Search found 403 matches
- 03 Dec 2017, 03:57
- Forum: News
- Topic: Autodesk to lay off a further 13% of its workforce
- Replies: 37
- Views: 6357
Re: Autodesk to lay off a further 13% of its workforce
And yet they keep increasing their prices, and don’t give me the option of keep using Softimage in subscription...
- 16 Nov 2017, 04:19
- Forum: General & Troubleshooting
- Topic: Convert referenced model to local model?
- Replies: 5
- Views: 1428
Re: Convert referenced model to local model?
Yes you can. AFAIK it's just like saving the model and importing it again. It will save all changes including animations.
- 15 Nov 2017, 12:51
- Forum: General & Troubleshooting
- Topic: Convert referenced model to local model?
- Replies: 5
- Views: 1428
Re: Convert referenced model to local model?
I wasn't sure it was you until your icon changed.
Well, I'm glad it helped
Well, I'm glad it helped
- 15 Nov 2017, 12:30
- Forum: General & Troubleshooting
- Topic: Convert referenced model to local model?
- Replies: 5
- Views: 1428
Re: Convert referenced model to local model?
Right click Make Reference Model Local should be good enough. If it loses the animations, then apply Delta before making it local. Open your model properties with double click, go to Delta Advanced and Apply Delta You should be able to convert it back to reference later with right click Convert to R...
- 02 Nov 2017, 11:14
- Forum: Programming
- Topic: Manipulate a point in x, y, z
- Replies: 4
- Views: 4850
Re: Manipulate a point in x, y, z
It is possible to do that by getting the PositionArray, iterating, rounding and sending it back to the polygon. Your object will need to be a frozen object without history. You will have to export as an obj with local positions to maintain these values. #Python xsi = Application # Round Decimals Val...
- 28 Oct 2017, 05:25
- Forum: Programming
- Topic: Accessing UV Islands
- Replies: 13
- Views: 6162
Re: Accessing UV Islands
awesome I’ll try it as soon as I can ! thanks !
- 27 Oct 2017, 05:37
- Forum: Programming
- Topic: Accessing UV Islands
- Replies: 13
- Views: 6162
Re: Accessing UV Islands
I wouldn't mind if it doesn't support bad geometry or broken UVs. I was thinking in taking just one point of the neighbour polygon uv coordinates and triangulate with the edge, but centers would probably be better.
- 26 Oct 2017, 16:54
- Forum: Programming
- Topic: Accessing UV Islands
- Replies: 13
- Views: 6162
Re: Accessing UV Islands
I'm using your compound and it works perfect ! Can i use it in my plugin (mTextureEditor) ? I wanted to use it for UV borders too, but it doesn't work well for that when the UV island are overlapped and folded in the middle like a XSI man head, sadly. I guess I'll have to script something because I ...
- 26 Oct 2017, 15:07
- Forum: Maya
- Topic: Hard Edge with Smooth Mesh?
- Replies: 4
- Views: 5052
Re: Hard Edge with Smooth Mesh?
I don't think you have something like that in Maya.
AFAIK, creases will always give you roundy edges if you subdivide.
AFAIK, creases will always give you roundy edges if you subdivide.
- 26 Oct 2017, 14:51
- Forum: Maya
- Topic: Move like XSI
- Replies: 0
- Views: 4211
Move like XSI
Just a XSI like UI for the Move Tool
- 26 Oct 2017, 14:50
- Forum: Maya
- Topic: maya api closet location equivalent?
- Replies: 7
- Views: 4563
Re: maya api closet location equivalent?
I haven't used nearestPointOnMesh but, you I guess it does the same as Open Maya's getClosestPoint. I used this method to calculate the distance between a point and segment, so it's more 2D, but it could give you an idea. I don't know, maybe using the cross of 2 vectors. https://nodedangles.wordpres...
- 23 Oct 2017, 12:23
- Forum: Programming
- Topic: Accessing UV Islands
- Replies: 13
- Views: 6162
Re: Accessing UV Islands
Thanks for the code ! I've found my problem. The XSI Man I was using as a test has it's Texture Projection named 'UV' so the compound was red and didn't give me the results I expected. I was using a recursive function to get islands, but it was pretty slow. Your ICE solution seems to be the solution...
- 19 Oct 2017, 11:39
- Forum: Programming
- Topic: Accessing UV Islands
- Replies: 13
- Views: 6162
Re: Accessing UV Islands
Sorry, how do I use this compound ?
- 10 Oct 2017, 16:07
- Forum: Plugins
- Topic: mTextureEditor
- Replies: 9
- Views: 5606
Re: mTextureEditor
Thanks for your feedback! You really want to make me work don't you, lol 1. NoIcon path is something I can fix. I think I forgot to add an ini file for this one. And I think I could do something to make you manage better your personal noicon pics. That shouldn't take too much time so I'll do it as s...
- 05 Oct 2017, 12:17
- Forum: Plugins
- Topic: mTextureEditor
- Replies: 9
- Views: 5606
Re: mTextureEditor
Thanks! if anything isn't working right, I'd appreciate your feedback.
I have some other projects waiting, but if it is something crucial error or something I can fix quickly I'd do it right away.
I have some other projects waiting, but if it is something crucial error or something I can fix quickly I'd do it right away.
- 04 Oct 2017, 17:33
- Forum: Plugins
- Topic: mTextureEditor
- Replies: 9
- Views: 5606
mTextureEditor
Finally, ready to share it. As always there are some things that still need work, but it works good enough to be used
I hope I didn't forget anything this time.
http://skymill.co.jp/tools/Softimage/mT ... _help.html
I hope I didn't forget anything this time.
http://skymill.co.jp/tools/Softimage/mT ... _help.html