in uixsiscript.vbs, InfoSelectionProc
Asking the triangulation from a mesh will cause its opengl representation to be all triangulated, which will result in a much larger opengl load on the graphic card. It's best to just comment out the triangle count report code.
I am not a programmer, but "asking" for the triangle count at every screen refresh seems to be incredibly ineffcient to me.
That's not what's happening, the mesh is only ever triangulated once. What's happening is that there is a cached display data structure for opengl, which would by default contain a display-ready polygons version of the mesh. The mesh doesn't need to be triangulated (i.e. polygons converted to triangle fans and strips) because the GPU can display polygons directly, and that results in fewer GPU calls. After that script asked for the full triangulation, the display data structure now contains a version of the mesh that is fully triangulated, i.e. the last thing that was evaluated and is now cached. This display reprensentation of the mesh is going to stick around until some important change to the mesh requires it to be rebuilt, for example if there is a topological change. The full triangulation is also going to be created if you do weight painting and some other ray-casting operations including some ICE operations.
I don't know if the viewport->eye->Selection Info toggle has the same issue, it's worth a shot. The Info Selection dialog box was made to copy a similar Softimage|3D dialog box for Japan and the fact it causes the full triangulation to occur is kind of by design. I wonder what you're trying to get there? The HUD/DisplayInfo could be nicer to work with once you set it up.
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