Hi there
I am trying to use the new GPU Ambient Occlusion in Softimage 2014, but the results are really really grainy - too grainy to be any use
What settings should I be using?
Currently I have number of rays at 2000 and passes jacked up to 36 with the other settings as standard
Unified sampling is set to min/max 1/16 quality 1, but even setting Min right up to 8, I still get grainy AO
What am I missing?
jON
GPU ambient occlusion grainy
Re: GPU ambient occlusion grainy
try unified min1/max100, quality of 1,5.
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