Hi !
I have a pointcloud grid of cubes to make a transition, I animated each particle rotation using "Modulate Value Over Time".
Now I want to control triggering when particles are inside a null only, but how do you use a timer to change "Modulate Value Over Time" start time ?
triggering a timer per particle when inside volume
Re: triggering a timer per particle when inside volume
When you need the "Modulate Value Over Time", you can use a "State Machine".
In a normal ICE-Tree, generate the particles.
In a simulated ICE-Tree use the "State Machine".
The first state use the "Test Inside Null" as trigger to the next State and store the current time in a value.
The second state read this value to drive the "Modulate Value Over Time".
face
In a normal ICE-Tree, generate the particles.
In a simulated ICE-Tree use the "State Machine".
The first state use the "Test Inside Null" as trigger to the next State and store the current time in a value.
The second state read this value to drive the "Modulate Value Over Time".
face
Re: triggering a timer per particle when inside volume
This is one of those situation where ICE is much below what it should be: controlling time
Controlling when a simple effects starts and by how much longer is a pain.
There are a node - not much reliable in Motion Tools called Modify over Time.
Also NNois helped me here, note the title: Modulate value over time with relative start frame?
http://www.si-community.com/community/v ... =15&t=3620
Controlling when a simple effects starts and by how much longer is a pain.
There are a node - not much reliable in Motion Tools called Modify over Time.
Also NNois helped me here, note the title: Modulate value over time with relative start frame?
http://www.si-community.com/community/v ... =15&t=3620
Re: triggering a timer per particle when inside volume
Thanks a lot Face !
I just replicated what you said and it works like a charm.
I agree with you Bullit, controling time seems so difficult in ICE.
I just replicated what you said and it works like a charm.
I agree with you Bullit, controling time seems so difficult in ICE.
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