VorleX Muscle System
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VorleX Muscle System 2.01 PRO
VorleX is a toolset for setting up a full body muscle rig. With VorleX 3.0 still in
development, VorleX 2.01 has been made available for free. Have a look at the VorleX Muscle System Short Reel
for a preview of the upcoming version 3.0 — for videos demonstrating Version
2.01, see the VorleX group on vimeo.
From the si-community thread linked below: The system is far superior to other similar products. The features and functions: Simple construction Classic control by means of 3 nulls Easy setup Incredible performance Realistic optimized dynamics The ability of symmetric duplication Unique skinning algorithm Skin sliding effect
local backup: VorleXMuscleSystem2PRO.xsiaddon VorleXMuscleSystem2PRO.zip (supplementary files - docs and samples)
From the si-community thread linked below: The system is far superior to other similar products. The features and functions: Simple construction Classic control by means of 3 nulls Easy setup Incredible performance Realistic optimized dynamics The ability of symmetric duplication Unique skinning algorithm Skin sliding effect
local backup: VorleXMuscleSystem2PRO.xsiaddon VorleXMuscleSystem2PRO.zip (supplementary files - docs and samples)
author link: http://vimeo.com/groups/vorlex / si-community thread
Re: VorleX Muscle System
what happened to this?
I'd love to use it but it seems to have been discontinued
any news?
I'd love to use it but it seems to have been discontinued
any news?
Re: VorleX Muscle System
+1willp wrote:what happened to this?
I'd love to use it but it seems to have been discontinued
any news?
Re: VorleX Muscle System
Actually as far as i know those guys are at work on this super tool, theyre very patience as i am trying to use theyre systems with some "alternative" methode on face rigging for a short movie i am working on this will differentiates from anything actually avaiable on the market.
Re: VorleX Muscle System
Salute!SamHowell wrote:+1willp wrote:what happened to this?
I'd love to use it but it seems to have been discontinued
any news?
You should not have to worry. The work is going on. There are some difficulties, but they are surmountable. For now you can purchase VorleX Muscles Version 1.0 via email: kosyyan@mail.ru. The new version comes out soon.
Any questions you can ask here or in PM (or by email above).
Re: VorleX Muscle System
Also interested to hear the status of this plugin..
Re: VorleX Muscle System
Currently two key features of the new Pro version already implemented. These are the Mid Control Element and the Muscle/Obstacle Collision tool.PeterCGS wrote:Also interested to hear the status of this plugin..
The new features are implemented as additional options to maintain versions continuity. You can still use the muscle system in common manner, in Version 1.0 style.
Re: VorleX Muscle System
Hello, guys.
An important update came out for VorleX Muscles. Download updated v1.0 VorleXMuscleSystemTrial.zip
The skinning process is now dramatically simplified. You no longer need to perform a lot of tedious routine operations manually to set up your skin.
Calling the VorleX Muscle Skin Setup command helps you automatically create the complete Vorlex skinning framework, including: intermediate muscle object, ICE Trees and compounds, special shape keys, weight maps, etc.
The VorleX Muscle Skin Setup command also creates a Custom Property that allows you to fast and easy reset your skin. Pressing one single button located on the Custom Property PPG will perform all the necessary operations.
A command's Help article you can find in the User's Guide.
1. Using Menu Command to Set Up Skin
To set up skin using menu command do the following:
· Make sure your Skin object has a standard envelope deformer in its operator stack.
· Place all your Muscle meshes in a Group (or combine them into the one single mesh using the Merge command).
· Choose Get > Property > VorleX Muscle Skin Setup… command from any toolbar (or Edit > VorleX Muscle Skin Setup… from right pane).
· Pick your Skin mesh first. Then pick the Muscle Group (or the combined Muscle mesh).
Finally paint the VorlexWeightMap to define the muscle influence area, and sculpt the StartRaycastShape shape key to achieve skin sliding (as described in Quick Start tutorial).
2. Using Custom Property Button to Reset Skin
To quickly reset your skin:
· Bring your character into a rest (neutral) pose.
· Locate the VorleXMuscleSkinSetup custom property under your Skin object in the explorer. Open its property editor. Press the "Set Skin" button.
An important update came out for VorleX Muscles. Download updated v1.0 VorleXMuscleSystemTrial.zip
The skinning process is now dramatically simplified. You no longer need to perform a lot of tedious routine operations manually to set up your skin.
Calling the VorleX Muscle Skin Setup command helps you automatically create the complete Vorlex skinning framework, including: intermediate muscle object, ICE Trees and compounds, special shape keys, weight maps, etc.
The VorleX Muscle Skin Setup command also creates a Custom Property that allows you to fast and easy reset your skin. Pressing one single button located on the Custom Property PPG will perform all the necessary operations.
A command's Help article you can find in the User's Guide.
1. Using Menu Command to Set Up Skin
To set up skin using menu command do the following:
· Make sure your Skin object has a standard envelope deformer in its operator stack.
· Place all your Muscle meshes in a Group (or combine them into the one single mesh using the Merge command).
· Choose Get > Property > VorleX Muscle Skin Setup… command from any toolbar (or Edit > VorleX Muscle Skin Setup… from right pane).
· Pick your Skin mesh first. Then pick the Muscle Group (or the combined Muscle mesh).
Finally paint the VorlexWeightMap to define the muscle influence area, and sculpt the StartRaycastShape shape key to achieve skin sliding (as described in Quick Start tutorial).
2. Using Custom Property Button to Reset Skin
To quickly reset your skin:
· Bring your character into a rest (neutral) pose.
· Locate the VorleXMuscleSkinSetup custom property under your Skin object in the explorer. Open its property editor. Press the "Set Skin" button.
Re: VorleX Muscle System
This video illustrates certain new features of the VorleX Muscle System 2.0
- Mid Control usage
- Skin Setup menu command
- Smooth Skin function
- New Custom Falloff mode
- ...
See HD-version on Vimeo.com
- Mid Control usage
- Skin Setup menu command
- Smooth Skin function
- New Custom Falloff mode
- ...
See HD-version on Vimeo.com
Re: VorleX Muscle System
Very nice presentation of the features, although a full body (or at least upper or lower half) would be even nicer.
It seems to me that there's too much springiness, jiggling like an arrow when it hits the target and I don't any part of a human body (or animal alike) that behaves like that.
Is there a control for springiness?
It seems to me that there's too much springiness, jiggling like an arrow when it hits the target and I don't any part of a human body (or animal alike) that behaves like that.
Is there a control for springiness?
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides
-Thucydides
Re: VorleX Muscle System
McNistor sometime ago I've beta-tested the 2.0 version on the shoulder girdle muscles.
I think it works fine although usually there are a lot of problems with these muscles
I think it works fine although usually there are a lot of problems with these muscles
Re: VorleX Muscle System
It looks good, implementing it to a custom rig still looks daunting.Sherkon wrote:McNistor sometime ago I've beta-tested the 2.0 version on the shoulder girdle muscles.
I think it works fine although usually there are a lot of problems with these muscles
Re: VorleX Muscle System
I agree with McNistor, while the belly case is a extreme situation and it was nicely presented, real use cases are much better to evaluate the thing...
So those last two videos you posted are much better, IMHO, to see what this is all abot. Results look quite nice really!
So those last two videos you posted are much better, IMHO, to see what this is all abot. Results look quite nice really!
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/
Blog: http://www.gustavoeb.com.br/
Re: VorleX Muscle System
Really looking forward to testing the Vorlex Muscle System on a couple of characters I've been working on. Here are some screenshots for the first one the first one:
And the rig as it currently stands: https://vimeo.com/73976890
My biggest concern right now is getting good deformation in the upper body / shoulder area since the rest will be fully clothed most of the time. I'll post results as we make progress!
Cheers!
And the rig as it currently stands: https://vimeo.com/73976890
My biggest concern right now is getting good deformation in the upper body / shoulder area since the rest will be fully clothed most of the time. I'll post results as we make progress!
Cheers!
Re: VorleX Muscle System
It looks great (also the rig), would you consider giving it it's own thread so ppl can follow your progress?
Re: VorleX Muscle System
The 2.01 PRO update came out.
New features include:
Cheers.
New features include:
- Skin Smooth option improved
- New Skin Cage tool implemented
- Skin Weighting compound removed (integrated into the Skinning compound)
- Opportunities on work with the Shape Key animation expanded
Cheers.
Re: VorleX Muscle System
Salut friends,
As promised, the Start and Target Raycast Shape Key Creation Technique for the entire body has been added to the documentation.
Download >>
As promised, the Start and Target Raycast Shape Key Creation Technique for the entire body has been added to the documentation.
Download >>
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