Hallo everyone!
I'm looking for a method to render to meshes which share the exact same space. For example: A carpet which lies on a floor. Both meshes are flat grids with a y-value of 0.
Is there a way to tell to the renderer: If two meshes share the same place, then set the draw-priority to the mesh X.
At the moment i havn't a proper solution for this problem and the result starts to flickering in the animation (lot of z-fights).
Cheers starcow
Render priority with objects in the same distance
Re: Render priority with objects in the same distance
I dont know how to change the order, id like to know aswell if possible.
Normally i would add a small ofset like +0,001 to Y to that carpet that creates the flickering (if i had thousands of carpets - with a push deformer)
You could try with passes if you cant find other solution
Normally i would add a small ofset like +0,001 to Y to that carpet that creates the flickering (if i had thousands of carpets - with a push deformer)
You could try with passes if you cant find other solution
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