Search found 241 matches: unity
Searched query: +unity
- 17 Feb 2018, 10:47
- Forum: News
- Topic: Blender 2.80 to arrive in 2018
- Replies: 88
- Views: 15903
Re: Blender 2.80 to arrive in 2018
... psychological reasons, for people who just want to have an impression of all-in-one app. In other word, they should be working on connections to Unity and Unreal. In any case, all that real time rendering is far away of results of modern renderers like Octane or RedShift, as expected. It's a ...
- 02 Feb 2018, 01:57
- Forum: News
- Topic: VectorayGen - Vector Field Generator
- Replies: 0
- Views: 1505
VectorayGen - Vector Field Generator
https://jangafx.com/vectoraygen-sales/ VectorayGen is a real time vector field generator for Unreal Engine 4, Unity and other game engines that use vector fields. If there’s a mathematical equation for a vector field, VectorayGen can visualize, simulate, and export it instantly. ...
- 17 Dec 2017, 17:52
- Forum: News
- Topic: Autodesk to lay off a further 13% of its workforce
- Replies: 37
- Views: 6612
Re: Autodesk to lay off a further 13% of its workforce
... could understand why AD wanted a game engine. At the time we had a some good middleware solutions, but no end product that encapsulated them all. Unity and Unreal may have been acquisition targets, but they would have been expensive and were already mature technologies. Something like Bitsquid ...
- 14 Aug 2017, 14:14
- Forum: Announcements
- Topic: Free ebook on photogrammity workflow - unity3d website
- Replies: 1
- Views: 946
Free ebook on photogrammity workflow - unity3d website
Found another photogrammetry nugget :) Have a look here: https://unity3d.com/solutions/photogrammetry It's geared towards getting your data into Unity, but uses a plethora of apps to get the work done. So basically it can be used for other engines like Unreal, Lumberjack, AD's Stingthingy etc. ...
- 13 Jul 2017, 17:08
- Forum: News
- Topic: Unity Labs - Delighting tool
- Replies: 1
- Views: 445
Re: Unity Labs - Delighting tool
the env map extraction is hot !!
- 13 Jul 2017, 11:49
- Forum: News
- Topic: Unity Labs - Delighting tool
- Replies: 1
- Views: 445
Unity Labs - Delighting tool
I know there are multiple ways to skin the cat, but this one is interesting too: https://labs.unity.com/article/experime ... hting-tool
rob
rob
- 02 May 2017, 22:07
- Forum: Announcements
- Topic: Softimage Wikia Official
- Replies: 11
- Views: 2610
Re: Softimage Wikia Official
... Support and Licensing : (Transfered this page it is now in main page>Extras>Support and Licensing) needs some work( ) EmPolygonizer, Game Engine (Unity, Critek) we can create these as well todo()
- 02 May 2017, 21:24
- Forum: Announcements
- Topic: Softimage Wikia Official
- Replies: 11
- Views: 2610
Re: Softimage Wikia Official
Categories in the old WiKi that I would suggest we port to the new Wiki:
File Transfer (DotXSI, Collada, FBX, Crosswalk)
FaceRobot
Interface
Lagoa
Simulation
Support and Licensing
SDK
EmPolygonizer
Game Engine (Unity, Critek)
File Transfer (DotXSI, Collada, FBX, Crosswalk)
FaceRobot
Interface
Lagoa
Simulation
Support and Licensing
SDK
EmPolygonizer
Game Engine (Unity, Critek)
Re: GDC 2017
Unity [media]https://www.youtube.com/watch?v=YHweZ8dhOJA[/media] Unreal [media]https://www.youtube.com/watch?v=K6tRt7c2elU[/media] Unreal and the Mill [media]https://vimeo.com/206263410[/media] Take a look behind the scenes ...
- 07 Feb 2017, 04:58
- Forum: News
- Topic: Houdini 16
- Replies: 53
- Views: 10506
Re: Houdini 16
... access to unlimited Mantra render tokens. Game developers can use Houdini Core to create digital assets that can be opened in game engines such as Unity and UE4 using the Houdini Engine plug-ins. This promotion is for a Houdini CORE Perpetual Local Access Floating License and is available from ...
- 07 Jan 2017, 23:09
- Forum: Open Discussion
- Topic: Animation and Rigging in Softimage after years
- Replies: 50
- Views: 6933
Re: Animation and Rigging in Softimage after years
... like a performance killer. I worked in gamedev too, and i remember this constant nagging about keeping bones as few as possible. But i've heard Unity has GPU skinning, so maybe that's a gamechanger. Yeah I said 'theoretical'. Unreal is stronger. In reality is, what 'person in charge' wants, ...
- 07 Jan 2017, 22:11
- Forum: Open Discussion
- Topic: Animation and Rigging in Softimage after years
- Replies: 50
- Views: 6933
Re: Animation and Rigging in Softimage after years
... them 'enough nice and smooth', definitively could be done by less than 255 deformers with less than 4 influences per vertex (theoretical limit of Unity) i don't think its easy to implement that from scratch with number of deformers, but baking such deformations (and more complex too) with a tool ...
- 07 Jan 2017, 21:07
- Forum: Open Discussion
- Topic: Animation and Rigging in Softimage after years
- Replies: 50
- Views: 6933
Re: Animation and Rigging in Softimage after years
... engines is still, twenty years old linear skin. If I'm correct, even 'benign' DQ skin is removed from Unreal, while ago, never even implemented in Unity. Nobody wanted it, from what I've heard. Here, software like Maya has advantage because out-of-the-box deformers are *not* conceptually advanced, ...
- 08 Dec 2016, 10:55
- Forum: Announcements
- Topic: Unofficial Houdini Discord server
- Replies: 8
- Views: 2824
Unofficial Houdini Discord server
... is to bring Houdini closer to game developers. Around the corner there is a UE4 server with more than 1000 users and EPIC staff. There are also Unity/VirtualReality servers and the biggest from the all, GDL (Game Dev League) with 1300 online users. If you are interested in using Houdini for ...
- 07 Dec 2016, 20:20
- Forum: Plugins
- Topic: Smart Maps Baking
- Replies: 3
- Views: 1479
Re: Smart Maps Baking
... for high quality stills but no longer produce large scale animations as they prefer the immersive qualities achievable via the likes of UE and Unity.
- 07 Dec 2016, 16:27
- Forum: Plugins
- Topic: Smart Maps Baking
- Replies: 3
- Views: 1479
Re: Smart Maps Baking
Making it public is what currently the guys at IN|Framez are working on. Since it is more interesting for game devs, probably it will be published as a plugin to Unreal or Unity.
For XSI or other DCC, it depends on how much the community is interested in it ;)
Regards,
For XSI or other DCC, it depends on how much the community is interested in it ;)
Regards,