I've got a setup for rendering this model very close to how I want it. Although the geo, materials, textures are in various states of completeness, the details, sss (thanks to these settings
), and shadows are coming out pretty nice.
1-Frankenstein_2spotties_1portal_02.jpg [ 59.25 KiB | Viewed 1159 times ]
However when I start to render the clothes with it, the cloth ends up looking not so great. I'm mainly concerned with lighting and surface detail (not textures at this point) looking like this
. Although it looks simple, there is a lot of difficult stuff (for me) to capture - the lit areas of the jacket, edges (reflected), bounced and light fall-off. I've tried incidence and car-paint (w/out glossyness), which seems like a possiblity because of the parameters they have, but nothing comes close to that image
1-Frankenstein_2spotties_1portal_03_clothes.jpg [ 51.73 KiB | Viewed 1159 times ]
my scene setup is fg, with exposure control on camera, two spots (attenuation, soft shadows, intensity at 22 and 33), and one portal light behind him. Exposure is set to 800 iso, 10000 cd/m^2, everything else at default. I mention this since I'm wondering if the light/exposure settings make the sss adn model surface look good, but may not mix well with other shaders...?
Any crits are appreciated, or advice on a wool (and/ or denim) shader technique for MR.