Search found 157 matches

by Werner
25 Jul 2014, 14:39
Forum: ICE Compounds
Topic: SiScatter
Replies: 88
Views: 59302

Re: SiScatter

You can look on your plug-in manager : On the "Tree" tab -> "siScatter (Addon)" -> "Plug-ins" -> "siScatter" : right click -> "Properties..." You may find "major version" : 1 and "minor version" 4. I will also check my download l...
by Werner
25 Jul 2014, 14:37
Forum: ICE Compounds
Topic: SiScatter
Replies: 88
Views: 59302

Re: SiScatter

Ah... I don't think Julien updated the download link in this thread. The version I have I got straight from him for testing the camera filter. I'm sure he'll update the download but if not I'll share the version I have. The camera filter would be a great addition. Thanks, I will keep my eye on this...
by Werner
25 Jul 2014, 13:41
Forum: ICE Compounds
Topic: SiScatter
Replies: 88
Views: 59302

Re: SiScatter

Thanks. Great tool!

For some crazy reason I don't get the new camera filter. Downloaded from the link on the first page. How can I check the version nr?
by Werner
24 Mar 2014, 15:14
Forum: ICE
Topic: Jiggle 101
Replies: 2
Views: 596

Re: Jiggle 101

if anyone was interested. I found this discussion on the xsi mailing list

https://groups.google.com/forum/#!msg/x ... GCb4vAb-IJ
by Werner
24 Mar 2014, 14:35
Forum: ICE
Topic: Jiggle 101
Replies: 2
Views: 596

Jiggle 101

Does anyone know if there is anything out there like the Jiggle plugin for max? Have a look at http://www.youtube.com/watch?v=AaUfuGiQmi4 It seems to preserve volume allot better than using spring forces which does not really calculate angular velocity so well. I'm sure this will be possible to do w...
by Werner
11 Mar 2014, 21:33
Forum: Plugins
Topic: LivePaint plugin
Replies: 56
Views: 32665

Re: LivePaint plugin

Thanks Ahmidou. This tool is a massive bonus. Any plans to pick this up again?
Painting indents on holding something like alt would be super awesome....our own little zbrush in Softimage. :))
by Werner
04 Mar 2014, 19:51
Forum: News
Topic: Autodesk retires Softimage
Replies: 341
Views: 100654

Re: Autodesk retires Softimage

October 23rd 2008. Autodesk acquires Softimage press release. Marc Petit: "...We plan to maintain and grow the Softimage product line, and through Autodesk FBX provide better interoperability between Softimage products, 3ds Max and Autodesk Maya... <snip> ...To all 3D artists out there, I want ...
by Werner
12 Feb 2014, 11:35
Forum: ICE Tutorials
Topic: Muscle compound tutorial?
Replies: 21
Views: 12534

Re: Muscle compound tutorial?

Have a look at this video on vimeo. There is a link at the bottom of the vid.

https://vimeo.com/72169490
by Werner
17 Jan 2014, 09:58
Forum: News
Topic: solidangle.com is dead, long live solidangle.com
Replies: 30
Views: 18021

Re: solidangle.com is dead, long live solidangle.com

It's good to see Solidangle going live after the long wait.

We were lucky enough to be part of the beta for the last 3 years, and it was a great experience. I'm loving rendering again.

Try it out and see your art reach new levels of awesomeness....and no, I don't work for Solidangle.
by Werner
06 Nov 2013, 10:03
Forum: WIP
Topic: Ferrari 458italia NovitecRosso
Replies: 36
Views: 17230

Re: Ferrari 458italia NovitecRosso

Brilliant work Nas!
by Werner
25 Sep 2013, 09:24
Forum: ICE Compounds
Topic: Impact Compound
Replies: 4
Views: 2456

Re: Impact Compound

Awesome. Thanks T.I.M
by Werner
02 Sep 2013, 16:06
Forum: Finished Work
Topic: Great work done with Softimage
Replies: 360
Views: 212777

Re: Great work done with Softimage

by Werner
26 Aug 2013, 15:05
Forum: ICE
Topic: Tangent map in ICE?
Replies: 3
Views: 841

Re: Tangent map in ICE?

Hi, Thanks for your input Mathaeus. We want to do displace the geometry rather then the particle or strand positions. Similar to [media]https://vimeo.com/19208619[/media] but with vector displacement. This way we will know for sure that the particles will follow/sit on the mesh perfectly. I think my...
by Werner
23 Aug 2013, 15:47
Forum: ICE
Topic: Tangent map in ICE?
Replies: 3
Views: 841

Tangent map in ICE?

Hi, We are trying to find a work around when it comes to strand fur/hair on geometry with fine vector displacement maps. Every time we get a project like this, it creates all kinds of problems. Our current fix is to use displacement maps to drive the right offset for strand positions, because displa...
by Werner
31 Jul 2013, 12:29
Forum: ICE Compounds
Topic: Kristinka Hair 3.0 released
Replies: 179
Views: 100603

Re: Kristinka Hair 3.0 released

Hi, We are having a bad day with fur on one of our characters, and found the problem to be "PolygonRefFrame" that gets screwed up once a mesh has been subdivided by zbrush or Mudbox. Subdividing the mesh in xsi seems to work ok, and does not affect the poly orientations. We use KH Deform h...
by Werner
19 Apr 2013, 09:54
Forum: ICE
Topic: Strands in Soft 2014?
Replies: 4
Views: 1062

Strands in Soft 2014?

Can anyone confirm that Strand rendering in Softimage 2014 is broken. We use Arnold, but tried with Mental Ray just to double check and it renders the strands wrong.

Any ideas?