As you might know benmalartre shared a scene with some ICE compounds to generate hair from geometry, called Furax
a while back.
I would very much like to understand how to set this up and have been trying to recreate the setup in my own scene, but now I have run into some problems:
the 'Hair_Emitter" has a point-cluster named “Hair” on which lay a couple of Weight Maps.
It is unclear to me what these different Weight Maps (named Clone_Map, Density_Map, Spread_Map, SpreadRoot_Map and SpreadTip_Map) do and how to properly generate them.
Creating all the maps and painting the Density_Map leaves me with the following result.
Project_ furax Scene.jpg [ 144.46 KiB | Viewed 849 times ]
It's plain to see the guides (red) are generated, but the hairs are not extruded to follow the guides...
Help would be very welcome at this point...
Here is the scene I have created:
ramp_v03.zip [298.07 KiB]
Downloaded 30 times
NB "ramp" means "disaster" in Dutch...