Search found 92 matches

by BenR
19 Aug 2013, 17:50
Forum: News
Topic: Cycles render engine released with permissive license
Replies: 10
Views: 2761

Re: Cycles render engine released with permissive license

If I understood correctly, yes, the (e.g.) softimage developers can integrated it or make a bridge and ask money for it, but the upgrading and development done inside cycles are open so are part of cycles (and blender in general) Yes, that is my understanding too. In fact I believe a developer coul...
by BenR
04 Jul 2013, 14:33
Forum: Rendering
Topic: Mental Ray Distance node?
Replies: 6
Views: 1244

Re: Mental Ray Distance node?

Also Binary Alchemy Ray Length shader has some more options.
by BenR
18 Apr 2013, 18:34
Forum: News
Topic: AutoPack for Softimage alpha available
Replies: 4
Views: 1132

Re: AutoPack for Softimage alpha available

Great idea! Their forum is here: http://www.autopack.org/support/forum
I've posted in the preAlpha tester subforum a few times.

Ben
by BenR
18 Apr 2013, 16:38
Forum: News
Topic: AutoPack for Softimage alpha available
Replies: 4
Views: 1132

Re: AutoPack for Softimage alpha available

Yes, it's very nice. The pdb functions are part of the ePMV package. Unfortunately the Softimage version is still a little limited, e.g. no selecting individual chains, but hopefully they will keep working on it.
by BenR
01 Apr 2013, 16:58
Forum: Announcements
Topic: ARNOLD RENDERER NOW ON SALE !
Replies: 16
Views: 4378

Re: ARNOLD RENDERER NOW ON SALE !

Falam wrote: What happen after 2010, are they still developing the render or is there anything left to develop for now ?
3Delight for Softimage version 4 is reportedly on the way. The licensing model can be a drawback in some situations.
by BenR
25 Feb 2013, 16:50
Forum: Rendering
Topic: Normal / Bump Replacement
Replies: 19
Views: 2790

Re: Normal / Bump Replacement

Sorry, that shader is so old that I am not surprised that is not working.
Ben
by BenR
25 Feb 2013, 04:04
Forum: Rendering
Topic: Normal / Bump Replacement
Replies: 19
Views: 2790

Re: Normal / Bump Replacement

I haven't thought about that shader in a long time. I wonder if it will work with recent versions of Soft. Anyway, the algorithm I implemented uses ray-marching to find the intersection point ("steep parallax mapping"). This should provide the same results as the relief mapping algorithms,...
by BenR
07 Nov 2012, 17:44
Forum: Announcements
Topic: Chaos Group to present Vray 3 sneak peak at Siggraph Asia
Replies: 3
Views: 2205

Re: Chaos Group to present Vray 3 sneak peak at Siggraph Asia

Have they released Vray 2 for Softimage yet?
by BenR
03 Nov 2012, 17:25
Forum: News
Topic: 90-Day Fixed Term Licenses (for Max & Maya)
Replies: 41
Views: 5431

Re: 90-Day Fixed Term Licenses (for Max & Maya)

The way they put it in the aforementioned FAQ, this merely appears to be intended as a “paid demo”, not as a potential life-saver for small shops to add a temporary seat on a per-project basis: I think that's exactly what it is. Compared with the free demo, it's 90 days instead of 30 and commercial...
by BenR
09 Oct 2012, 18:32
Forum: Materials & Shaders
Topic: glsl access viewport pixels
Replies: 4
Views: 1147

Re: glsl access viewport pixels

Dan Lane wrote:Hi, Thanks both for the replys, I'll look into the custom XGS, and I'll be sure to share my progress(or lack of it!) on this thread.

Thanks

Dan
I think it should work. That's how I wrote my anaglyph viewport addon, by writing both cameras to FBO's and then combining them with a glsl shader.
by BenR
08 Oct 2012, 18:11
Forum: Materials & Shaders
Topic: glsl access viewport pixels
Replies: 4
Views: 1147

Re: glsl access viewport pixels

Hi, I'm really new to glsl shaders and not really sure what is or not possible. I have tried to simulate a realtime contour type shader by looking at the normals of a model. which works properly but the effect still isn't what I'm after. looking on the net I found that some people do an edge detect...
by BenR
24 Aug 2012, 06:10
Forum: Rendering
Topic: Whatever happened to 3Delight?
Replies: 17
Views: 3893

Re: Whatever happened to 3Delight?

kanenas wrote:It looks like either they forgot to code for it or it is done on purpose.
Maybe it's a hidden restriction on the free version (which is what I use).
Same thing happens on the paid version. I believe the only difference with the paid version is the number of cores you can use.
by BenR
01 Aug 2012, 17:11
Forum: Announcements
Topic: Fabric Engine at Siggraph
Replies: 4
Views: 1313

Re: Fabric Engine at Siggraph

One of the preview videos shows Fabric running in a Maya window. How well can it hook into the scene, and is the same possible with Softimage?
by BenR
05 Jun 2012, 20:54
Forum: Open Discussion
Topic: What happened to MaelstromFX?
Replies: 4
Views: 1446

Re: What happened to MaelstromFX?

From this xsi_list thread We still believe that Maelstrom's technology (surfacer + simulator) has potential at a technological level but at the moment we don't see an effective market opportunity in the VFX space. (We are engaged in other fluid simulation projects though outside of the VFX space.) W...
by BenR
31 May 2012, 00:03
Forum: Materials & Shaders
Topic: Passing object data to a shader
Replies: 2
Views: 888

Re: Passing object data to a shader

If I understand what you are trying to do, you will want to use a UserDataBlob to pass the information to your geoshader. Take a look at the Wireframe sample in the SDK.

Ben
by BenR
25 Apr 2012, 19:50
Forum: ICE
Topic: Hyphae-growth possible in ice?
Replies: 4
Views: 2041

Re: Hyphae-growth possible in ice?

That is very interesting. I don't see why it couldn't be done in ICE.