Search found 619 matches

by origin
20 Sep 2009, 21:21
Forum: Compositing
Topic: White Border Issue
Replies: 6
Views: 2740

Re: White Border Issue

hi, the problem comes from the fact that AA of your object after ao-multiply is diffrent than AA of object on white background. and maybe also because that mask was rendered with lwf

If you want to blur floor ao-pass it's better to render separate ao for floor.
by origin
20 Sep 2009, 00:32
Forum: Compositing
Topic: White Border Issue
Replies: 6
Views: 2740

Re: White Border Issue

show your passes please... one thing to note, if youre using LWF workflow, do not apply gamma before you merge your passes. Use the gamut node after you merge all passes. Otherwise white border will show up, especially if you have any invisible-to-camera objects. I strongly recommend a gnomon video ...
by origin
18 Sep 2009, 19:39
Forum: Rendering
Topic: proper setup for a clay render?
Replies: 3
Views: 1015

Re: proper setup for a clay render?

by diffused I meant effect that won't produce any sharp shadows

just plug color attribute into environment (= skylight)
in your material do: phong->bright slot of ambient occlusion shader->surface
and activate FG
by origin
17 Sep 2009, 22:49
Forum: Rendering
Topic: proper setup for a clay render?
Replies: 3
Views: 1015

Re: proper setup for a clay render?

most 'clay' renders Ive seen use only diffused light... Skylight + ambient occlusion for example. Or big arealights (very soft shadows)
by origin
10 Sep 2009, 23:42
Forum: ICE
Topic: Texture projection question
Replies: 12
Views: 3056

Re: Texture projection question

check attached scene, this is only proof-of-concept. check ice tree and render tree.
by origin
17 Aug 2009, 17:24
Forum: News
Topic: VRay and others on GPU - Siggraph 2009
Replies: 7
Views: 2664

Re: VRay and others on GPU - Siggraph 2009

caustic one seems to be a better option, it produces final-quality images

we have vray RT at our work and its only a preview tool.

Andreas posted also a little video of Arnold interactive rendering which seems to be a mental-vray-brazil-finalrender killer :)
by origin
13 Aug 2009, 00:37
Forum: WIP
Topic: Work in Progress: Fiat 850 Special Edition 1968
Replies: 20
Views: 7134

Re: Work in Progress: Fiat 850 Special Edition 1968

photo exposure in SI is kinda necessary If you're using so called "physical" values of sun (then If you dont have PE attached to camera render is completly white) I always try to get the best lighting in 3d first, then do corrections in post. I believe there are 2 or 3 free plugins for fus...
by origin
12 Aug 2009, 08:41
Forum: WIP
Topic: Work in Progress: Fiat 850 Special Edition 1968
Replies: 20
Views: 7134

Re: Work in Progress: Fiat 850 Special Edition 1968

I don't know...only thing that comes to my mind is that you have some odd settings in exposure controls attached to your camera ?
by origin
11 Aug 2009, 23:04
Forum: WIP
Topic: Work in Progress: Fiat 850 Special Edition 1968
Replies: 20
Views: 7134

Re: Work in Progress: Fiat 850 Special Edition 1968

i don't know how you render this out, but your exr is fuxed up this one is a quick fix: 1) goto beauty main, check post-multiply by alpha 2) swithch depth from Format to 8 or 16 int but I suggest you check your render settings, something fishy is going on here If you goto pixel checker tool you will...
by origin
11 Aug 2009, 08:46
Forum: WIP
Topic: Work in Progress: Fiat 850 Special Edition 1968
Replies: 20
Views: 7134

Re: Work in Progress: Fiat 850 Special Edition 1968

shushens wrote:Thanks man, but it's no longer manually done in Fusion, I think. They have the 'post-multiply with alpha' feature for exactly this reason.
hey I saw your flow,
and best thing you can do is to render a new ao-shadow pass for background with car invisible to camera
by origin
08 Aug 2009, 02:28
Forum: WIP
Topic: Work in Progress: Fiat 850 Special Edition 1968
Replies: 20
Views: 7134

Re: Work in Progress: Fiat 850 Special Edition 1968

hard to tell without checking the comp it may be: ao passes rendered on non black background premultiply with alpha is off in loader your 'lightwrapping' nodes makes the alpha of car shrink merge nodes with wrong settings ... whats with transform nodes after each loader ? whats their purpose ? trans...
by origin
27 Jul 2009, 21:27
Forum: ICE
Topic: Slow Random Value node
Replies: 6
Views: 1976

Re: Slow Random Value node

You can change visibility to bounding box, so framerate with uberhigh.
Of course you won't see anything, but pointcloud will calculate and render fine.

It seems that assemblies are written even for display in viewport ? hmm..
by origin
26 Jul 2009, 17:06
Forum: Rendering
Topic: Ctrl.Occlusion makes XSI crash
Replies: 4
Views: 1740

Re: Ctrl.Occlusion makes XSI crash

I think puppet megatk has occlusion with vector/blend support.
by origin
26 Jul 2009, 16:58
Forum: Rendering
Topic: A Few Questions on Rendering Exteriors
Replies: 2
Views: 987

Re: A Few Questions on Rendering Exteriors

1 - sky controls hdri bitmap ? you either light your scene with skylight which is simply an automaticaly generated procedural sky OR a hdri bitmap. I don't see how 'skylight' could control the bitmap. if you want to for example mix 'clouds' hdri bitmap with physical sky, just use mix2 plugged into e...
by origin
21 Jul 2009, 19:33
Forum: Programming
Topic: Learning to Script
Replies: 3
Views: 1593

Re: Learning to Script

application.selection

see manual: c# and scripting reference->objects->S->Selection

or

http://softimage.wiki.softimage.com/ind ... :Scripting

or videos about scripting from Letterbox viewtopic.php?f=5&p=993#p993
by origin
19 Jul 2009, 11:25
Forum: ICE
Topic: Ice spheres/blobs resolution
Replies: 5
Views: 1573

Re: Ice spheres/blobs resolution

Just for a record,
there is a way to control Blob resolution

set data. BlobCellSize (plug scalar)

its undocumented and unsupported but works.