Search found 445 matches
- 07 May 2018, 09:42
- Forum: Materials & Shaders
- Topic: Softimage Assigning 2 different textures randomly to foliage
- Replies: 6
- Views: 4908
Re: Softimage Assigning 2 different textures randomly to foliage
The modulo is 4, so it loops from 0 to 3, but it could be any number depending on how many leaf variations you want. Make sure you set the ice tree first, and once you know that your custom integer (the self.islands in my case) is working, then you bring that into the integer attribute as it should ...
- 06 May 2018, 16:29
- Forum: Materials & Shaders
- Topic: Softimage Assigning 2 different textures randomly to foliage
- Replies: 6
- Views: 4908
Re: Softimage Assigning 2 different textures randomly to foliage
Yep, that first get geo node should probably be self...
- 06 May 2018, 05:44
- Forum: Materials & Shaders
- Topic: Softimage Assigning 2 different textures randomly to foliage
- Replies: 6
- Views: 4908
Re: Softimage Assigning 2 different textures randomly to foliage
I was looking for a solution to this the other day for some foliage, there are a couple of ways of doing it, could offset uvs, or switch materials if you have multiple colour texture variations, I've just shown a simple colour change. Uses Julian Johnson's excellent polygon island indexer ( http://j...
- 03 May 2018, 22:34
- Forum: Rigging & Face Robot
- Topic: Tentacle Arm Rig
- Replies: 6
- Views: 4297
Re: Tentacle Arm Rig
Sorry, didn't get any email notifications of replies, and was slammed today - glad you got it working!
- 03 May 2018, 13:54
- Forum: Rigging & Face Robot
- Topic: Tentacle Arm Rig
- Replies: 6
- Views: 4297
Re: Tentacle Arm Rig
Instead of using a control spine you could use a enveloped nurbs strip with nulls constrained along the length, orientated to normals, as it provides solid control over the twisting.
- 08 Mar 2018, 00:56
- Forum: WIP
- Topic: Softimage Nvidia Flex
- Replies: 71
- Views: 137973
Re: Softimage Nvidia Flex
I love what you're doing here, feels like Lagoa but with an extra speed boost! I would definitely be interested in taking the beta for a spin when you get to that stage.
- 22 Jan 2018, 13:55
- Forum: ICE
- Topic: prt reader in ice?
- Replies: 10
- Views: 1680
Re: prt reader in ice?
Ah no, I did mean 2018.2 - went back into maya to mesh and export the alembic, which I couldn't do in 2016.5... Feels a bit dirty admitting that!
- 22 Jan 2018, 13:35
- Forum: ICE
- Topic: prt reader in ice?
- Replies: 10
- Views: 1680
Re: prt reader in ice?
Thanks for the offer Oliver! I think we're ok, moved up to 2018.2 and could get an alembic out which will do the job for now.
- 19 Jan 2018, 08:37
- Forum: ICE
- Topic: prt reader in ice?
- Replies: 10
- Views: 1680
Re: prt reader in ice?
I couldn't get any of Eric's lovely tools to install on centos7 sadly But thanks for the suggestion. I wish they ran Houdini here too.
- 17 Jan 2018, 19:05
- Forum: ICE
- Topic: prt reader in ice?
- Replies: 10
- Views: 1680
Re: prt reader in ice?
Thanks for the reply, on linux as well just to complicate things unfortunately.
- 17 Jan 2018, 18:23
- Forum: ICE
- Topic: prt reader in ice?
- Replies: 10
- Views: 1680
prt reader in ice?
Just wondering if there is any way to do this - have a prt sequence created from a bifrost sim, and wanted to bring it into ice to modify and render.
- 21 Dec 2017, 17:02
- Forum: News
- Topic: Happy X-Mas from Mootzoid
- Replies: 53
- Views: 26164
Re: Happy X-Mas from Mootzoid
Wow! Thank you very much Eric, for this and for being such a great resource for xsi over the years!
I hope you were looked after when fabric shut up shop.
All the best for the future and happy christmas!
I hope you were looked after when fabric shut up shop.
All the best for the future and happy christmas!
- 18 Dec 2017, 10:06
- Forum: Open Discussion
- Topic: Holiday greetings from the team..!
- Replies: 21
- Views: 5443
Re: Holiday greetings from the team..!
Happies and merries everyone!
Thanks for keeping this little refuge going
Thanks for keeping this little refuge going
- 01 Nov 2017, 15:18
- Forum: News
- Topic: Fabric Engine EOL
- Replies: 52
- Views: 46682
Re: Fabric Engine EOL
Someone's hinting at Apple as possible buyers on cgtalk?! Anyone heard anything?
- 05 Oct 2017, 01:29
- Forum: Plugins
- Topic: mTextureEditor
- Replies: 9
- Views: 5621
Re: mTextureEditor
That looks incredibly useful! Thanks for releasing it
- 03 Oct 2017, 09:57
- Forum: Announcements
- Topic: rray.de has moved here
- Replies: 7
- Views: 2152
Re: rray.de has moved here
This is fantastic work, many thanks for keeping rray alive and giving it a turbo boost!