Here you go:
https://d.pr/2pQjF5
I only installed it quite recently and I believe it's 1.8 (if memory serves right).
Enjoy.
jm
Search found 153 matches
- 20 Jun 2018, 17:10
- Forum: WIP
- Topic: Softimage Nvidia Flex
- Replies: 71
- Views: 146812
Re: Softimage Nvidia Flex
I've been testing varying FLEX facilitated options over the last couple of years in Max, Lightwave and C4D (plus Houdini thanks to Pedohorse's generous efforts). I put together benchmark reports for a large advertising group (Publicis Groupe) each year of the major players. The interesting this is t...
- 30 May 2018, 17:24
- Forum: ICE
- Topic: missing basic ice compounds
- Replies: 7
- Views: 1886
Re: missing basic ice compounds
Well, now that AI is the current cg trend I'm sure many problems will be blamed on errant behaviours from the likes of 'Marvin the paranoid algorithm' that decide that suicide is the only way forward!
- 30 May 2018, 02:35
- Forum: ICE
- Topic: missing basic ice compounds
- Replies: 7
- Views: 1886
Re: missing basic ice compounds
I've been getting this too. In a strange way, it's comforting to know that it's a common affliction. It's easy enough to hit refresh so it's never bothered me too much. The concern is more a nagging doubt of 'is this the beginning of something more serious?
- 25 May 2018, 01:47
- Forum: Open Discussion
- Topic: Displaced smoke with emFluid
- Replies: 9
- Views: 1572
Re: Displaced smoke with emFluid
The trick I like with emFluid is to make sure to use the Refinement setup on a second pointcloud that references the main sim at exactly half the resolution. You can dial in a decent amount of fractal noise detail without too much of an overhead.
- 21 May 2018, 13:43
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 491509
Re: Cycles for Softimage
I'd like a full support for Emfluid :) And also a multi GPU rendering support (more than 2 GPU card). Actually I can't test 1.6 because of some holydays but next week :) Phil Apologies for the late reply. When it comes to GPU rendering of volumes, VDB seems to be the accepted workflow these days. E...
- 12 May 2018, 09:30
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 491509
Re: Cycles for Softimage
It will be a great thing for the community because all renderer has stopped development like VRay / Arnold ... Redshift will never support the famous Mootz plugin and Octane seems to be dead... no news from "Face" More than 2 months now... What aspect of Eric's Mootzoid plugins can't you ...
- 26 Mar 2018, 13:36
- Forum: ICE
- Topic: Particle caching does not work most of the time
- Replies: 4
- Views: 1293
Re: Particle caching does not work most of the time
Hello, and caching to alembic man... that's not a good way to work at all, too much work. I have to disagree. Don't forget Alembic is optimised for point caches too. It's the best workflow IMO and it enables you to easily use the cache in other DCC's (as long as you have the ability to tweak the at...
- 25 Mar 2018, 21:33
- Forum: ICE
- Topic: Particle caching does not work most of the time
- Replies: 4
- Views: 1293
Re: Particle caching does not work most of the time
I do all of my Soft particle caching with Alembic. The final version of Alembic that came with 2015 was multithreaded so it's a whole lot faster than standard caching. That goes for both reading and writing. Always best to only cache the attributes you need (typically position, velocity & color ...
- 21 Dec 2017, 17:38
- Forum: News
- Topic: Happy X-Mas from Mootzoid
- Replies: 53
- Views: 26676
Re: Happy X-Mas from Mootzoid
Softimage without a healthy dose of Mootzoid magic is like a Mercedes without an engine.
Very generous move good sir. And all the best for the next adventure.
Jx
Very generous move good sir. And all the best for the next adventure.
Jx
- 15 Dec 2017, 16:05
- Forum: News
- Topic: Explosia FX now in C4D X Particles V4 plugin
- Replies: 40
- Views: 6783
Re: Explosia FX now in C4D X Particles V4 plugin
Cycles 4D update:
- 15 Dec 2017, 15:17
- Forum: News
- Topic: Explosia FX now in C4D X Particles V4 plugin
- Replies: 40
- Views: 6783
Re: Explosia FX now in C4D X Particles V4 plugin
Explosia rendering guide:
- 14 Dec 2017, 16:05
- Forum: News
- Topic: Explosia FX now in C4D X Particles V4 plugin
- Replies: 40
- Views: 6783
Re: Explosia FX now in C4D X Particles V4 plugin
New update to Cycles 4D The main 'big deal' feature is the direct rendering of Explosia effects, but there's a lot more useful stuff lurking beneath the surface. Build 247 Features •X-Particles 4 xpExplosiaFX direct rendering. •New Matrix Info node has been added to enable rendering of a Mograph Ma...
- 11 Dec 2017, 23:18
- Forum: News
- Topic: Explosia FX now in C4D X Particles V4 plugin
- Replies: 40
- Views: 6783
Re: Explosia FX now in C4D X Particles V4 plugin
They've got no plans of getting Enhance working with Redshift but having procedurals show up in GL takes out the guesswork from baking.jamination wrote: ↑11 Dec 2017, 21:33 Hopefully they get it running with RedShift, otherwise I it would be pretty much worthless for myself, they never got it working with Softimage RS.
- 11 Dec 2017, 18:22
- Forum: News
- Topic: Explosia FX now in C4D X Particles V4 plugin
- Replies: 40
- Views: 6783
Re: Explosia FX now in C4D X Particles V4 plugin
Another welcome sight for many moving to C4D from Softimage: http://d.pr/i/T60FeA.png And not only does C4D have it's own version of the Enhance procedural shader collection; procedural shaders are fully visible in the C4D GL viewport. Great for both look-dev and PBR production shots captured in the...
- 11 Dec 2017, 17:35
- Forum: News
- Topic: Explosia FX now in C4D X Particles V4 plugin
- Replies: 40
- Views: 6783