Re: Softimage Plugin: User Normal Translator
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User Normal Translator
This plugin extends the normal editing toolset in Softimage. It adds functions such
as numerical transform, spherize around center, invert and smooth. Also it allows
back and forth conversion to a colormap, which makes the normals editable with the
vertex paint tool, or using Softimage's spreadsheet editor for weights.
Introduction and demo on vimeo. Documentation available here with a screenshot of the GUI.
local backup: UserNormalTranslator.xsiaddon
Introduction and demo on vimeo. Documentation available here with a screenshot of the GUI.
local backup: UserNormalTranslator.xsiaddon
author @ vimeo / site: http://artifacts.sakura.ne.jp/sakanaya/works / blog: http://gotetz-log.blogspot.jp / author @ github / si-community thread
Re: Softimage Plugin: User Normal Translator
By GOTETZ
https://github.com/Gotetz/UserNormalTranslator
Manual
https://gotetz.github.io/UserNormalTran ... ide_en.htm
_________
[original post:]
Incredible tool indeed and the best moment of the video was the end part where it is said Softimage is alive
I always miss a feature to spherify normals so that billboards don't look like planar in all directions which is a traditional workaround for creating game ready trees.
[mod edit - merged two threads, gaboraa's "original post" post came out on top - editing it so it contains Bullit's description -rr]
Re: Softimage Plugin: User Normal Translator
Link: https://github.com/Gotetz/UserNormalTranslator
BTW, very cool model and shader.
BTW, very cool model and shader.
Re: Softimage Plugin: User Normal Translator
I believe this technique is heavily used in this game
GUILTY GEAR Xrd -SIGN-
http://www.4gamer.net/games/216/G021678/20140703095/
GUILTY GEAR Xrd -SIGN-
http://www.4gamer.net/games/216/G021678/20140703095/
Re: Softimage Plugin: User Normal Translator
As you say Gaboraa, useful for simulating light transmission through multi-layered translucent surfaces.
It reminded me seeing somewhere the use of normal trickery to avoid calculating all the light transmission involved in such shading.
(perhaps as a pass)
And there's a nice (and now easy ) example of that.
And yeah his work looks awesome! Nicely refined toon shading with gradients.
It reminded me seeing somewhere the use of normal trickery to avoid calculating all the light transmission involved in such shading.
(perhaps as a pass)
And there's a nice (and now easy ) example of that.
And yeah his work looks awesome! Nicely refined toon shading with gradients.
- Superpositivo
- Posts: 119
- Joined: 18 Feb 2013, 14:48
Re: User Normal Translator for Softimage
Cool! Stuff. I often found myself in the need of controlling normals. Indeed a useful tool.
Now the question is: where the hell, that real time ink line is coming from????
I want it!
P.s.: cool the "softimage is alive" at the end, too.
Now the question is: where the hell, that real time ink line is coming from????
I want it!
P.s.: cool the "softimage is alive" at the end, too.
- AceMastermind
- Posts: 160
- Joined: 15 Jun 2009, 00:57
- Contact:
- Superpositivo
- Posts: 119
- Joined: 18 Feb 2013, 14:48
Re: User Normal Translator for Softimage
Thank you, Manny!
That shader is beautiful.
So, it's impossible having the InkCamera shader for the HighQuality view, right?..
I see that they built it, so it's proprietary.
That shader is beautiful.
So, it's impossible having the InkCamera shader for the HighQuality view, right?..
I see that they built it, so it's proprietary.
Re: Softimage Plugin: User Normal Translator
Really cool! some really stunning tricks and results with this tool, thanks for sharing.
I could also see this being used for things such as stylized clouds.
I could also see this being used for things such as stylized clouds.
Re: User Normal Translator for Softimage
I tryed it, installing addons, but no new voice appear under the menù Modify/component.
And in any other menù. Xsi say that plug in is istalled. Is possible to know witch is the command to be precise, so i can do a button by me.... thank!
And in any other menù. Xsi say that plug in is istalled. Is possible to know witch is the command to be precise, so i can do a button by me.... thank!
Re: User Normal Translator for Softimage
Yashugan, it's probably a problem with github.
They have this annoying issue that it looks like download links on the page that you could right click download, but actually you have to left click the link and then on the next page right click download the "raw" button. That gets you the actual file and not an html page with the same name as the file.
or click here ;)
No worries Bullit, I'll merge the threads if you don't mind
They have this annoying issue that it looks like download links on the page that you could right click download, but actually you have to left click the link and then on the next page right click download the "raw" button. That gets you the actual file and not an html page with the same name as the file.
or click here ;)
No worries Bullit, I'll merge the threads if you don't mind
softimage resources section updated Jan 5th 2024
Re: User Normal Translator for Softimage
o yeah!!!!!!!!!!!!!!!
Supersonic! this tool is essential for me!!
Infinite thank you!!!
thank!!!!!!!!!!!!!
Supersonic! this tool is essential for me!!
Infinite thank you!!!
thank!!!!!!!!!!!!!
Re: User Normal Translator for Softimage
Very cool.
Lets have more stuff on git
Lets have more stuff on git
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