Great work done with Softimage

Comments on finished work
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FXDude
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Re: Great work done with Softimage

Post by FXDude » 08 Jun 2016, 04:20

Neat little clip produced at a shop (ironically) called "A Large Evil Corporation"


Here are the animations I help bring to life for our Legion Of Collectors advertisement campaign for 2016. (January - May 2016)

Responsible for all Layout and Animation.
Characters Key frame Animated by myself in Autodesk's Softimage.
- Funko's POP!™ Character were rigged and provided by A Large Evil Corporation.

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FXDude
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Re: Great work done with Softimage

Post by FXDude » 08 Jun 2016, 04:25

First never follows



yongchan kim 1 week ago

awesome video :)
did you use arnold render with cinema4d?
please see my message :)


DATPlus 1 week ago

Hi Kim,
Thanks!
You're almost there. Yes Arnold but no c4d but Softimage.

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rray
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Re: Great work done with Softimage

Post by rray » 30 Jul 2016, 16:22


"as a maya discussion grows longer, the probability of a suggestion involving deleting the preferences approaches one"

softimage resources section (formerly known as rray.de/xsi) updated May 30 2018

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sant0s
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Re: Great work done with Softimage

Post by sant0s » 30 Jul 2016, 16:50

uaahhh... I feel kinda disgusted while watching that... whats that? crazy!

Bullit
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Re: Great work done with Softimage

Post by Bullit » 31 Jul 2016, 11:08

Absolutely fantastic. The Cycle is wonderful.

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Rork
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Re: Great work done with Softimage

Post by Rork » 31 Jul 2016, 17:36

Agreed!

Very cool idea and well executed. :)
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ

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Draise
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Re: Great work done with Softimage

Post by Draise » 01 Aug 2016, 06:12

This is the stuff dreams are made of! You need a special kind of mind to even dream this up! And what a great showcase of what Softimage can do, it's longevity. Incredible.

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Daniel Brassard
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Location: St. Thomas, Ontario

Re: Great work done with Softimage

Post by Daniel Brassard » 21 Nov 2016, 21:26

Hybride did the horde shots for the ILM film World of Warcraft using Softimage and Fabric Engine. Good Job.

You do not have the required permissions to view the files attached to this post.
$ifndef "Softimage"
set "Softimage" "true"
$endif

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mc_axe
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Re: Great work done with Softimage

Post by mc_axe » 21 Nov 2016, 22:24

Daniel Brassard wrote:Hybride did the horde shots for the ILM film World of Warcraft using Softimage and Fabric Engine. Good Job.

^:)^

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mixepix
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Location: Sweden

Re: Great work done with Softimage

Post by mixepix » 11 Dec 2016, 11:30

I was using XSI all the time at MPC so basically every movie on my latest reel (except King Arthur) has som Soft in it.

----------------------------------------
http://vimeo.com/mikaelpettersen

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Rork
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Re: Great work done with Softimage

Post by Rork » 11 Dec 2016, 14:43

Hi Mikael,

Nice reel! :ymparty:

Saw your post on the si mailinglist as well. And good luck and tons of fun at ILM btw :-bd :-bd

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ

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mixepix
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Re: Great work done with Softimage

Post by mixepix » 11 Dec 2016, 18:00

Rork wrote:Hi Mikael,

Nice reel! :ymparty:

Saw your post on the si mailinglist as well. And good luck and tons of fun at ILM btw :-bd :-bd

rob
Thanks mate! :)
----------------------------------------
http://vimeo.com/mikaelpettersen

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owei
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Arnold, Softimage and Fabric used for VFX in "Arrival"

Post by owei » 20 Dec 2016, 21:07

Arnold, Softimage and Fabric used for VFX in "Arrival"



"Hybride, the main VFX vendor, worked on 245 shots, including all the alien shots, the creatures, the mist they live in, and the logogram effects when they communicate. The Aliens were rigged in Fabric Engine, animated in Softimage and Maya (depending on the animator) and rendered using Arnold in Softimage."

More info can be found here:
https://www.solidangle.com/news/arrival/

Cheers,
oli

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Mathaeus
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Re: Great work done with Softimage

Post by Mathaeus » 21 Dec 2016, 12:49

Great for Fabric. As probably newest platform of this kind, does not suffer of outdated design decisions or old workarounds. Hope this will give a more energy to FE team, to expand further.
The renderer "turtle" used by this scene, is not currently available. The "turtle" renderer will be used instead.

acidkittens
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Re: Great work done with Softimage

Post by acidkittens » 05 Feb 2017, 10:58

THE LEGO BATMAN MOVIE

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rray
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Re: Great work done with Softimage

Post by rray » 24 Mar 2017, 17:02



(found here)
"as a maya discussion grows longer, the probability of a suggestion involving deleting the preferences approaches one"

softimage resources section (formerly known as rray.de/xsi) updated May 30 2018