RedShift Animation Render Test
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Redshift Renderer 2.5
Version 2.5.32 updated Oct 3rd 2017 / Redshift continues to support the Softimage
plugin, posting updates almost weekly. Version 2 added many new features including volumetrics (OpenVDB), nested dielectrics, a new
BRDFS response, new SSS models, light baking and a new PBR based redshift material.
From the company's website: Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications. Biased Rendering: Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production. Out-of-Core Architecture: Redshift's efficient memory management allows rendering of scenes containing hundreds of millions of polygons and TBs of texture data. Proxies and Instances: The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes. Proxies allow for powerful shader, matte and visibility flag overrides as often required in production. [..] Follow the product link to continue reading.
Pricing information: Price is $500 for a node-locked or $600 for a floating license (5 lic. minimum for floating). Both options include 1 year of maintenance. For other options, see the purchase page.
From the company's website: Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications. Biased Rendering: Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production. Out-of-Core Architecture: Redshift's efficient memory management allows rendering of scenes containing hundreds of millions of polygons and TBs of texture data. Proxies and Instances: The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes. Proxies allow for powerful shader, matte and visibility flag overrides as often required in production. [..] Follow the product link to continue reading.
Pricing information: Price is $500 for a node-locked or $600 for a floating license (5 lic. minimum for floating). Both options include 1 year of maintenance. For other options, see the purchase page.
author link: http://www.redshift3d.com / product page / download: ../viewforum/36/ / si-community announcement- and render tests thread
- xsi_fanatic
- Posts: 283
- Joined: 06 Jun 2011, 03:08
- Contact:
RedShift Animation Render Test
Hello everybody,
I just wanted to share a render test I created with RedShift for Softimage. This was all rendered out in one shot from one single scene. The end result was astonishing ! Flicker free !
Video link: https://vimeo.com/63799468
The render settings were as follows:
- Baked in Ambient Occlusion, Samples = 80
- Baked in Depth of Field, Samples = 96
- Maximum Anti Aliasing settings [ 256 samples / pixel ]
- Global Illumination set to Brute Force; 128 Number of Rays
- Optimization > Maximum Trace Depth > Refraction = 0 and Reflection = 2
- SSS Rate set to ‘Very High’ ; Num of GI Rays set to 512
- The scene used one Physical Directional Light, an Environment Camera Lens Shader, and used the default Softimage noIcon image in the Bokeh Image of the DOF Lens Shader to give it that nice ‘Photographic’ impression.
Total Render time was around 22 hours on an Nvidia Geforce GT 640 2GB.
The full body shots took anywhere from 2:30 to 3:30 minutes per frame.
The close up shots took about 6:30 to 8:30 minutes per frame.
Please share your comments and critiques. I would love to hear your opinions ^_^
Cheers,
XF
I just wanted to share a render test I created with RedShift for Softimage. This was all rendered out in one shot from one single scene. The end result was astonishing ! Flicker free !
Video link: https://vimeo.com/63799468
The render settings were as follows:
- Baked in Ambient Occlusion, Samples = 80
- Baked in Depth of Field, Samples = 96
- Maximum Anti Aliasing settings [ 256 samples / pixel ]
- Global Illumination set to Brute Force; 128 Number of Rays
- Optimization > Maximum Trace Depth > Refraction = 0 and Reflection = 2
- SSS Rate set to ‘Very High’ ; Num of GI Rays set to 512
- The scene used one Physical Directional Light, an Environment Camera Lens Shader, and used the default Softimage noIcon image in the Bokeh Image of the DOF Lens Shader to give it that nice ‘Photographic’ impression.
Total Render time was around 22 hours on an Nvidia Geforce GT 640 2GB.
The full body shots took anywhere from 2:30 to 3:30 minutes per frame.
The close up shots took about 6:30 to 8:30 minutes per frame.
Please share your comments and critiques. I would love to hear your opinions ^_^
Cheers,
XF
-
- Posts: 440
- Joined: 06 Jun 2009, 14:01
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Re: RedShift Animation Render Test
I honestly think, you should render something more boring, the funny animation is very distracting ;)
Anyway, the render times are good, given the quality.
Anyway, the render times are good, given the quality.
I'm now part of an endangered species...
Re: RedShift Animation Render Test
What was the resolution?
- xsi_fanatic
- Posts: 283
- Joined: 06 Jun 2011, 03:08
- Contact:
Re: RedShift Animation Render Test
Resolution is 720p, keep in mind this was rendered on a very low end graphics card.Bullit wrote:What was the resolution?
- xsi_fanatic
- Posts: 283
- Joined: 06 Jun 2011, 03:08
- Contact:
Re: RedShift Animation Render Test
Funny enough, according to the guys at RedShift, rendering with a GTX470 (which is also a low end graphics card) gave much faster results. I'm talking about 60% faster. My graphics card only cost me 140$ here in Canada.Lord Futzi Voldemort wrote:I honestly think, you should render something more boring, the funny animation is very distracting ;)
Anyway, the render times are good, given the quality.
Re: RedShift Animation Render Test
Thanks 640 is medium, medium low card. 470 is not a low end GPU at least at time of its release could be considered a medium/high card.
- xsi_fanatic
- Posts: 283
- Joined: 06 Jun 2011, 03:08
- Contact:
Re: RedShift Animation Render Test
I realized that... when I googled it, it seems to be discontinued or out of stock in most places.Bullit wrote:Thanks 640 is medium, medium low card. 470 is not a low end GPU at least at time of its release could be considered a medium/high card.
Re: RedShift Animation Render Test
Hilarious animation! Render times look good too.
- xsi_fanatic
- Posts: 283
- Joined: 06 Jun 2011, 03:08
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Re: RedShift Animation Render Test
Thanks ChrisChris_TC wrote:Hilarious animation! Render times look good too.
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Re: RedShift Animation Render Test
That was awesome. Really impressed with Redshift so far.xsi_fanatic wrote:Thanks ChrisChris_TC wrote:Hilarious animation! Render times look good too.
--
Technomancer at Digital Arts
Wits University
Technomancer at Digital Arts
Wits University
- xsi_fanatic
- Posts: 283
- Joined: 06 Jun 2011, 03:08
- Contact:
Re: RedShift Animation Render Test
Me too , they're updating their stuff really fast ! Looks like they're working over time.angus_davidson wrote:That was awesome. Really impressed with Redshift so far.xsi_fanatic wrote:Thanks ChrisChris_TC wrote:Hilarious animation! Render times look good too.
-
- Posts: 583
- Joined: 20 Dec 2012, 05:13
- Skype: ithacapellin
Re: RedShift Animation Render Test
I think the dev team is also GPU enhanced ;)
With Redshift, Vray and Arnold rendering is in a pretty good spot at the moment.
With Redshift, Vray and Arnold rendering is in a pretty good spot at the moment.
--
Technomancer at Digital Arts
Wits University
Technomancer at Digital Arts
Wits University
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