Search found 314 matches

by gaboraa
07 Aug 2021, 07:46
Forum: Open Discussion
Topic: Petition for opensourcing The Mod Tool ?
Replies: 9
Views: 5898

Re: Petition for opensourcing The Mod Tool ?

Would be cool to give it a shot
by gaboraa
03 Aug 2021, 10:02
Forum: Open Discussion
Topic: Petition for opensourcing The Mod Tool ?
Replies: 9
Views: 5898

Re: Petition for opensourcing The Mod Tool ?

I'd like to see that happen but chances are too slim to even wish for it. The first question is that why would Autodesk need to release Mod Tool open source since they already left their competitor out of business and Mod tool is way too powerful. With community support, it might become a serious co...
by gaboraa
14 May 2021, 08:34
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 477865

Re: Cycles for Softimage

Honestly Shekn I don't like this product and I demand a refund! Shame on you :P https://images.squarespace-cdn.com/content/v1/504d4cfce4b09ed9810a3c2b/1620953698164-SF1SOBY512D91JFNRI5W/ke17ZwdGBToddI8pDm48kNvT88LknE-K9M4pGNO0Iqd7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z5QPOohD...
by gaboraa
14 May 2021, 08:34
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 477865

Re: Cycles for Softimage

gaboraa wrote: 13 May 2021, 20:38 It seems Sycles does not count user normals when rendering a mesh or am I missing something?
Ok, found out how to take normals into account when rendering billboards: cycTextureCoordinate > Normals > Leaf Shader or whatever node you need to use
by gaboraa
13 May 2021, 20:38
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 477865

Re: Cycles for Softimage

It seems Sycles does not count user normals when rendering a mesh or am I missing something?
by gaboraa
05 May 2021, 15:31
Forum: Modeling
Topic: Slice meshes
Replies: 3
Views: 3956

Re: Slice meshes

They are beyond amazing, to be honest, never saw them crash XSI after doing so many hard-boiled boolean operations
by gaboraa
10 Mar 2021, 18:29
Forum: Plugins
Topic: UV Packer for Softimage
Replies: 4
Views: 4134

Re: UV Packer for Softimage

I tested Uv packer for Blender a while ago and found it awesome, one of the best solutions for UV packing out there. Now it works in Softimage, thanks a lot :-bd
by gaboraa
25 Jan 2021, 11:36
Forum: Plugins
Topic: FFill Plugin
Replies: 8
Views: 5426

Re: FFill Plugin

Great tool thank you! Love the bridge functionality.
by gaboraa
23 Dec 2020, 14:16
Forum: Feedback
Topic: Season's Greetings
Replies: 16
Views: 11688

Re: Season's Greetings

Happy Christmas everyone! Hope all the troubles wash away with the 2020s leaving.
by gaboraa
20 Nov 2020, 11:35
Forum: Cooperation & Jobs
Topic: Need a plugin developed
Replies: 15
Views: 7342

Re: Need a plugin developed

Unfortunately yes, there is no easy solution in Softimage. Do you guys know any equivalent in Blender?
by gaboraa
22 Sep 2020, 21:20
Forum: Plugins
Topic: Enhance_XSI on Softimage 2015?
Replies: 4
Views: 4497

Re: Enhance_XSI on Softimage 2015?

I was using this in Cinema 4D years ago, on c4d 8.5 I guess. I even forgot its existence until you mention it :) There was also another shader authorisation tool called Dark Tree which was used by the games of that era like Doom 3, icewind dale 2... Good old times. Wish I had an XSI licence for this...
by gaboraa
09 Sep 2020, 12:42
Forum: News
Topic: Cinema 4D R23
Replies: 8
Views: 8363

Re: Cinema 4D R23

Nice, compared to Maxon, Autodesk seems to suspend the development of Maya and Max.
by gaboraa
10 Jul 2020, 07:08
Forum: Open Discussion
Topic: Affinity Photo?
Replies: 3
Views: 1367

Re: Affinity Photo?

I've been using it for a long time. It is a great companion to PS but if your work requires collaboration, PSD is your best option, and Affinity's PSD export option is limited. It works pretty well with non-complex PSD files but I wouldn't depend on it for pro work. Layer effects can be exported as ...
by gaboraa
03 Jul 2020, 11:24
Forum: WIP
Topic: Softimage Dark skin early WIP
Replies: 16
Views: 16037

Re: Softimage Dark skin early WIP

I wish there were something like Nirsoft Resources recompiler :D With the Extractor app one can extract every GUI image out from the xsi.exe but how to put it back I also have no clue. https://www.nirsoft.net/utils/resources_extract.html Edit: Might this be the way? https://www.gdgsoft.com/gconvert/...
by gaboraa
22 Jun 2020, 08:45
Forum: Materials & Shaders
Topic: PBR realtime shader?
Replies: 6
Views: 5597

Re: PBR realtime shader?

I also really appreciate it if such a shader exists but unfortunately, as far as I know, there is no such shader available. You may try using Sycles (Cycles) render engine for rendering PBR stuff in Softimage, it has a PBR supported shader AFAIK.