Search found 157 matches
- 25 Jul 2014, 14:39
- Forum: ICE Compounds
- Topic: SiScatter
- Replies: 88
- Views: 59302
Re: SiScatter
You can look on your plug-in manager : On the "Tree" tab -> "siScatter (Addon)" -> "Plug-ins" -> "siScatter" : right click -> "Properties..." You may find "major version" : 1 and "minor version" 4. I will also check my download l...
- 25 Jul 2014, 14:37
- Forum: ICE Compounds
- Topic: SiScatter
- Replies: 88
- Views: 59302
Re: SiScatter
Ah... I don't think Julien updated the download link in this thread. The version I have I got straight from him for testing the camera filter. I'm sure he'll update the download but if not I'll share the version I have. The camera filter would be a great addition. Thanks, I will keep my eye on this...
- 25 Jul 2014, 13:41
- Forum: ICE Compounds
- Topic: SiScatter
- Replies: 88
- Views: 59302
Re: SiScatter
Thanks. Great tool!
For some crazy reason I don't get the new camera filter. Downloaded from the link on the first page. How can I check the version nr?
For some crazy reason I don't get the new camera filter. Downloaded from the link on the first page. How can I check the version nr?
- 24 Mar 2014, 15:14
- Forum: ICE
- Topic: Jiggle 101
- Replies: 2
- Views: 596
Re: Jiggle 101
if anyone was interested. I found this discussion on the xsi mailing list
https://groups.google.com/forum/#!msg/x ... GCb4vAb-IJ
https://groups.google.com/forum/#!msg/x ... GCb4vAb-IJ
- 24 Mar 2014, 14:35
- Forum: ICE
- Topic: Jiggle 101
- Replies: 2
- Views: 596
Jiggle 101
Does anyone know if there is anything out there like the Jiggle plugin for max? Have a look at http://www.youtube.com/watch?v=AaUfuGiQmi4 It seems to preserve volume allot better than using spring forces which does not really calculate angular velocity so well. I'm sure this will be possible to do w...
- 11 Mar 2014, 21:33
- Forum: Plugins
- Topic: LivePaint plugin
- Replies: 56
- Views: 32665
Re: LivePaint plugin
Thanks Ahmidou. This tool is a massive bonus. Any plans to pick this up again?
Painting indents on holding something like alt would be super awesome....our own little zbrush in Softimage.
Painting indents on holding something like alt would be super awesome....our own little zbrush in Softimage.
- 04 Mar 2014, 19:51
- Forum: News
- Topic: Autodesk retires Softimage
- Replies: 341
- Views: 100654
Re: Autodesk retires Softimage
October 23rd 2008. Autodesk acquires Softimage press release. Marc Petit: "...We plan to maintain and grow the Softimage product line, and through Autodesk FBX provide better interoperability between Softimage products, 3ds Max and Autodesk Maya... <snip> ...To all 3D artists out there, I want ...
- 12 Feb 2014, 11:35
- Forum: ICE Tutorials
- Topic: Muscle compound tutorial?
- Replies: 21
- Views: 12534
Re: Muscle compound tutorial?
Have a look at this video on vimeo. There is a link at the bottom of the vid.
https://vimeo.com/72169490
https://vimeo.com/72169490
- 17 Jan 2014, 09:58
- Forum: News
- Topic: solidangle.com is dead, long live solidangle.com
- Replies: 30
- Views: 18021
Re: solidangle.com is dead, long live solidangle.com
It's good to see Solidangle going live after the long wait.
We were lucky enough to be part of the beta for the last 3 years, and it was a great experience. I'm loving rendering again.
Try it out and see your art reach new levels of awesomeness....and no, I don't work for Solidangle.
We were lucky enough to be part of the beta for the last 3 years, and it was a great experience. I'm loving rendering again.
Try it out and see your art reach new levels of awesomeness....and no, I don't work for Solidangle.
- 06 Nov 2013, 10:03
- Forum: WIP
- Topic: Ferrari 458italia NovitecRosso
- Replies: 36
- Views: 17230
Re: Ferrari 458italia NovitecRosso
Brilliant work Nas!
- 25 Sep 2013, 09:24
- Forum: ICE Compounds
- Topic: Impact Compound
- Replies: 4
- Views: 2456
Re: Impact Compound
Awesome. Thanks T.I.M
- 02 Sep 2013, 16:06
- Forum: Finished Work
- Topic: Great work done with Softimage
- Replies: 360
- Views: 212777
- 26 Aug 2013, 15:05
- Forum: ICE
- Topic: Tangent map in ICE?
- Replies: 3
- Views: 841
Re: Tangent map in ICE?
Hi, Thanks for your input Mathaeus. We want to do displace the geometry rather then the particle or strand positions. Similar to [media]https://vimeo.com/19208619[/media] but with vector displacement. This way we will know for sure that the particles will follow/sit on the mesh perfectly. I think my...
- 23 Aug 2013, 15:47
- Forum: ICE
- Topic: Tangent map in ICE?
- Replies: 3
- Views: 841
Tangent map in ICE?
Hi, We are trying to find a work around when it comes to strand fur/hair on geometry with fine vector displacement maps. Every time we get a project like this, it creates all kinds of problems. Our current fix is to use displacement maps to drive the right offset for strand positions, because displa...
- 31 Jul 2013, 12:29
- Forum: ICE Compounds
- Topic: Kristinka Hair 3.0 released
- Replies: 179
- Views: 100603
Re: Kristinka Hair 3.0 released
Hi, We are having a bad day with fur on one of our characters, and found the problem to be "PolygonRefFrame" that gets screwed up once a mesh has been subdivided by zbrush or Mudbox. Subdividing the mesh in xsi seems to work ok, and does not affect the poly orientations. We use KH Deform h...
- 19 Apr 2013, 09:54
- Forum: ICE
- Topic: Strands in Soft 2014?
- Replies: 4
- Views: 1062
Strands in Soft 2014?
Can anyone confirm that Strand rendering in Softimage 2014 is broken. We use Arnold, but tried with Mental Ray just to double check and it renders the strands wrong.
Any ideas?
Any ideas?