Real Ghostbusters CGI Intro recreation....
Re: Real Ghostbusters CGI Intro recreation....
Your perseverance and dedication is formidable. Hats off to you
- Shredder565
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- Joined: 02 Jan 2012, 20:04
Re: Real Ghostbusters CGI Intro recreation....
everyone has to have a hobby
one last try at janine..
yay or nay?
sigh..
one last try at janine..
yay or nay?
sigh..
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: Real Ghostbusters CGI Intro recreation....
her shoes need more work, but i think the secretary is finally in.
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: Real Ghostbusters CGI Intro recreation....
coming in the not too distant future
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: Real Ghostbusters CGI Intro recreation....
some of the most ambitious shots i've ever attempted. going back to turtles will seem like childs play after this
as simply replicated to do that they are.
as simply replicated to do that they are.
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: Real Ghostbusters CGI Intro recreation....
one stepat a time
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: Real Ghostbusters CGI Intro recreation....
first minute almost done roughed out. hoping to have a minute 40 roughed out by sunday.
i'm really happy with these shots
i'm really happy with these shots
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: Real Ghostbusters CGI Intro recreation....
shot 001
models updated
models updated
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: Real Ghostbusters CGI Intro recreation....
first two minutes roughed out. only about a minute ten left to go.
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: Real Ghostbusters CGI Intro recreation....
When 80 unique small buildings and about 30 xtra large buildings are not enough to make a fly over lower manhatten seem realistic enough without duplicating some or creating more.
i only hope the animation can improve enough to match the backgrounds
i only hope the animation can improve enough to match the backgrounds
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: Real Ghostbusters CGI Intro recreation....
backgrounds all but done.
shape animation all but done.
I need about 12 people. 8 ghosts, including a meaner slimer.
then regular animation can start
shape animation all but done.
I need about 12 people. 8 ghosts, including a meaner slimer.
then regular animation can start
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: Real Ghostbusters CGI Intro recreation....
backgrounds are all done. time for a few monsters and people, and then animation starts to make it look all pretty.
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: Real Ghostbusters CGI Intro recreation....
Last 30 seconds roughed out in animation. all ghosts/ monsters done but two now. A few fixed and redone for this project from the last one. Just need about 13 people for the first few shots, and all original elements will be done. just a matter of animating the rest.
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: Real Ghostbusters CGI Intro recreation....
First minute of animation should be roughed out tomorrow.
doing the tougher shots first. simple stuff for last.
all the ghosts are done minus the pilot ghost. then when first minute reached i can take a human designing break.
doing the tougher shots first. simple stuff for last.
all the ghosts are done minus the pilot ghost. then when first minute reached i can take a human designing break.
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: Real Ghostbusters CGI Intro recreation....
i think you can see what needs work still but getting there. first minute roughed out.
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