Edge Shading
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Edge Shading
A render tree compound that renders worn/chipped off/colored/funny edges. Mental Ray
only. But built from only a few factory nodes, so it should should be fairly easy
to reproduce this in other renderers.
Letters in thumbnail rendered by plugging node's color output into a phong diffuse port, and into a bump map node at the same time. Let me know if you have issues/ideas about this shader.
local backup: Edge Shading.xsirtcompound
Letters in thumbnail rendered by plugging node's color output into a phong diffuse port, and into a bump map node at the same time. Let me know if you have issues/ideas about this shader.
local backup: Edge Shading.xsirtcompound
Edge Shading
A render tree compound that renders worn/chipped off/colored/funny edges.
Mental Ray only. But built from only a few factory nodes, so it should should be fairly easy to reproduce this in other renderers.
Letters above rendered by pluggin node's color output into a phong diffuse port, and into a bump map node at the same time. Let me know if you have issues/ideas about this shader.
- Attachments
-
- Edge Shading.1.1.xsirtcompound
- (28.19 KiB) Downloaded 438 times
softimage resources section updated Jan 5th 2024
Re: Edge Shading
Nice one!! That looks to be very useful. Thanks for posting that!
Re: Edge Shading
I'm really liking this, wish I had it 10 years ago! Very useful.
Re: Edge Shading
Thanks for your feedback ActionArt
Btw just noticed there's a missing connection inside the compound when using ambient occlusion mode:
It should go from "Maximum1" to the max_distance port of the "ambient_occlusion" at the top
This caused inner corners not to get textured properly
(top post updated)
Btw just noticed there's a missing connection inside the compound when using ambient occlusion mode:
It should go from "Maximum1" to the max_distance port of the "ambient_occlusion" at the top
This caused inner corners not to get textured properly
(top post updated)
softimage resources section updated Jan 5th 2024
- sirdavid32
- Posts: 309
- Joined: 10 Feb 2010, 04:36
- Location: Ecuador
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Re: Edge Shading
I´m using softimage 2012. I don´t get the effect when I connect it to the difuse input of a phong shader. I would like to get the black line. I used the color black but no results.
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Re: Edge Shading
Looks like an awesome compound, thanks!
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