GPU ambient occlusion grainy

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snowctrl
Posts: 19
Joined: 20 Apr 2012, 12:18
Skype: snowctrl

GPU ambient occlusion grainy

Post by snowctrl » 18 Jul 2013, 13:42

Hi there

I am trying to use the new GPU Ambient Occlusion in Softimage 2014, but the results are really really grainy - too grainy to be any use

What settings should I be using?

Currently I have number of rays at 2000 and passes jacked up to 36 with the other settings as standard

Unified sampling is set to min/max 1/16 quality 1, but even setting Min right up to 8, I still get grainy AO

What am I missing?

jON

Kzin
Posts: 432
Joined: 09 Jun 2009, 11:36

Re: GPU ambient occlusion grainy

Post by Kzin » 23 Jul 2013, 10:35

try unified min1/max100, quality of 1,5.

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