Automatic ObjectID Shader

Plugins linking to this thread: (hide)

ObjectID ShaderAuthor: Stefan Minning
Assigns each object a unique Color, can be used to create an ObjectID render pass (to later on separate objects in compositing). Original Maya development, packed for XSI by Nassos Yiannopoulos.

local backup: minObjectID.rar

Sosoyan
Posts: 1
Joined: 09 Jun 2009, 18:05

Re: Automatic ObjectID Shader

Post by Sosoyan » 14 Jun 2010, 11:27

And what about ObjectID+Coverage with Fusion workflow???

User avatar
rray
Moderator
Posts: 1554
Joined: 26 Sep 2009, 15:51
Location: Bonn, Germany

Re: Automatic ObjectID Shader

Post by rray » 09 Jul 2010, 13:07

Wow cool nice find. Thanks for converting it, should be one of the built in shaders.
"as a maya discussion grows longer, the probability of a suggestion involving deleting the preferences approaches one"

softimage resources section (formerly known as rray.de/xsi) updated May 30 2018

jerry7
Posts: 45
Joined: 22 May 2010, 03:43

Re: Automatic ObjectID Shader

Post by jerry7 » 11 Jul 2010, 04:00

what is the difference of this shader and object label channel?

artmanphil
Posts: 19
Joined: 28 Mar 2011, 12:03
Skype: artmanphil

Re: Automatic ObjectID Shader

Post by artmanphil » 29 Oct 2012, 16:20

Simply youse the framebuffer/channel called "object labels" and switch its output file to 32bit exr - worked good for me :)