Search found 127 matches
- 24 Feb 2014, 16:08
- Forum: Rigging & Face Robot
- Topic: FaceRobot Sculpts on Mouth region woes
- Replies: 7
- Views: 1872
Re: FaceRobot Sculpts on Mouth region woes
Heya Nick. Well, we also got the Faceware kit last weekend and haven't been able to do another performance, so I'm using the evaluation performance through an Action on the controls. Here are my conclusions: https://dl.dropboxusercontent.com/u/143766132/Forums/SI-MailingList/ROM_A_Applied.gif So, to...
- 20 Feb 2014, 11:29
- Forum: Rigging & Face Robot
- Topic: Face Robot Woes and Questions - #2
- Replies: 0
- Views: 1091
Face Robot Woes and Questions - #2
Back on the horse testing Face Robot with Faceware Retargeter now with the final asset. And before setting up the rig and started retesting the Sculpts issue , other problems and questions came along. # 1 - Oh my eyes! A - Also in the eyes I see some damn ripples when I move the Eye's target side to...
- 17 Feb 2014, 10:39
- Forum: Rigging & Face Robot
- Topic: FaceRobot Sculpts on Mouth region woes
- Replies: 7
- Views: 1872
Re: FaceRobot Sculpts on Mouth region woes
Hi Nick. Been a while. I didn't answer before because I got swamped with many small things to finish and I wanted to have a full round of tests to give and informed reply. I only had time to test not using ROM when doing sculpts and works fine. But! I only used ROM and Mr.Falcon to show my problem i...
- 14 Feb 2014, 02:59
- Forum: ICE Compounds
- Topic: EnvelopeByDistance and WeightByDistance
- Replies: 1
- Views: 2141
EnvelopeByDistance and WeightByDistance
[media]https://vimeo.com/86603483[/media] An update on pb_EnvelopeByRadius since I was feeling the need for more options per null. Also one to use with single Weights. Compounds and script attached. The script can be very slow to run (no idea why) and should be applied without the compound inputs an...
- 04 Feb 2014, 04:36
- Forum: ICE Compounds
- Topic: pb_TransformsFilter
- Replies: 0
- Views: 1666
pb_TransformsFilter
Hey
A utility to filter Matrices SRT transforms and use them on vectors.
Only SRT Matrices for now :/
Cheers
Files at: https://app.box.com/s/k8kbdfh866b93o0mpu0c (too big for attachments :/ )
A utility to filter Matrices SRT transforms and use them on vectors.
Only SRT Matrices for now :/
Cheers
Files at: https://app.box.com/s/k8kbdfh866b93o0mpu0c (too big for attachments :/ )
- 03 Feb 2014, 20:49
- Forum: ICE
- Topic: Fun with Matrices
- Replies: 6
- Views: 1455
Re: Fun with Matrices
Hi Daniel
I see you sized your "test bed" up and put some bells and whistles on it Thanks for sharing!
What's the Cross Product Matrix used for?
Cheers
I see you sized your "test bed" up and put some bells and whistles on it Thanks for sharing!
What's the Cross Product Matrix used for?
Cheers
- 03 Feb 2014, 12:53
- Forum: Rigging & Face Robot
- Topic: FaceRobot Sculpts on Mouth region woes
- Replies: 7
- Views: 1872
Re: FaceRobot Sculpts on Mouth region woes
Thank you for the hints. Problem still stands though. - If there is any modeling operator in the stack, if so hit FreezeM in order to get rid of those Nothing in there - Did you use Geometry approximation? if so, when you change the subdivision level Soft ask if you want to make a local copy. I noti...
- 31 Jan 2014, 12:23
- Forum: Rigging & Face Robot
- Topic: FaceRobot Sculpts on Mouth region woes
- Replies: 7
- Views: 1872
FaceRobot Sculpts on Mouth region woes
Working my way into Face Robot workflow. When tuning my model's lips, with Mouth region sculpts, when I hit "Apply" the mesh changes (!), and I'm left with a transvestite of what I did in Sculpt. https://dl.dropboxusercontent.com/u/143766132/Forums/SI-Community/FRMouthIssue.gif (there's al...
- 29 Jan 2014, 04:30
- Forum: ICE
- Topic: Matrices and tidiness in compounds' PPG.
- Replies: 9
- Views: 2416
Re: Matrices and tidiness in compounds' PPG.
BTW, I'm really not sure what your trying to achieve with different transformation orders? can you elaborate a bit? Some applications allow one to do this, like Modo where the Transforms can be moved up and down the stack: http://docs.luxology.com/modo/701/help/pages/animation/Channels.html For som...
- 26 Jan 2014, 23:37
- Forum: ICE
- Topic: Matrices and tidiness in compounds' PPG.
- Replies: 9
- Views: 2416
Re: Matrices and tidiness in compounds' PPG.
@Missingkey that CGSociety Training seems to be an all around pill of information I'm needing. ICE, Python, Linear Algebra! Did you take it? It has its price but if the value is there, it's actually cheap. When you said the wikis, you meant SI wiki pages and not entire wikis dedicated to wither line...
- 26 Jan 2014, 23:12
- Forum: ICE & Math
- Topic: How to get global positions of points?
- Replies: 6
- Views: 5780
Re: How to get global positions of points?
I'm finishing my compound on this matter that I have been working on the past couple of weeks. Will release it next week if I don't break a leg or I don't have "homework" :P Looking like this: https://dl.dropboxusercontent.com/u/143766132/Forums/SI-Community/preview_KineTo3DVector.png Righ...
- 21 Jan 2014, 04:46
- Forum: ICE
- Topic: Matrices and tidiness in compounds' PPG.
- Replies: 9
- Views: 2416
Re: Matrices and tidiness in compounds' PPG.
Again, what exactly are you trying to do? I think you might need to study up some more on transformations and linear algebra. I need to study many things, those ones included. Any web site comes to mind? :) In my ignorance I use a brute force approach on problems and then I try to output as much as...
- 20 Jan 2014, 23:49
- Forum: ICE
- Topic: Matrices and tidiness in compounds' PPG.
- Replies: 9
- Views: 2416
Re: Matrices and tidiness in compounds' PPG.
I think this mock-up pic shows better what kind of PPG panel I would like to have on the compound. By the way the main motivation to do such compound at this time is because Matrix to SRT and SRT to Matrix give don't return inverted matrices correctly. There's no Transformation Order option, like fo...
- 19 Jan 2014, 06:03
- Forum: ICE
- Topic: Matrices and tidiness in compounds' PPG.
- Replies: 9
- Views: 2416
Matrices and tidiness in compounds' PPG.
So there's Multiply 3D Vector by Matrix and usually works fine for getting world space point positions calculations but I found myself trying to get all sorts of operations that only required a portion or actually "Divide 3D Vector by Matrix", but didn't find it (Strangely there's only div...
- 17 Jan 2014, 09:48
- Forum: ICE
- Topic: Hitting a wall: Sort Sets?
- Replies: 8
- Views: 2872
Re: Hitting a wall: Sort Sets?
Hi Chris I gave this thing another shot to try to do it your way. Here's what I did with what I understood you told me. Have an object Alike the previous, a tri, a quad and a ngon glued like a cube. It's "PolygonToVertices" (PTV) looks like 415, 2513, 45260. Ok so I "Push on Array&quo...
- 13 Jan 2014, 18:45
- Forum: Rigging & Face Robot
- Topic: Envelopes, Weights, Deformers and setting them up.
- Replies: 3
- Views: 2269
Re: Envelopes, Weights, Deformers and setting them up.
Thanks Mathaeus I was a bit focused on the standard tools and forgot to check the avaible ICE properties. Was quite easy to solve with the EnvelopeWeightsPerDeformer property. I'll have to invest time analyzing your Deform by UV compound, not for this in particular, I think, but it allows all sorts ...