Extrude and extrude and extrude and...

Discussions about SOFTIMAGEs© Interactive Creative Environment©
iamVFX
Posts: 697
Joined: 24 Sep 2010, 18:28

Re: Extrude and extrude and extrude and...

Post by iamVFX » 14 Oct 2012, 19:47

WIP. No repeat nodes, as always. I don't like its speed, but I wonder how much time it would have spent with repeat node... [-(

[rimg=850]http://img32.imageshack.us/img32/9585/b865630b01b04094add1972.png[/rimg]

iamVFX
Posts: 697
Joined: 24 Sep 2010, 18:28

Re: Extrude and extrude and extrude and...

Post by iamVFX » 18 Oct 2012, 08:42

Nope, I was dumb

Image

It's so much fun to extrude polygon islands randomly in real-time! I wish I could record a video

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druitre
Posts: 471
Joined: 25 Jun 2009, 23:35

Re: Extrude and extrude and extrude and...

Post by druitre » 18 Oct 2012, 11:19

Go on, go on - I like it so far :ymapplause:

iamVFX
Posts: 697
Joined: 24 Sep 2010, 18:28

Re: Extrude and extrude and extrude and...

Post by iamVFX » 18 Oct 2012, 11:49

druitre wrote:Go on, go on - I like it so far :ymapplause:
I will :D I'm just currently working

Can't wait for friday

iamVFX
Posts: 697
Joined: 24 Sep 2010, 18:28

Re: Extrude and extrude and extrude and...

Post by iamVFX » 18 Oct 2012, 21:11

Before go to sleep...

[rimg=980]http://img844.imageshack.us/img844/4720/00d769d9a362429e90aee43.png[/rimg]

Falam

Re: Extrude and extrude and extrude and...

Post by Falam » 19 Oct 2012, 05:42

iamVFX wrote:Before go to sleep...

[rimg=980]http://img844.imageshack.us/img844/4720/00d769d9a362429e90aee43.png[/rimg]
Wait is this an update to this tool ? I could use this now for what I'm modeling, I have to see more on how this works if this is an update ?

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Rork
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Location: Close to The Hague, Netherlands
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Re: Extrude and extrude and extrude and...

Post by Rork » 19 Oct 2012, 09:22

very cool!!! :ymapplause:
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

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Kerro Perro
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Re: Extrude and extrude and extrude and...

Post by Kerro Perro » 19 Oct 2012, 10:32

Yeah that's starting to look really great Constantine! :D

iamVFX
Posts: 697
Joined: 24 Sep 2010, 18:28

Re: Extrude and extrude and extrude and...

Post by iamVFX » 16 Dec 2012, 22:28

Image

What does it mean? Is it my compound slow? But if it so, why the time is so low compared to the ICETree?

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guillaume
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Re: Extrude and extrude and extrude and...

Post by guillaume » 16 Dec 2012, 23:32

If I remember correctly, ICE Topology is just describing a stack of commands, so the timer is super fast for the "pure ICE Graph" part of the topo operation.
Then the terminal node use this 'topology stack' to call 'true' polygon mesh functions, and this is why the timer is quite large for this very specific node.

Cheers,

iamVFX
Posts: 697
Joined: 24 Sep 2010, 18:28

Re: Extrude and extrude and extrude and...

Post by iamVFX » 16 Dec 2012, 23:48

Thanks for answer, Guillaume. So it seems I can't debug this particular case. I think there is the problem with Extrude Polygon Island performance since my compound has three of them and a few set topology nodes. At least it is still leaks if you don't build array from the input set so something wrong with it for sure...

ICE FIRST STEPS
Posts: 1
Joined: 10 May 2013, 09:44

Re: Extrude and extrude and extrude and...

Post by ICE FIRST STEPS » 10 May 2013, 10:15

hi everyone ,,,

I'm really starting using Ice, and I'm looking for a GReeble compound
I just wondering if it is any advance in this topic

thanks

sorry about my english

Bullit
Moderator
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Joined: 24 May 2012, 09:44

Re: Extrude and extrude and extrude and...

Post by Bullit » 14 May 2013, 19:23

Here is one by 2ndReality fresh from the "factory"


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