MilanVasek wips
Re: MilanVasek wips
Damn Milan you are a beast! Your company is lucky to have you!
Next one middle earth
Next one middle earth
Re: MilanVasek wips
just curious about your red path,
did you simply extruded the main map, or did you managed to do some clever displacement with curves or something ? (or maybe just nothing but a map..)
great work ;-)
did you simply extruded the main map, or did you managed to do some clever displacement with curves or something ? (or maybe just nothing but a map..)
great work ;-)
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Re: MilanVasek wips
Hey. It's been a while since I posted something here.
I use Houdini and Mantra at work now, but for my personal projects it will be Softimage forever . I spent quite a lot of time deciding between Arnold and Redshift for rendering and last week chose Arnold, mostly because I will be stuck only with my Surface Pro tablet without proper GPU for a while... but also because I really love working with Arnold
So, here is the one weekend project (the forest was done last weekend, the rest are models from my previous projects)
I was trying to get really soft, almost painterly look...
quick tests of different lights, but these need some extra work
and few screens (btw, interface gets a bit messed up on the Surface, but apart from that it works great)
I use Houdini and Mantra at work now, but for my personal projects it will be Softimage forever . I spent quite a lot of time deciding between Arnold and Redshift for rendering and last week chose Arnold, mostly because I will be stuck only with my Surface Pro tablet without proper GPU for a while... but also because I really love working with Arnold
So, here is the one weekend project (the forest was done last weekend, the rest are models from my previous projects)
I was trying to get really soft, almost painterly look...
quick tests of different lights, but these need some extra work
and few screens (btw, interface gets a bit messed up on the Surface, but apart from that it works great)
- MauricioPC
- Moderator
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Re: MilanVasek wips
Beautiful as always ... Damn.
- Hirazi Blue
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- Joined: 09 Jun 2009, 12:12
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Re: MilanVasek wips
thank you!
i'm still working on this... making more kinds of trees, rocks etc.. my goal is to create a library of assets to be used on more projects in future
i'm still working on this... making more kinds of trees, rocks etc.. my goal is to create a library of assets to be used on more projects in future
Re: MilanVasek wips
So beauty.... new Desktop Background!
Re: MilanVasek wips
Very very nice work Milan... I like the styling a lot.
-Jasper
-Jasper
Re: MilanVasek wips
Great updates. If there was a country where this kind of vegetation, I would pack my bags and move there
softimage resources section updated Jan 5th 2024
Re: MilanVasek wips
Beautiful! I am perplexed on how you made the shader for the leaves and grass and things. Does it have modified normals to get that... matte sss looking feel? Did you just make the sss have a somewhat lambert/constant-ness? I liked the warmer light best, really pops out the atmosphere and feel of what I think you were trying to drive the scene to be - a happy jolly trip to buy stuff. Is it a trick that it's actually a lambert with high ambience with AO and no sss at all? Please tell!
I love your work. And the sketch you made is frickin great.
I love your work. And the sketch you made is frickin great.
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Re: MilanVasek wips
thank you guys
Draise: well, tree leaves actually have a little bit of SSS in their shader (all using arnold standard material)
for grass i was using combination of backlighting (in material) and slightly transparent shadows to get that really soft look. was working really well for those flat objects without any thickness (and always pointing towards camera) but transparent shadows are really not good for the rest of the objects in the scene... so i will probably try different approach. not sure what exactly
there was only skylight and one main spotlight (with gobo filter)
btw, here is a little progress on spruce trees. it's quite difficult to get something that will work well together with those other trees even in closeups
Draise: well, tree leaves actually have a little bit of SSS in their shader (all using arnold standard material)
for grass i was using combination of backlighting (in material) and slightly transparent shadows to get that really soft look. was working really well for those flat objects without any thickness (and always pointing towards camera) but transparent shadows are really not good for the rest of the objects in the scene... so i will probably try different approach. not sure what exactly
there was only skylight and one main spotlight (with gobo filter)
btw, here is a little progress on spruce trees. it's quite difficult to get something that will work well together with those other trees even in closeups
Re: MilanVasek wips
Wonderful as usual.
I truly like your style! Keep on posting these updates!!
rob
I truly like your style! Keep on posting these updates!!
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: MilanVasek wips
I'm always floored by the level of detail, and the always dreamy feel in all lighting conditions
And don't know why, but I also love to see the hidden-line views!
And don't know why, but I also love to see the hidden-line views!
Re: MilanVasek wips
I like your ceramics! How you make money on it? By selling to shops directly or do you work in some studio?
I'm really stoked with hand made stuff after I watched video about a man doing furniture for the last 40 years. Very cool stuff.
I'm really stoked with hand made stuff after I watched video about a man doing furniture for the last 40 years. Very cool stuff.
Re: MilanVasek wips
Some of the images the are now gone from this thread can be found on Milan's website:
http://www.milanvasek.com/
Well worth visiting! Also some behind the scenes, for example
http://www.milanvasek.com/projects/GgY5Q
http://www.milanvasek.com/
Well worth visiting! Also some behind the scenes, for example
http://www.milanvasek.com/projects/GgY5Q
softimage resources section updated Jan 5th 2024
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