Normal Map on an Object with Multi Tile UV

Discussions about rendering in SOFTIMAGE©
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Caveman
Posts: 211
Joined: 12 Feb 2011, 12:38

Normal Map on an Object with Multi Tile UV

Post by Caveman » 02 Aug 2013, 06:34

Hi everyone.

I have a model with multiple UV tiles. Can anyone show me how to put them together for a properly working normal map.

The XSInormal map node seems to only read the first tile and totally disregards the rest.

Thanks :D
Last edited by Caveman on 03 Aug 2013, 18:19, edited 1 time in total.

Caveman
Posts: 211
Joined: 12 Feb 2011, 12:38

Re: How to make a Normal Map work in a Multi Tile UV Workflow

Post by Caveman » 02 Aug 2013, 15:47

Hey guys I have got it to work by assigning separate materials to each UV island with one XSInormal map node each. This seems to work great for the time being :-\

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