Search found 445 matches

by mattmos
22 Jan 2016, 22:15
Forum: ICE Tutorials
Topic: create mesh from strands? not extrude along strands
Replies: 32
Views: 14815

Re: create mesh from strands? not extrude along strands

Do you really need the strands? If you're just wanting to create a polygon trail behind an object or curve, could try this (link to scene file on vimeo page):

by mattmos
11 Jan 2016, 03:25
Forum: ICE
Topic: Context trouble. One more time ...
Replies: 5
Views: 1654

Re: Context trouble. One more time ...

In emTools there is a compound called "Per Node to Per Point". Could take a look into it and reverse engineer?

Edit - actually, there is also a per point to per node compound :)
by mattmos
08 Jan 2016, 20:39
Forum: WIP
Topic: Ray's WIPs (NUDITY)
Replies: 76
Views: 50646

Re: Ray's WIPs (NUDITY)

If you can find some harlem shake mocap that would do it ;)

Very nice work on the baby though!
by mattmos
08 Jan 2016, 14:40
Forum: Rendering
Topic: Redshift & NPR???
Replies: 6
Views: 2357

Re: Redshift & NPR???

That said, with some toon lines from maya, this is looking pretty:

http://www.schirkoa.com/
by mattmos
08 Jan 2016, 14:32
Forum: Rendering
Topic: Redshift & NPR???
Replies: 6
Views: 2357

Re: Redshift & NPR???

I think blender has much better options available for npr rendering - Freestyle especially.
by mattmos
04 Jan 2016, 01:13
Forum: Open Discussion
Topic: Status of monophyl and other Softimage blogs
Replies: 20
Views: 9198

Re: Status of monophyl and other Softimage blogs

Sad to see the knowledge bank slowly being chipped away :(

There is still some great stuff out there though, all the TD survival stuff here is gold: https://vimeo.com/tdsurvival
by mattmos
23 Dec 2015, 13:55
Forum: Open Discussion
Topic: Merry Christmas and Happy New Year!
Replies: 22
Views: 7241

Re: Merry Christmas and Happy New Year!

Happy Christmas to Owei, Hirazi and the the rest of the si-community crew! Thanks for keeping this place ticking over :)
by mattmos
07 Dec 2015, 01:20
Forum: General & Troubleshooting
Topic: multiple crashes
Replies: 35
Views: 6671

Re: multiple crashes

There could be a hardware issue which only appears in very cpu stressful situations. have you tried stress-testing with other programs, just to rule it out?

http://www.ocbase.com/index.php/software
I believe prime 95 64bit also works on windows 10. http://www.mersenne.org/download/
by mattmos
09 Oct 2015, 13:22
Forum: General & Troubleshooting
Topic: Tips 'n Techniques when setting up a (small) production
Replies: 6
Views: 1487

Re: Tips 'n Techniques when setting up a (small) production

I'd stay away from nested reference models, always had issues when using 2 or more ref models within another, as the deltas end up confused/corrupt. You can constrain one ref model to another ok, though I've had the most reliable success by using a spacer null underneath one ref model such as parent...
by mattmos
06 Oct 2015, 14:39
Forum: Announcements
Topic: 2015 Service Pack 2 released
Replies: 57
Views: 23981

Re: 2015 Service Pack 2 released

Its fixed the issues I had with the reinterpret node which was causing some kristinka setups to crash soft. Hopefully that means Paul's Fuzz nodes should be safe on this version as well :) I was running soft 2015 sp1, but as I'd installed maya 2016 with a new licence I had to install the 2015 R2 SP2...
by mattmos
02 Oct 2015, 22:51
Forum: General & Troubleshooting
Topic: Softimage and Windows 10?
Replies: 21
Views: 7104

Re: Softimage and Windows 10?

Seems the nvidia drivers for windows 10 are a little shaky, especially where redshift is concerned. Avoid if you're using RS for the mo...
by mattmos
03 Sep 2015, 12:44
Forum: Rigging & Face Robot
Topic: GEAR scaling problem
Replies: 5
Views: 1736

Re: GEAR scaling problem

Rather than scale the local ctl, there is a scale parameter underneath the global ctl (I think) which allows for limited scaling, up to 3x. There are a few oddities that can occur when scaling the gear rigs in general, its better to scale scenes around them if possible. So it seems that the compone...
by mattmos
01 Sep 2015, 13:42
Forum: Rigging & Face Robot
Topic: GEAR scaling problem
Replies: 5
Views: 1736

Re: GEAR scaling problem

Rather than scale the local ctl, there is a scale parameter underneath the global ctl (I think) which allows for limited scaling, up to 3x.

There are a few oddities that can occur when scaling the gear rigs in general, its better to scale scenes around them if possible.
by mattmos
21 Jul 2015, 11:27
Forum: Open Discussion
Topic: LAST CHANCE TO FIX STUFF!!
Replies: 15
Views: 3658

Re: LAST CHANCE TO FIX STUFF!!

Thanks for pushing on this Paul, will try to stress test 2015 a bit more over the next couple of days and see if there are any other squashable bugs around.
by mattmos
08 Jul 2015, 20:07
Forum: Animation
Topic: Transfering .MDD animation
Replies: 7
Views: 1869

Re: Transfering .MDD animation

Could try a traditional cage deform first? There are a few ice equivalents, but if you freeze the envelope weights after applying then the basic built in tool is fairly fast.
by mattmos
01 Jul 2015, 10:48
Forum: ICE
Topic: Can i get index of oposite vertex?
Replies: 9
Views: 1233

Re: Can i get index of oposite vertex?

There's a nice example here, can't remember if its an open compound or not to learn from, but its saved my ass a few times when symmetrical modelling has gone astray.

https://vimeo.com/69204747