A simple script to straight your UVs.
I wanted to do it more automatically but I had problems with overlapped UVs (mirrored) and objects with triangles, so I did it a little more manual but still easier and faster than do it with Softimage default tools.
Execute the script
Use the Pick Cursor to select the UVs you want to straight up
The Tool will detect if you want to straight it to U or V axis, and do it without need to press any button, just keep selecting.
The Pick Cursor will remain until you Right Click.
You can use Shift to add UVs to your selection.
DOWNLOAD
https://skymill.co.jp:5555/sharing/YDTL2D1mv
INSTALL
It is a script.
Drag & Drop it to your ToolBar or MainShelf, or execute it from your Script Editor.
mStraightUV
mStraightUV
Last edited by myara on 24 Oct 2016, 10:36, edited 1 time in total.
M.Yara
Character Modeler | Softimage Generalist (sort of)
Character Modeler | Softimage Generalist (sort of)
Re: mStraightUV
Myara you r best
Im happy that you trying things on UV editor!
Can you add that automation you talking about in a separate script that works Automatically for some categories alone?
Maybe only for quads! yea quads worth it i believe!
I envisioned for a long time an addon or something : that you just select a uv island and if the island is made out of quads and also a potential grid
then addon quadrifies, the outline, and straights up horizontal and vertical lines.
that would save tones of time..
If you do this you r god
Re: mStraightUV
We are using Softimage in one of our projects and we need straight lines in our UV islands. It is an anime styled PS4 game so we use a lot of straight UVs to keep the pixels sharp and keep the diagonal brushed lines in our textures as few as possible.
I was reusing RingPull's XB_UVnetalign but I had some problems ( If you want to try it : https://www.skymill.co.jp:5555/sharing/6TN8rWikg ) so I decided to write one by myself, a fully automatized tool but I hit some walls with overlapping UVs and non quads, and since we use a lot of triangles and overlapping UVs in games, I decided to do a more manual tool.
This XB_UVnetalign requires you to select some UVs, run the script, and then select the first sample in the left corner of your island.
It is an incomplete tool but it works, sometimes.
I'll try to write something when I get some free time, but I'm still writing a few more tools for this project so it won't be anytime soon.
I was reusing RingPull's XB_UVnetalign but I had some problems ( If you want to try it : https://www.skymill.co.jp:5555/sharing/6TN8rWikg ) so I decided to write one by myself, a fully automatized tool but I hit some walls with overlapping UVs and non quads, and since we use a lot of triangles and overlapping UVs in games, I decided to do a more manual tool.
This XB_UVnetalign requires you to select some UVs, run the script, and then select the first sample in the left corner of your island.
It is an incomplete tool but it works, sometimes.
I'll try to write something when I get some free time, but I'm still writing a few more tools for this project so it won't be anytime soon.
M.Yara
Character Modeler | Softimage Generalist (sort of)
Character Modeler | Softimage Generalist (sort of)
- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: mStraightUV
Thanks a lot
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
Re: mStraightUV
I had a request to change the Undo.
Instead of undo everything, undo step by step.
Version updated. Same Link.
Instead of undo everything, undo step by step.
Version updated. Same Link.
M.Yara
Character Modeler | Softimage Generalist (sort of)
Character Modeler | Softimage Generalist (sort of)
Re: mStraightUV
Nice one!
Downloaded, installed and fiddling with it
Downloaded, installed and fiddling with it
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
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