mGridUV

Plugins linking to this thread: (hide)

m|GridUVAuthor: Martin Yara
The m|GridUV functionality is now included in m|TextureEditor — This script aligns selected UV points in a grid pattern, optionally keeping the existing row/column spacing. Demonstrated here.

Usage: Select the UVs you want to re-align (You can also select polygons when the script editor is open) Run the script, choose desired options (keep spacing, spacing ratio fix) Now pick a reference UV point That reference point will be used as the UV origin, as well as the origin for the edgeloops from which the spacings will be sampled if that option is chosen.

local backup:mGridUV.js

User avatar
myara
Posts: 328
Joined: 28 Sep 2011, 10:33

Re: mGridUV

Post by myara » 07 Sep 2017, 14:05

I intended to make it private at first but after I uploaded I couldn't find any option to make it "unlisted" like in Youtube. Since I plan to release it to the community I left it like that and add a wip like description. Thanks.

Can't wait to see your next release.
M.Yara
Character Modeler | Softimage Generalist (sort of)

User avatar
myara
Posts: 328
Joined: 28 Sep 2011, 10:33

Re: mGridUV

Post by myara » 29 Sep 2017, 10:58

New Version. Same Link.

Rewrote big part of the code to fix some bugs and added a ratio U and ratio V option.
It should work now :D

Now it also works with UV edges (like an UV edge relax)

https://www.dropbox.com/s/o8b10x9eaap1o ... UV.js?dl=0
M.Yara
Character Modeler | Softimage Generalist (sort of)

User avatar
rray
Moderator
Posts: 1388
Joined: 26 Sep 2009, 15:51
Location: Bonn, Germany
Contact:

Re: mGridUV

Post by rray » 29 Sep 2017, 12:21

Exciting stuff :-bd ... but getting an error atm in the new version, the function GetTEView is undefined.
Softimage Resources section (formerly known as rray.de/xsi) updated Oct 01 2017

User avatar
myara
Posts: 328
Joined: 28 Sep 2011, 10:33

Re: mGridUV

Post by myara » 29 Sep 2017, 16:12

Damn I forgot to change that ! It’s using a command from a different file that I’m planning to release in the mTextureEditor. Thanks for the feedback! I’ll fix it tomorrow!
I’m too drunk now :D
M.Yara
Character Modeler | Softimage Generalist (sort of)

User avatar
rray
Moderator
Posts: 1388
Joined: 26 Sep 2009, 15:51
Location: Bonn, Germany
Contact:

Re: mGridUV

Post by rray » 29 Sep 2017, 16:18

Haha *-:) Thanks

(I just notice I gotta fix something too.. that online badge totally covers the user name if there's no avatar )
Softimage Resources section (formerly known as rray.de/xsi) updated Oct 01 2017

User avatar
myara
Posts: 328
Joined: 28 Sep 2011, 10:33

Re: mGridUV

Post by myara » 29 Sep 2017, 17:26

I was drinking near the office so I fixed it before going home. I just need to copy a function so I didn't need my whole brain. I think it's working now :D
Good night !
M.Yara
Character Modeler | Softimage Generalist (sort of)

User avatar
rray
Moderator
Posts: 1388
Joined: 26 Sep 2009, 15:51
Location: Bonn, Germany
Contact:

Re: mGridUV

Post by rray » 29 Sep 2017, 21:58

Awesome. That did fix it! Thanks and rest well ^^
Softimage Resources section (formerly known as rray.de/xsi) updated Oct 01 2017

User avatar
FXDude
Posts: 839
Joined: 19 Jun 2012, 21:59

Re: mGridUV

Post by FXDude » 01 Oct 2017, 01:28

rray wrote:
29 Sep 2017, 12:21
Exciting stuff :-bd
:-bd Indeed!!!

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest