Maya LT still has much ground to cover before it gets near 3ds Max on the modeling aspect.Mathaeus wrote:Yeah, but which level of education this is... Quantity and quality hardly plays together. So what, Maya home guard against Houdini commandos... Once there is too much of people involved (whatever that 'too much' means), their low level of expectation, tends to pull down the whole thing. Something I already noticed with C4d - even this app can do a lot, in real world, if people are already able to do something usable, using only presets or purchased models, they'll be ready to adapt the idea how c4d is 'not good for modeling' - just to be released of additional learning. Or in other words, today, if I'll have to be gamedev modeller, I'll ask only for me, Max as professional, high-end modeling tool, instead of Maya LT 'cellphone for masses'. And, hardly any of Maya LT people will be able to catch my Max, using the app which asks for special window, just for re-ordering the deforming operators.luceric wrote: Every year thousands of new students learn Maya and more and more animation work is being done with Maya. Maya usage is not shrinking. Whenever Bifrost and its subsequent iterations land, it will be on every one of these desks, thousands and thousands of computers. It's effectively going to be the procedural environment everyone has and learns just by the fact that the Maya user base in modelling and animation is so huge compared to everyone else.
Now it seems there is 'easy VFX' project on the road
Definitively more of money for AD, but reputation as tool for masters, less and less of that. At least that's how I see what's happening with Maya. Obviously 'easy Maya" project, if there anything like that, is not aimed to small number of 'us'.
As for the students, that's all Autodesk fault. They want schools to only teach Maya, so you'll get only Maya users. Say that the 'market' is pushing that change is nonsense. Autodesk pushed those changes. Softimage animation tools are still better than Maya, but it has been how many years since we have last heard about AD marketing Softimage as a animation tool?
You say Houdini is there for years and nobody changed to it. Yes, perhaps, but Houdini before isn't what Houdini today is and Softimage grabbed some of those people who wanted a more procedural workflow. Good luck trying to push out good FX with a point/click/slide solution like you guys are selling. Take a look at 3ds Max ... it is a good FX tool, but why? Because of some powerful and deep and complex plugins that enables you to create some amazing FX. TP, Stoke, etc ... it's not point and click.
Maybe BiFrost will be the Colorway of FX tools.