Search found 148 matches

by Mr.Core
22 Aug 2013, 00:35
Forum: ICE
Topic: PhysX Fluid Simulation in Softimage ICE
Replies: 153
Views: 59870

Re: PhysX Fluid Simulation in Softimage ICE

>>I have several SPH simulations in one scene and get the following error when more then one sim is active: >>Is there a solution without restarting Si everytime I want to simulate another tree? Unfortunatly, it will require to rewrite almost every part of this simple connector in manner like moment...
by Mr.Core
24 Jul 2013, 13:50
Forum: Open Discussion
Topic: Capabilities that might improve Softimage in the market
Replies: 26
Views: 4929

Re: Capabilities that might improve Softimage in the market

sorry for offtop, but is the ncloth technology similar to lagoa ( and vise-versa ) ? I read this article at autodesk http://www.autodeskresearch.com/pdf/nucleus.pdf
and it seems to be almost identical
by Mr.Core
24 Jun 2013, 18:53
Forum: Open Discussion
Topic: Production examples of Momentum\IFX allowed to be used ?
Replies: 0
Views: 536

Production examples of Momentum\IFX allowed to be used ?

Hi All, I am sorry for the noise ( and maybe wrong forum section ), but we are finally close to release and looking for some any production ( not an RD and tests from vimeo though ) examples with Momentum\Implosia involved and allowed to be used in the Momentum's production reel. Anyone ? :-) Thanks...
by Mr.Core
17 Jun 2013, 00:45
Forum: Announcements
Topic: Explosia FX, ICE based voxel fire and smoke simulator
Replies: 28
Views: 11458

Re: Explosia FX, ICE based voxel fire and smoke simulator

EFX is a prototype of my own fluid solver since silly 3dsmax along with pflow is piss me off when using fumefx there. I am even not sure if I can to complete such nontrivial task. I am going to post demo to vimeo first and then here, when i have what to show. Right now there is almost nothing :-) He...
by Mr.Core
15 Jun 2013, 16:24
Forum: ICE
Topic: PhysX Fluid Simulation in Softimage ICE
Replies: 153
Views: 59870

Re: PhysX Fluid Simulation in Softimage ICE

I simply get a notifications on my email from all my threads :)
by Mr.Core
15 Jun 2013, 16:09
Forum: ICE
Topic: PhysX Fluid Simulation in Softimage ICE
Replies: 153
Views: 59870

Re: PhysX Fluid Simulation in Softimage ICE

2014 simage seems to introduce some backward compatability changes in SDK, i will recompile libs soon to see if it is the problem or something else
by Mr.Core
23 Mar 2013, 01:20
Forum: ICE Compounds
Topic: K Means Clustering
Replies: 33
Views: 14939

Re: K Means Clustering

Yes, you can! Everyone can, I continue my K.I.S.S. workflow. And the most funniest part - that formula that you showed me - I don't understand it and I'm not used it I guess that's not KISS, but partial understanding of the k-means article. What you show here is just a search for closest center fro...
by Mr.Core
14 Mar 2013, 18:48
Forum: Announcements
Topic: Houdini 12.5
Replies: 16
Views: 2799

Re: Houdini 12.5

They choose a very good time for announcing and updating :)
by Mr.Core
27 Feb 2013, 13:29
Forum: Announcements
Topic: Momentum 4 and ImplosiaFX 2
Replies: 11
Views: 2897

Re: Momentum 4 and ImplosiaFX 2

Here is another good example using the delaunau triangulation on sliced voronoi faces and disp with these new subdivs: https://vimeo.com/45548530 The point is that you can simulate your voronoi chunks and apply the delaunau subd as postprocess or as Piotrek said - use a disp on render. The implement...
by Mr.Core
26 Feb 2013, 12:20
Forum: Announcements
Topic: Momentum 4 and ImplosiaFX 2
Replies: 11
Views: 2897

Re: Momentum 4 and ImplosiaFX 2

@TwinSnakes007 Nope, it will just start to ask about license each time after march 15 @Bullit If you are reffering to Implosia - yep, there is feature for paint farcture areas. In short: 1) Get the original mesh and copy it if it has not enough subdivs for drawing a WM; 2) Uniformely subdivide it th...
by Mr.Core
25 Feb 2013, 23:59
Forum: Announcements
Topic: Momentum 4 and ImplosiaFX 2
Replies: 11
Views: 2897

Momentum 4 and ImplosiaFX 2

Hi all, Just to note, the first beta of Momentum 4 and ImplosiaFX 2 (both are combined and use single licenese from now)is available through the old MOM beta group https://groups.google.com/group/momentum-beta :) What's new: Core Momentum 4 Improvements: - Improved speed of clusters creation\deletio...
by Mr.Core
21 Feb 2013, 13:24
Forum: ICE
Topic: Simulation and Topology
Replies: 5
Views: 762

Re: Simulation and Topology

Use an empty mesh\pc\null with simulation stack to perform any sim operations with the topo of the original mesh
by Mr.Core
26 Jan 2013, 01:45
Forum: Materials & Shaders
Topic: New Mental Ray shaders development
Replies: 167
Views: 41769

Re: New Mental Ray shaders development

But unfortunately seems to be that doesnt understand keplers, only CPU :(
http://www.dreamwalks.com/MEDIA/product ... ons_24.pdf
by Mr.Core
26 Jan 2013, 00:14
Forum: Materials & Shaders
Topic: New Mental Ray shaders development
Replies: 167
Views: 41769

Re: New Mental Ray shaders development

Don't know if this works but for the light relative setting try this addon, should allow to set arbitrary string options... __ *edit* looks like it's working ~o) btw the shader ppg is strings, internally it's rewired like this: numbers only in string (394) -> sets an integer string option numbers a...
by Mr.Core
14 Jan 2013, 18:18
Forum: Open Discussion
Topic: Softimage2014?
Replies: 231
Views: 35704

Re: Softimage2014?

>>a new user team and therefore some new eyes looking at the code might shed some light on long-standing issues.
Very deceptive feeling. Imho the moving of teams from one package to other - is an awful idea :)