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 Post subject: Frankenstein's Monster - Crit/Advice
PostPosted: 24 May 2012, 20:28 
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Joined: 04 Feb 2011, 18:45
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Hello -
I've got a setup for rendering this model very close to how I want it. Although the geo, materials, textures are in various states of completeness, the details, sss (thanks to these settings), and shadows are coming out pretty nice.
Attachment:
1-Frankenstein_2spotties_1portal_02.jpg
1-Frankenstein_2spotties_1portal_02.jpg [ 59.25 KiB | Viewed 1159 times ]


However when I start to render the clothes with it, the cloth ends up looking not so great. I'm mainly concerned with lighting and surface detail (not textures at this point) looking like this. Although it looks simple, there is a lot of difficult stuff (for me) to capture - the lit areas of the jacket, edges (reflected), bounced and light fall-off. I've tried incidence and car-paint (w/out glossyness), which seems like a possiblity because of the parameters they have, but nothing comes close to that image
Attachment:
1-Frankenstein_2spotties_1portal_03_clothes.jpg
1-Frankenstein_2spotties_1portal_03_clothes.jpg [ 51.73 KiB | Viewed 1159 times ]


my scene setup is fg, with exposure control on camera, two spots (attenuation, soft shadows, intensity at 22 and 33), and one portal light behind him. Exposure is set to 800 iso, 10000 cd/m^2, everything else at default. I mention this since I'm wondering if the light/exposure settings make the sss adn model surface look good, but may not mix well with other shaders...?

Any crits are appreciated, or advice on a wool (and/ or denim) shader technique for MR.

Thanks!


Last edited by fjg on 24 May 2012, 23:09, edited 1 time in total.

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 Post subject: Re: Frankenstein - crit and advice if you have a moment
PostPosted: 24 May 2012, 21:53 
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Joined: 19 Sep 2010, 11:28
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My main critic is that this is not Frankenstein. It's Frankenstein's monster. : )


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 Post subject: Re: Frankenstein - crit and advice if you have a moment
PostPosted: 24 May 2012, 21:59 
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Joined: 04 Feb 2011, 18:45
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Oops, hah hah! Dang, won't let me change the title...


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 Post subject: Re: Frankenstein's Monster - crit and advice please
PostPosted: 24 May 2012, 22:38 
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Joined: 04 Jun 2009, 12:15
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fjg wrote:
won't let me change the title...

Shouldn't pose too much of a difficulty, but you obviously have to shorten the title
to "fit" the "monster" within the allotted space... (like I did for this single post)
#:-s

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 Post subject: Re: Frankenstein's Monster - Crit/Advice
PostPosted: 25 May 2012, 06:41 
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looks like you are going to need the Architectural material with a bit of Diffuse contribution, and a lot of roughness (oren-nayar shading). You can then add incidence (inside the diffuse contribution), if that is not enough.

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 Post subject: Re: Frankenstein's Monster - Crit/Advice
PostPosted: 25 May 2012, 12:20 
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I like it, the classics designs are always the best.

I think it's a shame to cover up the body with clothing anyway. The body has lots of potential for more gore and scar tissue.

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 Post subject: Re: Frankenstein's Monster - Crit/Advice
PostPosted: 25 May 2012, 15:58 
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Joined: 04 Feb 2011, 18:45
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gustavoeb - could u show how those nodes would be set up in the render tree? not sure about the last part.


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 Post subject: Re: Frankenstein's Monster - Crit/Advice
PostPosted: 25 May 2012, 16:16 
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here it is :)

of course that only adresses shading... nice cloth texture and a little fur sticking out would go a long way.


Attachments:
orenNayar.JPG
orenNayar.JPG [ 107.04 KiB | Viewed 1045 times ]

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Gustavo Eggert Boehs
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 Post subject: Re: Frankenstein's Monster - Crit/Advice
PostPosted: 26 May 2012, 22:54 
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Joined: 04 Feb 2011, 18:45
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Thanks for the tips and advice - working on updates now.


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 Post subject: Re: Frankenstein's Monster - Crit/Advice
PostPosted: 27 May 2012, 20:02 
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cool, keep us updated. this is looking very good already :D

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