hi, the problem comes from the fact that AA of your object after ao-multiply is diffrent than AA of object on white background. and maybe also because that mask was rendered with lwf
If you want to blur floor ao-pass it's better to render separate ao for floor.
Search found 619 matches
- 20 Sep 2009, 21:21
- Forum: Compositing
- Topic: White Border Issue
- Replies: 6
- Views: 2740
- 20 Sep 2009, 00:32
- Forum: Compositing
- Topic: White Border Issue
- Replies: 6
- Views: 2740
Re: White Border Issue
show your passes please... one thing to note, if youre using LWF workflow, do not apply gamma before you merge your passes. Use the gamut node after you merge all passes. Otherwise white border will show up, especially if you have any invisible-to-camera objects. I strongly recommend a gnomon video ...
- 18 Sep 2009, 19:39
- Forum: Rendering
- Topic: proper setup for a clay render?
- Replies: 3
- Views: 1015
Re: proper setup for a clay render?
by diffused I meant effect that won't produce any sharp shadows
just plug color attribute into environment (= skylight)
in your material do: phong->bright slot of ambient occlusion shader->surface
and activate FG
just plug color attribute into environment (= skylight)
in your material do: phong->bright slot of ambient occlusion shader->surface
and activate FG
- 17 Sep 2009, 22:49
- Forum: Rendering
- Topic: proper setup for a clay render?
- Replies: 3
- Views: 1015
Re: proper setup for a clay render?
most 'clay' renders Ive seen use only diffused light... Skylight + ambient occlusion for example. Or big arealights (very soft shadows)
- 10 Sep 2009, 23:42
- Forum: ICE
- Topic: Texture projection question
- Replies: 12
- Views: 3056
Re: Texture projection question
check attached scene, this is only proof-of-concept. check ice tree and render tree.
- 17 Aug 2009, 17:24
- Forum: News
- Topic: VRay and others on GPU - Siggraph 2009
- Replies: 7
- Views: 2664
Re: VRay and others on GPU - Siggraph 2009
caustic one seems to be a better option, it produces final-quality images
we have vray RT at our work and its only a preview tool.
Andreas posted also a little video of Arnold interactive rendering which seems to be a mental-vray-brazil-finalrender killer
we have vray RT at our work and its only a preview tool.
Andreas posted also a little video of Arnold interactive rendering which seems to be a mental-vray-brazil-finalrender killer
- 13 Aug 2009, 00:37
- Forum: WIP
- Topic: Work in Progress: Fiat 850 Special Edition 1968
- Replies: 20
- Views: 7134
Re: Work in Progress: Fiat 850 Special Edition 1968
photo exposure in SI is kinda necessary If you're using so called "physical" values of sun (then If you dont have PE attached to camera render is completly white) I always try to get the best lighting in 3d first, then do corrections in post. I believe there are 2 or 3 free plugins for fus...
- 12 Aug 2009, 08:41
- Forum: WIP
- Topic: Work in Progress: Fiat 850 Special Edition 1968
- Replies: 20
- Views: 7134
Re: Work in Progress: Fiat 850 Special Edition 1968
I don't know...only thing that comes to my mind is that you have some odd settings in exposure controls attached to your camera ?
- 11 Aug 2009, 23:04
- Forum: WIP
- Topic: Work in Progress: Fiat 850 Special Edition 1968
- Replies: 20
- Views: 7134
Re: Work in Progress: Fiat 850 Special Edition 1968
i don't know how you render this out, but your exr is fuxed up this one is a quick fix: 1) goto beauty main, check post-multiply by alpha 2) swithch depth from Format to 8 or 16 int but I suggest you check your render settings, something fishy is going on here If you goto pixel checker tool you will...
- 11 Aug 2009, 08:46
- Forum: WIP
- Topic: Work in Progress: Fiat 850 Special Edition 1968
- Replies: 20
- Views: 7134
Re: Work in Progress: Fiat 850 Special Edition 1968
hey I saw your flow,shushens wrote:Thanks man, but it's no longer manually done in Fusion, I think. They have the 'post-multiply with alpha' feature for exactly this reason.
and best thing you can do is to render a new ao-shadow pass for background with car invisible to camera
- 08 Aug 2009, 02:28
- Forum: WIP
- Topic: Work in Progress: Fiat 850 Special Edition 1968
- Replies: 20
- Views: 7134
Re: Work in Progress: Fiat 850 Special Edition 1968
hard to tell without checking the comp it may be: ao passes rendered on non black background premultiply with alpha is off in loader your 'lightwrapping' nodes makes the alpha of car shrink merge nodes with wrong settings ... whats with transform nodes after each loader ? whats their purpose ? trans...
- 27 Jul 2009, 21:27
- Forum: ICE
- Topic: Slow Random Value node
- Replies: 6
- Views: 1976
Re: Slow Random Value node
You can change visibility to bounding box, so framerate with uberhigh.
Of course you won't see anything, but pointcloud will calculate and render fine.
It seems that assemblies are written even for display in viewport ? hmm..
Of course you won't see anything, but pointcloud will calculate and render fine.
It seems that assemblies are written even for display in viewport ? hmm..
- 26 Jul 2009, 17:06
- Forum: Rendering
- Topic: Ctrl.Occlusion makes XSI crash
- Replies: 4
- Views: 1740
Re: Ctrl.Occlusion makes XSI crash
I think puppet megatk has occlusion with vector/blend support.
- 26 Jul 2009, 16:58
- Forum: Rendering
- Topic: A Few Questions on Rendering Exteriors
- Replies: 2
- Views: 987
Re: A Few Questions on Rendering Exteriors
1 - sky controls hdri bitmap ? you either light your scene with skylight which is simply an automaticaly generated procedural sky OR a hdri bitmap. I don't see how 'skylight' could control the bitmap. if you want to for example mix 'clouds' hdri bitmap with physical sky, just use mix2 plugged into e...
- 21 Jul 2009, 19:33
- Forum: Programming
- Topic: Learning to Script
- Replies: 3
- Views: 1593
Re: Learning to Script
application.selection
see manual: c# and scripting reference->objects->S->Selection
or
http://softimage.wiki.softimage.com/ind ... :Scripting
or videos about scripting from Letterbox viewtopic.php?f=5&p=993#p993
see manual: c# and scripting reference->objects->S->Selection
or
http://softimage.wiki.softimage.com/ind ... :Scripting
or videos about scripting from Letterbox viewtopic.php?f=5&p=993#p993
- 19 Jul 2009, 11:25
- Forum: ICE
- Topic: Ice spheres/blobs resolution
- Replies: 5
- Views: 1573
Re: Ice spheres/blobs resolution
Just for a record,
there is a way to control Blob resolution
set data. BlobCellSize (plug scalar)
its undocumented and unsupported but works.
there is a way to control Blob resolution
set data. BlobCellSize (plug scalar)
its undocumented and unsupported but works.