Search found 143 matches
- 22 Aug 2012, 16:17
- Forum: WIP
- Topic: MilanVasek wips
- Replies: 159
- Views: 86329
Re: MilanVasek wips
This is looking fantastic :) rock on! thanks :) Sounds like a good technique Milan. The results speak for themselves. You could create some vast cityscapes if you can get your hands on a powerfull machine and an Arnold renderfarm. Maybe your scatter tool could be used for all the people in the city...
- 21 Aug 2012, 15:45
- Forum: Open Discussion
- Topic: How rendering should be
- Replies: 91
- Views: 14267
Re: How rendering should be
I said something similar on MR forum, about most of studios using other render engines with SI nowadays ... man I almost finished in jail ... So take care about what are you saying :D you throw in a general statement from your limited view which is not true at all and you was corrected ( btw, i did...
- 21 Aug 2012, 10:42
- Forum: Open Discussion
- Topic: How rendering should be
- Replies: 91
- Views: 14267
Re: How rendering should be
well, i think it's a good thing that SI team doesn't spend too much of it's limited resources on Mental Ray. Almost all SI studios I know already use Arnold or Vray or 3delight. So it's better to focus on other things and let these 3rd party developers take care of rendering, have instant support, m...
- 20 Aug 2012, 14:28
- Forum: WIP
- Topic: MilanVasek wips
- Replies: 159
- Views: 86329
Re: MilanVasek wips
Nice!! It's very you. It reminds me of something from a Terry Pratchett novel. You have created all the intricacies of a cityscape very well. Did you use a variation of your scatter tools for this? hey Sam! yeah, i use scatter at nulls, but i'm generating 10 points (instances) at each null position...
- 19 Aug 2012, 18:49
- Forum: WIP
- Topic: MilanVasek wips
- Replies: 159
- Views: 86329
Re: MilanVasek wips
well, after a very long time, i've started doing some 3d at home again. i had this project in my mind for years. actually i started and stopped several times before. but now i feel like i can finally finish it with tools available (ICE and a renderer that can handle instances really well) :) of cour...
- 16 Aug 2012, 23:23
- Forum: Open Discussion
- Topic: bring back softimage.net
- Replies: 117
- Views: 22563
Re: bring back softimage.net
. I'd much rather see any feedback given the guys here or AREA team. ok, i'll try to be a little constructive here... my main problem with AREA is really crappy forum. why can't huge multi-billion dollar company make something at least as good as vBulletin or phpBB? (or just implement vBulletin) we...
- 30 Apr 2012, 14:07
- Forum: Plugins
- Topic: Soft Transform
- Replies: 41
- Views: 16248
Re: Soft Transform
looks great! can't wait to try it
thank you very much for sharing this with us
thank you very much for sharing this with us
- 27 Apr 2012, 16:53
- Forum: News
- Topic: Maya nHair - how hard to repro?
- Replies: 31
- Views: 7182
Re: Maya nHair - how hard to repro?
also, there is another hair system on the way:
http://vimeo.com/41125869
but i really like that idea of putting the cool stuff into Softimage first to make all those Maya and Max users buy premium or ultimate suites it makes perfect sense from autodesk (greedy) point of view
http://vimeo.com/41125869
but i really like that idea of putting the cool stuff into Softimage first to make all those Maya and Max users buy premium or ultimate suites it makes perfect sense from autodesk (greedy) point of view
- 16 Apr 2012, 23:02
- Forum: Finished Work
- Topic: Fallen Giant
- Replies: 13
- Views: 6468
Re: Fallen Giant
I like it a lot. The guy actually looks really sad...
- 29 Mar 2012, 16:42
- Forum: News
- Topic: SPOILER ALERT - general Softimage 2013 description
- Replies: 281
- Views: 33178
Re: SPOILER ALERT - general Softimage 2013 description
now if we can see procedural shaders in viewport (even mixed, animated etc.) it would be nice to be able to use them in ICE to drive some effects... or is there already way to do it now that i missed? (i can think of rendering them to texture, using that as texture map and getting that in ICE, but w...
- 23 Mar 2012, 12:26
- Forum: Plugins
- Topic: Motion Tools
- Replies: 33
- Views: 12283
Re: Motion Tools
first of all, i vote for keeping it in one ICE tree as well. making some toolbar/menu is nice, but when i was making my scatter tools, i found it really difficult to cover more complex things, because nodes are so flexible and its impossible to cover all possibilities with buttons... as far as i kno...
- 17 Mar 2012, 13:17
- Forum: ICE
- Topic: Scatter tools
- Replies: 33
- Views: 12032
Re: Scatter tools
short video where i'm trying to show why is it important to create that ShapeID parametr on the nulls when using ScatterOnNulls compound and also showing one possible way to place instances in your scene
- 12 Mar 2012, 11:55
- Forum: Open Discussion
- Topic: WTF??? Autodesk snubs Softimage in GDC schedule!
- Replies: 145
- Views: 18617
Re: WTF??? Autodesk snubs Softimage in GDC schedule!
i'm putting some interesting stuff that i can find on this blog:
http://www.vfxarea.com/?category_name=projekty
not that anybody knows about it, but you can find a lot of cool softimage projects there
http://www.vfxarea.com/?category_name=projekty
not that anybody knows about it, but you can find a lot of cool softimage projects there
- 01 Mar 2012, 19:49
- Forum: ICE
- Topic: Scatter tools
- Replies: 33
- Views: 12032
Re: Scatter tools
sooo, here you can download Scatter Tools v1.1 http://milanvasek.com/_scattertools/ScatterTools1_1.xsiaddon packed as .xsiaddon so installation should be really easy. i removed some buttons from toolbar, because it was too complicated for me to make it work properly (i included also the other versio...
- 29 Feb 2012, 17:56
- Forum: ICE
- Topic: Scatter tools
- Replies: 33
- Views: 12032
Re: Scatter tools
Nice. Well honestly I guess it is better for people to get used to ICE from start. More freedom and also ICE is there to stay, and staying away from ICE in Softimage would be same as skipping to learn Scene explorer :) I'm not in ICE as much as I would love to but it is still simple in enough to ge...
- 29 Feb 2012, 17:12
- Forum: ICE
- Topic: Scatter tools
- Replies: 33
- Views: 12032
Re: Scatter tools
argh found it. needed to change number of objects in group in m_simple)scatter node :) it was reading only 1st object. my bad. I;ve forgot about that, now watched again that small qtime video tutor. Would be great to have that video on vimeo as well ;) that old video is recorded with some codec tha...