MilanVasek wips
Re: MilanVasek wips
TEAPOTS!!!
Great stuff as always Milan. Don't ever stop.
Great stuff as always Milan. Don't ever stop.
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Re: MilanVasek wips
thank you
another projects, for fantasy and D&D fans (oh, i miss those days...)
it's generated with ICE, controlled only by weightmaps on simple grid and several curves. I decided to use instances for the main land instead of geometry because of the small details on the edges and it is also much easier to draw quite rough curve compared to modeling actual geometry
another projects, for fantasy and D&D fans (oh, i miss those days...)
it's generated with ICE, controlled only by weightmaps on simple grid and several curves. I decided to use instances for the main land instead of geometry because of the small details on the edges and it is also much easier to draw quite rough curve compared to modeling actual geometry
- wireframex
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Re: MilanVasek wips
Wow
Very "ICE" clean map !!!
Very "ICE" clean map !!!
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
Re: MilanVasek wips
Damn Milan you are a beast! Your company is lucky to have you!
Next one middle earth
Next one middle earth
Re: MilanVasek wips
just curious about your red path,
did you simply extruded the main map, or did you managed to do some clever displacement with curves or something ? (or maybe just nothing but a map..)
great work ;-)
did you simply extruded the main map, or did you managed to do some clever displacement with curves or something ? (or maybe just nothing but a map..)
great work ;-)
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Re: MilanVasek wips
Hey. It's been a while since I posted something here.
I use Houdini and Mantra at work now, but for my personal projects it will be Softimage forever . I spent quite a lot of time deciding between Arnold and Redshift for rendering and last week chose Arnold, mostly because I will be stuck only with my Surface Pro tablet without proper GPU for a while... but also because I really love working with Arnold
So, here is the one weekend project (the forest was done last weekend, the rest are models from my previous projects)
I was trying to get really soft, almost painterly look...
quick tests of different lights, but these need some extra work
and few screens (btw, interface gets a bit messed up on the Surface, but apart from that it works great)
I use Houdini and Mantra at work now, but for my personal projects it will be Softimage forever . I spent quite a lot of time deciding between Arnold and Redshift for rendering and last week chose Arnold, mostly because I will be stuck only with my Surface Pro tablet without proper GPU for a while... but also because I really love working with Arnold
So, here is the one weekend project (the forest was done last weekend, the rest are models from my previous projects)
I was trying to get really soft, almost painterly look...
quick tests of different lights, but these need some extra work
and few screens (btw, interface gets a bit messed up on the Surface, but apart from that it works great)
- MauricioPC
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Re: MilanVasek wips
Beautiful as always ... Damn.
- Hirazi Blue
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Re: MilanVasek wips
thank you!
i'm still working on this... making more kinds of trees, rocks etc.. my goal is to create a library of assets to be used on more projects in future
i'm still working on this... making more kinds of trees, rocks etc.. my goal is to create a library of assets to be used on more projects in future
Re: MilanVasek wips
So beauty.... new Desktop Background!
Re: MilanVasek wips
Very very nice work Milan... I like the styling a lot.
-Jasper
-Jasper
Re: MilanVasek wips
Great updates. If there was a country where this kind of vegetation, I would pack my bags and move there
softimage resources section updated Jan 5th 2024
Re: MilanVasek wips
Beautiful! I am perplexed on how you made the shader for the leaves and grass and things. Does it have modified normals to get that... matte sss looking feel? Did you just make the sss have a somewhat lambert/constant-ness? I liked the warmer light best, really pops out the atmosphere and feel of what I think you were trying to drive the scene to be - a happy jolly trip to buy stuff. Is it a trick that it's actually a lambert with high ambience with AO and no sss at all? Please tell!
I love your work. And the sketch you made is frickin great.
I love your work. And the sketch you made is frickin great.
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Re: MilanVasek wips
thank you guys
Draise: well, tree leaves actually have a little bit of SSS in their shader (all using arnold standard material)
for grass i was using combination of backlighting (in material) and slightly transparent shadows to get that really soft look. was working really well for those flat objects without any thickness (and always pointing towards camera) but transparent shadows are really not good for the rest of the objects in the scene... so i will probably try different approach. not sure what exactly
there was only skylight and one main spotlight (with gobo filter)
btw, here is a little progress on spruce trees. it's quite difficult to get something that will work well together with those other trees even in closeups
Draise: well, tree leaves actually have a little bit of SSS in their shader (all using arnold standard material)
for grass i was using combination of backlighting (in material) and slightly transparent shadows to get that really soft look. was working really well for those flat objects without any thickness (and always pointing towards camera) but transparent shadows are really not good for the rest of the objects in the scene... so i will probably try different approach. not sure what exactly
there was only skylight and one main spotlight (with gobo filter)
btw, here is a little progress on spruce trees. it's quite difficult to get something that will work well together with those other trees even in closeups
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