Bio materials
Bio materials
Hey guys,
I'm working with biological and medical animations, yet there's one thing I can't seem to figure out.
How do I make these fluffy, a bit slimy cellular/bacterial materials? I'm spending too much time on them and I can't afford it.
Maybe you have some tips, or know any tutorials?
Results I'm looking for should be something like this:
http://obutecodanet.ig.com.br/index.php ... -conhecem/
I'm working with biological and medical animations, yet there's one thing I can't seem to figure out.
How do I make these fluffy, a bit slimy cellular/bacterial materials? I'm spending too much time on them and I can't afford it.
Maybe you have some tips, or know any tutorials?
Results I'm looking for should be something like this:
http://obutecodanet.ig.com.br/index.php ... -conhecem/
Re: Bio materials
Hi Judicator,
all this kind of effects is about incidence and some bump or displacement..
use an incidence with mixer from red to white and the rest is done by Bump/displ. (simple vision of course)
Nems.
all this kind of effects is about incidence and some bump or displacement..
use an incidence with mixer from red to white and the rest is done by Bump/displ. (simple vision of course)
Nems.
Re: Bio materials
i'd go for some fractal displacements and incidence shading. hope this helps, if you didn't already go down this path...
Re: Bio materials
I'm already working with incidence. But I like the idea about displacement, bump is just not enough.
- Hirazi Blue
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Re: Bio materials
When working with complex custom shaders, the commercial procedural texturing addon Enhance XSI is a life-saver. It's basically the only commercial plugin I use and at $69 it's very reasonably priced, I'd say.
;)
;)
Stay safe, sane & healthy!
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Re: Bio materials
Try using a scalar curve node after your incidence node. It can give you some nice control. I also render my Edge or incidence out as a seperate pass. So i can play with it in comp.
Re: Bio materials
Thanx for the idea of incidence pass, kiwimation. It may prove useful.
As for the commercial addon, I've ran into this one some time ago, but not yet sure if I should buy it.
But, for example, how would you recreate something like these?
http://www.shaders.co.uk/enhance_xsi/su ... enSkin.htm
http://www.shaders.co.uk/enhance_xsi/su ... Gorred.htm
http://www.shaders.co.uk/enhance_xsi/su ... ogSkin.htm
Is it just a simple texture with displacement, bump and high glossiness?
As for the commercial addon, I've ran into this one some time ago, but not yet sure if I should buy it.
But, for example, how would you recreate something like these?
http://www.shaders.co.uk/enhance_xsi/su ... enSkin.htm
http://www.shaders.co.uk/enhance_xsi/su ... Gorred.htm
http://www.shaders.co.uk/enhance_xsi/su ... ogSkin.htm
Is it just a simple texture with displacement, bump and high glossiness?
Re: Bio materials
if you want to get something similar, i'd say the best way would be to mix together some fractals. and use these to drive color, displacement, specular etc.
here's a link to binaryalchemys shader collection which i think is "essential" ; ) the 4d fractal and cell3d are great for these kinds of materials.
http://www.binaryalchemy.de/
Newcomer (<20 posts) alert: please use the URL tags - HB
here's a link to binaryalchemys shader collection which i think is "essential" ; ) the 4d fractal and cell3d are great for these kinds of materials.
http://www.binaryalchemy.de/
Newcomer (<20 posts) alert: please use the URL tags - HB
Re: Bio materials
If you are regularly producing medical animations that look like the examples you indicated, you should really look into Zbrush (or Mudbox)!
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Re: Bio materials
this was a good start for me
http://caffeineabuse.blogspot.com/2008/08/dna-shader.html
but getting bumps and displacements from mudbox would be good for that fine detail./
http://caffeineabuse.blogspot.com/2008/08/dna-shader.html
but getting bumps and displacements from mudbox would be good for that fine detail./
Re: Bio materials
They could really help, but it would take a lot of convincing my boss to buy any of these.azurecgi wrote:If you are regularly producing medical animations that look like the examples you indicated, you should really look into Zbrush (or Mudbox)!
Now that's really useful. I almost achieved something similar on my own, but I'm still not satisfied. Hope this tutorial helps. Thanx!angelous4x wrote:this was a good start for me
http://caffeineabuse.blogspot.com/2008/ ... hader.html
Re: Bio materials
All the medical stuff I do now uses SSS as it gives a lovely 'organic' feel to surfaces. The only downside is that they are slow and prone to flicker in Mental Ray! (I do most rendering via Vray now ;) )
Re: Bio materials
Maybe you know some web pages with medical modeling/shading/rendering techniques or tutorials?azurecgi wrote:All the medical stuff I do now uses SSS as it gives a lovely 'organic' feel to surfaces. The only downside is that they are slow and prone to flicker in Mental Ray! (I do most rendering via Vray now ;) )
I didn't have experience with this kind of work before, so it's a bit too sudden for me
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