Hi all here is my solution, how easy could be using presets in softimage
not working with ICE nodes because this isn't allowed by default
Let me now, if you find some problems I haven't tested very much
TR Preset
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- Posts: 56
- Joined: 09 Nov 2009, 10:58
Re: TR Preset
This looks really great, thanks! I'll share any feedback as soon as I have time to try it!
Re: TR Preset
Hello sOBE,
Really nice ! (faster than saving preset). I use everyday TR_Merge (really usefull).
Just a few ideas of improvements :
- TR_Merge would be nice if the animation of the parent object were preserved ?
- TR_Precise would be usefull it works also in Texture Editor !
- TR_Preset would be nice to have in the context menu "apply previous values", "change default values", "restore default values"
Regards,
Really nice ! (faster than saving preset). I use everyday TR_Merge (really usefull).
Just a few ideas of improvements :
- TR_Merge would be nice if the animation of the parent object were preserved ?
- TR_Precise would be usefull it works also in Texture Editor !
- TR_Preset would be nice to have in the context menu "apply previous values", "change default values", "restore default values"
Regards,
Re: TR Preset
Thanks guys
benoit81 I'll take a look on this ideas, but i am afraid of possibility in Texture editor, there is no option to control SRT speed.
benoit81 I'll take a look on this ideas, but i am afraid of possibility in Texture editor, there is no option to control SRT speed.
Re: TR Preset
Nice! I just have to say the TR Merge is one of the most useful things I've ever added to SI. Great stuff!
Re: TR Preset
does your addon able to save a full shader preset with materials, mixers, maps... MR and VR ?
great job !
great job !
Re: TR Preset
Thanks juliusjulius wrote:does your addon able to save a full shader preset with materials, mixers, maps... MR and VR ?
great job !
Yes it works, but you have to make compound of those nodes.
Re: TR Preset
will be nice add to save function with animation of parametres of operators.
Did you try develop copy/paste operators between objects?
Did you try develop copy/paste operators between objects?
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