Search found 175 matches

by anhungxadieu
06 Mar 2016, 15:06
Forum: Fabric Engine
Topic: fabric engine skinning research
Replies: 27
Views: 13935

Re: fabric engine skinning research

"for loop" or "2d array ... " thing like this should be implement first because i think it's very need!
by anhungxadieu
06 Mar 2016, 04:47
Forum: Fabric Engine
Topic: fabric engine skinning research
Replies: 27
Views: 13935

Re: fabric engine skinning research

For things I (personally) planning to create in Canvas, actually it's enough to have an animated hierarchy, 'weighting' is procedural. well, i think it's harder and harder due to FE not have implement 2d in canvas yet. Bring a mesh from ddc to fabric and do a skinning maybe more difficult than do a...
by anhungxadieu
04 Mar 2016, 18:19
Forum: Fabric Engine
Topic: fabric engine skinning research
Replies: 27
Views: 13935

Re: fabric engine skinning research

Mathaeus wrote:I'll try to do working example this weekend, should be a good exercise for something else close to that, where I'm personally interested. So, expect the victory :) or.... admittance of defeat.
wait to see it! :)
by anhungxadieu
04 Mar 2016, 05:21
Forum: WIP
Topic: Ray's WIPs (NUDITY)
Replies: 76
Views: 50255

Re: Ray's WIPs (NUDITY)

the hair look quite nice actually, is that your child? :-?
by anhungxadieu
04 Mar 2016, 02:40
Forum: Fabric Engine
Topic: fabric engine skinning research
Replies: 27
Views: 13935

Re: fabric engine skinning research

It's not only idea, already utilized something similar to get things in Houdini. While is not so elegant, it gives you a very visual feedback of what you really have. Two arrays (deformed indices and weights) already are stored on mesh, it's just a bit of work to decompose them in ICE and compose b...
by anhungxadieu
04 Mar 2016, 02:25
Forum: Fabric Engine
Topic: fabric engine skinning research
Replies: 27
Views: 13935

Re: fabric engine skinning research

Its harder than I anticipated. I forget that "per-point context" in ICE, is dealt with as just an array in Fabric, so you've used up one array dimension just on that. Thats so locked into my way of thinking, that its hard to get my head around the fact that a simple ICE array is in fact a...
by anhungxadieu
03 Mar 2016, 10:40
Forum: Fabric Engine
Topic: fabric engine skinning research
Replies: 27
Views: 13935

Re: fabric engine skinning research

well another try! :))
by anhungxadieu
03 Mar 2016, 09:41
Forum: Fabric Engine
Topic: fabric engine skinning research
Replies: 27
Views: 13935

Re: fabric engine skinning research

Wouldn't a pointcloud be the same as a mesh? Sure;y yoU just end Up with an array of positions either way.. Why can't you store it as an ICE attribute and use crate to embed it in the alembic file? Or if you don't want to deal with 2d arrays, split the second dimension into separate attributes. sor...
by anhungxadieu
03 Mar 2016, 02:13
Forum: Fabric Engine
Topic: fabric engine skinning research
Replies: 27
Views: 13935

Re: fabric engine skinning research

perhaps it could be a nice exercise to somehow store the weights as point positions on mesh copies in ICE, export these mesh copies into FE and re assemble all in FE... Hi Anto, Nice idea, but i think only way to do is create a pointcloud an store it into a pointcloud .. :-s, not try yet but look l...
by anhungxadieu
02 Mar 2016, 05:39
Forum: Fabric Engine
Topic: fabric engine skinning research
Replies: 27
Views: 13935

fabric engine skinning research

hi there, little research in fabric with skinning stuff, right now still not get anything work like the way it's is in ICE. I'm try to rea create a simple Linear blend skinning in fabric ... have a look at my video and sample canvas file to get an idea thank for your attention [media]https://vimeo.c...
by anhungxadieu
22 Feb 2016, 17:26
Forum: Announcements
Topic: groomtools - hair layering compounds
Replies: 29
Views: 7670

Re: groomtools - hair layering compounds

hi rray, A little test with you compound, it's very great :x i'm not full test with performance until now .. i have some question? - can i sort point id?( as you can see on my attach image it's random, i want to sort it from a start to end of the curve sorry this method i still dont know how to do i...
by anhungxadieu
22 Feb 2016, 16:29
Forum: ICE Tutorials
Topic: create mesh from strands? not extrude along strands
Replies: 32
Views: 14701

Re: create mesh from strands? not extrude along strands

Having just seen this thread, http://forums.fabricengine.com/discussion/284/tubular-skinning#latest I was wondering what currently made (non scripted) mesh generation more or less of a big(ish) deal in FE. ◯ I also make a same topic "loft through strand" in Fabric forum, just want to know...
by anhungxadieu
21 Feb 2016, 16:22
Forum: Announcements
Topic: groomtools - hair layering compounds
Replies: 29
Views: 7670

Re: groomtools - hair layering compounds

hi,
i will try a little test tomorrow and show here what i get
thanks you! ;;)
by anhungxadieu
21 Feb 2016, 06:18
Forum: Announcements
Topic: groomtools - hair layering compounds
Replies: 29
Views: 7670

Re: groomtools - hair layering compounds

hi rray, sorry if i asking to much here, if you don't mind :ymblushing: -What if my emitter is curve or a point cloud it's possible right? but it's not what you compound focus on, i think you more focus on realistic. But what i try to do is make it more flexible grooming tool so that i can use it fo...
by anhungxadieu
20 Feb 2016, 06:15
Forum: Announcements
Topic: groomtools - hair layering compounds
Replies: 29
Views: 7670

Re: groomtools - hair layering compounds

thanks rray, :ymhug: It's possible to create long hair with it but tbh I wouldn't use it for that. The issue with long hair is so it would look realistic, you'd need simulation with self collision, and there's not a lot of hair simulators available today that are capable of that. What seems to me as...
by anhungxadieu
19 Feb 2016, 15:59
Forum: ICE Compounds
Topic: Dynamic Pivot Tumbling compounds
Replies: 6
Views: 6769

Re: Dynamic Pivot Tumbling compounds

probiner, thank you very much! :ymhug: