mesh paint

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Mesh Paint v0.95Author: Piotrek Marczak
Updated September 2012 with straight/curved line drawing. Mesh Paint lets you paint meshes or mesh instances interactively on the surface of another mesh. Not only for placing rows of bolts but with every thinkable placement option like follow stroke, stack clones, adjustable spacing, delete overlapping, alignment, randomization, size falloff and mouse position interpolation (for evenly-spaced placement even when painting quickly).

To-be-placed objects are organized in a list with the option of randomizing though the list, or cycling through the list while painting. There's also a »drop« mode for placing indivdual objects more precisely (like a simpler version of Piotrek's QuickPrimive tool).

For more information, visit the si-community thread linked below. Videos available: Introduction, and added features in v0.91 & v0.93. The roses in the thumbnail have been created with a combination of follow stroke/stack clones/ramp scale, moving the mouse around in little circles. For regular spaced placement like the zipper in the thumbnail, turn off the »delete overlapping« option. Source code available here (Check the thread for a newer version of this, too).

local backup: meshpaint_095.xsiaddon

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eternal art
Posts: 93
Joined: 08 Jun 2009, 22:48
Location: UAE - Abu Dhabi

Re: mesh paint

Post by eternal art » 12 May 2012, 21:49

Amazing tool .
I can't believe how awesome the interactive SDk is and what is capable to do .
3D Supervisor - Production House .

Kzin
Posts: 432
Joined: 09 Jun 2009, 11:36

Re: mesh paint

Post by Kzin » 12 May 2012, 22:46

looks great!
should be very usefull for all placingjobs of instanced objects.

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ace63
Posts: 176
Joined: 07 Jun 2009, 12:30

Re: mesh paint

Post by ace63 » 13 May 2012, 13:42

This is what Soft needed for a long time - it looks like the interactive tool SDK was a huge move.
Great stuff!

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Ethangar
Posts: 20
Joined: 18 Jul 2009, 04:16

Re: mesh paint

Post by Ethangar » 13 May 2012, 14:45

Gotta chime in to. This would mean one less thing that I need Modo for. It has a mesh paint that I use all the time to put rivets (mostly) on the skin of planes that I've built. I normally put all of them on a separate layer that can be toggled on and off depending on the shot. Its been a life saver for lining them up on a complex curved surface.

I don't have time to beta for you but would certainly love a crack at it later.

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Memag
Posts: 339
Joined: 09 Aug 2010, 01:37
Location: Tits

Re: mesh paint

Post by Memag » 13 May 2012, 19:58

Anyone planted some curves (to strands) as hair , so far?

steelbug
Posts: 4
Joined: 30 Sep 2011, 21:26
Skype: steel-bug

Re: mesh paint

Post by steelbug » 13 May 2012, 20:11

a great tool! :ymapplause:
It may be useful in affairs.
I really want to beta- test.
Thank you.

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origin
Posts: 619
Joined: 09 Jun 2009, 11:59
Location: warsaw

Re: mesh paint

Post by origin » 13 May 2012, 23:03

Ramon wrote:when release?
When It's bug free.
Still have some things to make it better, like fixing drop tool helper or better smoothing for follow stroke

d-e-a-n
Posts: 5
Joined: 12 Jun 2009, 13:33

Re: mesh paint

Post by d-e-a-n » 14 May 2012, 10:00

Quote:
Well, thats a job for another plugin

yeah right, "quickObjectPainter".
you did it! very impressive, great job! :)

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Kerro Perro
Posts: 306
Joined: 20 Mar 2011, 01:01
Location: Leiden, the Netherlands
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Re: mesh paint

Post by Kerro Perro » 29 Jun 2012, 16:00

Hi i pm'd you too! Wanna try this awesome tool! :ympray:

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origin
Posts: 619
Joined: 09 Jun 2009, 11:59
Location: warsaw

Re: mesh paint

Post by origin » 29 Jun 2012, 16:06

Here's link, its old (latest) version since I got no time to finish it..
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FXDude
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Re: mesh paint

Post by FXDude » 29 Jun 2012, 16:22

nothing.. just wow(!) :)

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Kerro Perro
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Re: mesh paint

Post by Kerro Perro » 29 Jun 2012, 16:23

Thanks! Does that mean "never get finished" or "just not right now"? ;)

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rray
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Re: mesh paint

Post by rray » 29 Jun 2012, 16:41

Neeaat :-bd (didn't notice there's a new version out :ymblushing:)

This new one looks pretty finished to me, at least I didn't find anything to improve or fix. Should I include it in next rray.de update?
softimage resources section updated Jan 5th 2024

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Daniel Brassard
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Re: mesh paint

Post by Daniel Brassard » 29 Jun 2012, 18:32

Another great tool from Origin. Thanks for sharing.
$ifndef "Softimage"
set "Softimage" "true"
$endif

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druitre
Posts: 471
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Re: mesh paint

Post by druitre » 30 Jun 2012, 12:16

Thanks so much, Origin

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origin
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Re: mesh paint

Post by origin » 30 Jun 2012, 14:36

Kerro Perro wrote:Thanks! Does that mean "never get finished" or "just not right now"? ;)
more likely 'not right now' B-)

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