Search found 241 matches: unity

Searched query: +unity

by Mathaeus
17 Feb 2018, 10:47
Forum: News
Topic: Blender 2.80 to arrive in 2018
Replies: 88
Views: 15903

Re: Blender 2.80 to arrive in 2018

... psychological reasons, for people who just want to have an impression of all-in-one app. In other word, they should be working on connections to Unity and Unreal. In any case, all that real time rendering is far away of results of modern renderers like Octane or RedShift, as expected. It's a ...
by Bullit
02 Feb 2018, 01:57
Forum: News
Topic: VectorayGen - Vector Field Generator
Replies: 0
Views: 1505

VectorayGen - Vector Field Generator

https://jangafx.com/vectoraygen-sales/ VectorayGen is a real time vector field generator for Unreal Engine 4, Unity and other game engines that use vector fields. If there’s a mathematical equation for a vector field, VectorayGen can visualize, simulate, and export it instantly. ...
by Bellsey
17 Dec 2017, 17:52
Forum: News
Topic: Autodesk to lay off a further 13% of its workforce
Replies: 37
Views: 6612

Re: Autodesk to lay off a further 13% of its workforce

... could understand why AD wanted a game engine. At the time we had a some good middleware solutions, but no end product that encapsulated them all. Unity and Unreal may have been acquisition targets, but they would have been expensive and were already mature technologies. Something like Bitsquid ...
by Rork
14 Aug 2017, 14:14
Forum: Announcements
Topic: Free ebook on photogrammity workflow - unity3d website
Replies: 1
Views: 946

Free ebook on photogrammity workflow - unity3d website

Found another photogrammetry nugget :) Have a look here: https://unity3d.com/solutions/photogrammetry It's geared towards getting your data into Unity, but uses a plethora of apps to get the work done. So basically it can be used for other engines like Unreal, Lumberjack, AD's Stingthingy etc. ...
by NNois
13 Jul 2017, 17:08
Forum: News
Topic: Unity Labs - Delighting tool
Replies: 1
Views: 445

Re: Unity Labs - Delighting tool

the env map extraction is hot !!
by Rork
13 Jul 2017, 11:49
Forum: News
Topic: Unity Labs - Delighting tool
Replies: 1
Views: 445

Unity Labs - Delighting tool

I know there are multiple ways to skin the cat, but this one is interesting too: https://labs.unity.com/article/experime ... hting-tool



rob
by mc_axe
02 May 2017, 22:07
Forum: Announcements
Topic: Softimage Wikia Official
Replies: 11
Views: 2610

Re: Softimage Wikia Official

... Support and Licensing : (Transfered this page it is now in main page>Extras>Support and Licensing) needs some work( ) EmPolygonizer, Game Engine (Unity, Critek) we can create these as well todo()
by Daniel Brassard
02 May 2017, 21:24
Forum: Announcements
Topic: Softimage Wikia Official
Replies: 11
Views: 2610

Re: Softimage Wikia Official

Categories in the old WiKi that I would suggest we port to the new Wiki:

File Transfer (DotXSI, Collada, FBX, Crosswalk)
FaceRobot
Interface
Lagoa
Simulation
Support and Licensing
SDK
EmPolygonizer
Game Engine (Unity, Critek)
by Bullit
03 Mar 2017, 20:08
Forum: News
Topic: GDC 2017
Replies: 4
Views: 1177

Re: GDC 2017

Unity [media]https://www.youtube.com/watch?v=YHweZ8dhOJA[/media] Unreal [media]https://www.youtube.com/watch?v=K6tRt7c2elU[/media] Unreal and the Mill [media]https://vimeo.com/206263410[/media] Take a look behind the scenes ...
by Daniel Brassard
07 Feb 2017, 04:58
Forum: News
Topic: Houdini 16
Replies: 53
Views: 10506

Re: Houdini 16

... access to unlimited Mantra render tokens. Game developers can use Houdini Core to create digital assets that can be opened in game engines such as Unity and UE4 using the Houdini Engine plug-ins. This promotion is for a Houdini CORE Perpetual Local Access Floating License and is available from ...
by Mathaeus
07 Jan 2017, 23:09
Forum: Open Discussion
Topic: Animation and Rigging in Softimage after years
Replies: 50
Views: 6933

Re: Animation and Rigging in Softimage after years

... like a performance killer. I worked in gamedev too, and i remember this constant nagging about keeping bones as few as possible. But i've heard Unity has GPU skinning, so maybe that's a gamechanger. Yeah I said 'theoretical'. Unreal is stronger. In reality is, what 'person in charge' wants, ...
by wesserbro
07 Jan 2017, 22:11
Forum: Open Discussion
Topic: Animation and Rigging in Softimage after years
Replies: 50
Views: 6933

Re: Animation and Rigging in Softimage after years

... them 'enough nice and smooth', definitively could be done by less than 255 deformers with less than 4 influences per vertex (theoretical limit of Unity) i don't think its easy to implement that from scratch with number of deformers, but baking such deformations (and more complex too) with a tool ...
by Mathaeus
07 Jan 2017, 21:07
Forum: Open Discussion
Topic: Animation and Rigging in Softimage after years
Replies: 50
Views: 6933

Re: Animation and Rigging in Softimage after years

... engines is still, twenty years old linear skin. If I'm correct, even 'benign' DQ skin is removed from Unreal, while ago, never even implemented in Unity. Nobody wanted it, from what I've heard. Here, software like Maya has advantage because out-of-the-box deformers are *not* conceptually advanced, ...
by nodeway
08 Dec 2016, 10:55
Forum: Announcements
Topic: Unofficial Houdini Discord server
Replies: 8
Views: 2824

Unofficial Houdini Discord server

... is to bring Houdini closer to game developers. Around the corner there is a UE4 server with more than 1000 users and EPIC staff. There are also Unity/VirtualReality servers and the biggest from the all, GDL (Game Dev League) with 1300 online users. If you are interested in using Houdini for ...
by jonmoore
07 Dec 2016, 20:20
Forum: Plugins
Topic: Smart Maps Baking
Replies: 3
Views: 1479

Re: Smart Maps Baking

... for high quality stills but no longer produce large scale animations as they prefer the immersive qualities achievable via the likes of UE and Unity.
by homam
07 Dec 2016, 16:27
Forum: Plugins
Topic: Smart Maps Baking
Replies: 3
Views: 1479

Re: Smart Maps Baking

Making it public is what currently the guys at IN|Framez are working on. Since it is more interesting for game devs, probably it will be published as a plugin to Unreal or Unity.
For XSI or other DCC, it depends on how much the community is interested in it ;)


Regards,