Search found 403 matches
- 26 Jun 2012, 18:41
- Forum: Announcements
- Topic: mSymm 2 : Symmetrize Tools
- Replies: 30
- Views: 13086
Re: mSymm 2 : Symmetrize Tools
A new version beta 7. I dropped beta 6, rewrote a lot of the code, add some tools and delete some other. I decided to write the combine and separate tools as a separate addon. mCombine & mSeparate [media]https://vimeo.com/44115056[/media] mSymm 2 beta7 Stable so far: [media]https://vimeo.com/447...
- 18 Jun 2012, 17:10
- Forum: Modeling
- Topic: Hi masters, please answers this few questions
- Replies: 17
- Views: 4158
Re: Hi masters, please answers this few questions
Regarding point (6) - Doesn't upping the quality of anti-aliasing in the nvidia control panel make your viewport better? Assuming you have an nvidia card.. That's very buggy unless you have a Quadro. BTW, this is my plugin for hard/soft edges. Since I wrote it I never use the default one because I ...
- 13 Jun 2012, 10:41
- Forum: General & Troubleshooting
- Topic: Newbie question about XSI UI
- Replies: 3
- Views: 993
Re: Newbie question about XSI UI
Do you mean the Shelf itself ?
If so,
View / Optional Panels / Main Shelf
If so,
View / Optional Panels / Main Shelf
- 11 Jun 2012, 19:10
- Forum: General & Troubleshooting
- Topic: FBX name conventions? or what?
- Replies: 11
- Views: 1914
Re: FBX name conventions? or what?
If you have only an FBX file and not the original 3DSMax file, then I think you don't have any other solution but to rename it manually.
Is that what you were trying to say?
Is that what you were trying to say?
- 11 Jun 2012, 10:10
- Forum: General & Troubleshooting
- Topic: FBX name conventions? or what?
- Replies: 11
- Views: 1914
Re: FBX name conventions? or what?
I think he meant Crosswalk format, dotXSI
- 02 Jun 2012, 13:13
- Forum: Modeling
- Topic: any scripts can generate curves along the normal ?
- Replies: 11
- Views: 3339
Re: any scripts can generate curves along the normal ?
I haven't read the code yet but I've tried it with a few primitives and it only worked with spheres.
- 21 May 2012, 16:06
- Forum: WIP
- Topic: young boy runcycle
- Replies: 11
- Views: 4477
Re: young boy runcycle
I may be wrong but It seems like you using IK. If you are, FK is more suitable for this case.
Check your arms again, they are stretching too much.
Check your arms again, they are stretching too much.
- 08 May 2012, 06:57
- Forum: Programming
- Topic: How do I call the Script editor and explorer as a cmd?
- Replies: 4
- Views: 729
Re: How do I call the Script editor and explorer as a cmd?
For Explorer, Script Editor, etc, I use only OpenView. OpenView("Explorer") And loop ActiveLayout.Views types to see if it has been already opened. Ex: Close All Texture Editor windows //JScript var views = Application.Desktop.ActiveLayout.Views for (var i=0, a=views.count; i< a; i++){ if ...
- 04 May 2012, 16:58
- Forum: Announcements
- Topic: mSymm 2 : Symmetrize Tools
- Replies: 30
- Views: 13086
Re: mSymm 2 : Symmetrize Tools
Sorry but I really can't answer that. I think it is stable now in the beta 5 so I just need to polish the code and add some things I want, but I just don't have the time right now, I'll try to do it a few weeks later. Meanwhile I'm still testing it, using the beta5 version in my current project. If ...
- 01 May 2012, 06:50
- Forum: General & Troubleshooting
- Topic: How are people packing their UV's?
- Replies: 4
- Views: 1840
Re: How are people packing their UV's?
You can add an Unfold operator to an existing UV property, and just use its packing features without re-unfolding. http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/tex_basicproc_TypesofTextureProjection.htm,topicNumber=d30e342865 and scroll right to the bo...
- 30 Apr 2012, 16:31
- Forum: Announcements
- Topic: mSymm 2 : Symmetrize Tools
- Replies: 30
- Views: 13086
Re: mSymm 2 : Symmetrize Tools
Thanks for your comment. Can you tell me which version did you try?
I'm aware that previous versions were pretty unstable but I think I got rid of the problem in the beta 5. At least I'm using it without havin a crash yet.
I'm aware that previous versions were pretty unstable but I think I got rid of the problem in the beta 5. At least I'm using it without havin a crash yet.
- 27 Apr 2012, 20:42
- Forum: General & Troubleshooting
- Topic: So...general thoughts and experiences with SI2013.
- Replies: 47
- Views: 11692
Re: So...general thoughts and experiences with SI2013.
Hey, I'm totally off-topic here, but I don't feel like opening a new thread just for this: is there any way to bind to a hotkey the option switch Extrude/Duplicate in the drop-down "duplicated items > polygons" from Duplicate Options preferences? I find myself switching quite often while ...
- 27 Apr 2012, 12:29
- Forum: Modeling
- Topic: uv editing: is there any way to activate symmetry?
- Replies: 12
- Views: 3732
Re: uv editing: is there any way to activate symmetry?
Let's see if I understand you. You want to edit the UV from the +X side while keeping the -X UV somewhere else. And then copy the +X side UV to the -X side? I don't think it is possible. And to be honest, I don't see the point. I would just create one side of the object, create UVs, mirror polygon, ...
- 27 Apr 2012, 11:56
- Forum: Modeling
- Topic: uv editing: is there any way to activate symmetry?
- Replies: 12
- Views: 3732
Re: uv editing: is there any way to activate symmetry?
1. Not possible 2. If I understood you, this script should do the trick. Have you watched the animated gif in the download website? Select a UV Island with Sync Method in Components and selection filter in Polygon. You'll have UV islands selected in your Texture Editor and SI will automatically sele...
- 27 Apr 2012, 05:27
- Forum: Announcements
- Topic: mSymm 2 : Symmetrize Tools
- Replies: 30
- Views: 13086
Re: mSymm 2 : Symmetrize Tools
Thanks. In the beta 4 I was focusing only in the main symmetry tool and it was stable (I think), but there were still problems with the second tab functions. I think I got it stable and working in my beta 5 (updated 2 days ago). There are still some minor bugs, meaning it's not working like I want s...
- 26 Apr 2012, 16:55
- Forum: Modeling
- Topic: uv editing: is there any way to activate symmetry?
- Replies: 12
- Views: 3732
Re: uv editing: is there any way to activate symmetry?
In the website you can find the instructions. It's a little tricky. It works with polygon component selections, not UVs. Open your Texture Editor Preferences. Set your Sync Method Settings in Components. Set Selection filter in Polygons in your Selection Menu (up and right). Just like when you want ...