Search found 403 matches

by myara
03 Dec 2017, 03:57
Forum: News
Topic: Autodesk to lay off a further 13% of its workforce
Replies: 37
Views: 6357

Re: Autodesk to lay off a further 13% of its workforce

And yet they keep increasing their prices, and don’t give me the option of keep using Softimage in subscription...
by myara
16 Nov 2017, 04:19
Forum: General & Troubleshooting
Topic: Convert referenced model to local model?
Replies: 5
Views: 1428

Re: Convert referenced model to local model?

Yes you can. AFAIK it's just like saving the model and importing it again. It will save all changes including animations.
by myara
15 Nov 2017, 12:51
Forum: General & Troubleshooting
Topic: Convert referenced model to local model?
Replies: 5
Views: 1428

Re: Convert referenced model to local model?

I wasn't sure it was you until your icon changed.
Well, I'm glad it helped :-bd
by myara
15 Nov 2017, 12:30
Forum: General & Troubleshooting
Topic: Convert referenced model to local model?
Replies: 5
Views: 1428

Re: Convert referenced model to local model?

Right click Make Reference Model Local should be good enough. If it loses the animations, then apply Delta before making it local. Open your model properties with double click, go to Delta Advanced and Apply Delta You should be able to convert it back to reference later with right click Convert to R...
by myara
02 Nov 2017, 11:14
Forum: Programming
Topic: Manipulate a point in x, y, z
Replies: 4
Views: 4850

Re: Manipulate a point in x, y, z

It is possible to do that by getting the PositionArray, iterating, rounding and sending it back to the polygon. Your object will need to be a frozen object without history. You will have to export as an obj with local positions to maintain these values. #Python xsi = Application # Round Decimals Val...
by myara
28 Oct 2017, 05:25
Forum: Programming
Topic: Accessing UV Islands
Replies: 13
Views: 6162

Re: Accessing UV Islands

awesome I’ll try it as soon as I can ! thanks !
by myara
27 Oct 2017, 05:37
Forum: Programming
Topic: Accessing UV Islands
Replies: 13
Views: 6162

Re: Accessing UV Islands

I wouldn't mind if it doesn't support bad geometry or broken UVs. I was thinking in taking just one point of the neighbour polygon uv coordinates and triangulate with the edge, but centers would probably be better.
by myara
26 Oct 2017, 16:54
Forum: Programming
Topic: Accessing UV Islands
Replies: 13
Views: 6162

Re: Accessing UV Islands

I'm using your compound and it works perfect ! Can i use it in my plugin (mTextureEditor) ? I wanted to use it for UV borders too, but it doesn't work well for that when the UV island are overlapped and folded in the middle like a XSI man head, sadly. I guess I'll have to script something because I ...
by myara
26 Oct 2017, 15:07
Forum: Maya
Topic: Hard Edge with Smooth Mesh?
Replies: 4
Views: 5052

Re: Hard Edge with Smooth Mesh?

I don't think you have something like that in Maya.
AFAIK, creases will always give you roundy edges if you subdivide.
by myara
26 Oct 2017, 14:51
Forum: Maya
Topic: Move like XSI
Replies: 0
Views: 4211

Move like XSI

Just a XSI like UI for the Move Tool

by myara
26 Oct 2017, 14:50
Forum: Maya
Topic: maya api closet location equivalent?
Replies: 7
Views: 4563

Re: maya api closet location equivalent?

I haven't used nearestPointOnMesh but, you I guess it does the same as Open Maya's getClosestPoint. I used this method to calculate the distance between a point and segment, so it's more 2D, but it could give you an idea. I don't know, maybe using the cross of 2 vectors. https://nodedangles.wordpres...
by myara
23 Oct 2017, 12:23
Forum: Programming
Topic: Accessing UV Islands
Replies: 13
Views: 6162

Re: Accessing UV Islands

Thanks for the code ! I've found my problem. The XSI Man I was using as a test has it's Texture Projection named 'UV' so the compound was red and didn't give me the results I expected. I was using a recursive function to get islands, but it was pretty slow. Your ICE solution seems to be the solution...
by myara
19 Oct 2017, 11:39
Forum: Programming
Topic: Accessing UV Islands
Replies: 13
Views: 6162

Re: Accessing UV Islands

Sorry, how do I use this compound ?
by myara
10 Oct 2017, 16:07
Forum: Plugins
Topic: mTextureEditor
Replies: 9
Views: 5606

Re: mTextureEditor

Thanks for your feedback! You really want to make me work don't you, lol 1. NoIcon path is something I can fix. I think I forgot to add an ini file for this one. And I think I could do something to make you manage better your personal noicon pics. That shouldn't take too much time so I'll do it as s...
by myara
05 Oct 2017, 12:17
Forum: Plugins
Topic: mTextureEditor
Replies: 9
Views: 5606

Re: mTextureEditor

Thanks! if anything isn't working right, I'd appreciate your feedback.
I have some other projects waiting, but if it is something crucial error or something I can fix quickly I'd do it right away.
by myara
04 Oct 2017, 17:33
Forum: Plugins
Topic: mTextureEditor
Replies: 9
Views: 5606

mTextureEditor

Finally, ready to share it. As always there are some things that still need work, but it works good enough to be used :D

I hope I didn't forget anything this time.



http://skymill.co.jp/tools/Softimage/mT ... _help.html