Hi everyone.
I have a model with multiple UV tiles. Can anyone show me how to put them together for a properly working normal map.
The XSInormal map node seems to only read the first tile and totally disregards the rest.
Thanks
Normal Map on an Object with Multi Tile UV
Normal Map on an Object with Multi Tile UV
Last edited by Caveman on 03 Aug 2013, 18:19, edited 1 time in total.
Re: How to make a Normal Map work in a Multi Tile UV Workflow
Hey guys I have got it to work by assigning separate materials to each UV island with one XSInormal map node each. This seems to work great for the time being
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