Search found 121 matches

by j3st3r
09 Oct 2013, 12:39
Forum: Materials & Shaders
Topic: New Mental Ray shaders development
Replies: 167
Views: 41760

Re: New Mental Ray shaders development

Thanks KZin, I followed this, and yet MR crashes...

What mi did you copied into the phenolib folder? mi file is mresent only in the common/include folder apparently
by j3st3r
09 Oct 2013, 10:26
Forum: Materials & Shaders
Topic: New Mental Ray shaders development
Replies: 167
Views: 41760

Re: New Mental Ray shaders development

Guys,

I've just tried to use this shader, but I got an error message and Mental Ray is disabled for the rest of the session. Does anybody can help me installing this properly under Softimage 2014 SP2?


Cheers


Szabolcs
by j3st3r
18 Sep 2013, 09:02
Forum: ICE
Topic: Create Polygon Meshes from Instance Shapes
Replies: 24
Views: 32940

Re: Create Polygon Meshes from Instance Shapes

Hi I have an issue with this stuff. I tried to use it with Instance on Curve addon, and when I adjust parameters of the delete group, it is reflected well on the generated polymesh. That's the same with random scale parameter in the compound, the generated polymesh became quite different than the po...
by j3st3r
06 Sep 2013, 12:25
Forum: Materials & Shaders
Topic: Need help doing multi tile normal map workflow in softimage
Replies: 5
Views: 1732

Re: Need help doing multi tile normal map workflow in softimage

II'd suggest to use the Vector-Vector node. Set it to Minimum or Maximum and connect to XSINormalMap node, then daisy chain them, so always two nodes are getting in.

See attached screenshot.

Let me know if it helped
by j3st3r
30 Aug 2013, 13:49
Forum: News
Topic: Maya LT
Replies: 114
Views: 18571

Re: Maya LT

Maya LT is a good move. I do not know Blender well, but to me it's interface is awkward, and being frightens me a bit. I assume there is no support, and the future is not stable (not that Softimage future looks stable, but at least there is a decent support!). The intent is quite obvious, use Maya L...
by j3st3r
15 Aug 2013, 10:11
Forum: General & Troubleshooting
Topic: How are you guys doing with 2014? It seems very buggy to me.
Replies: 86
Views: 12885

Re: How are you guys doing with 2014? It seems very buggy to me.

We have massive boolean crashes. Here's a sample, if anyone can make the boolean in this scene (the sphere is to be differenced out of the other object) I'd be really happy.
by j3st3r
14 Aug 2013, 08:42
Forum: Open Discussion
Topic: Hair solution in Softimage?
Replies: 6
Views: 1189

Hair solution in Softimage?

Hey guys

I'm just thinking if it is possible to create a hair solution that is like hair farm for Max? Is it possible to fill in polygonal mesh volume with strands? Or just buy Hairfarm and forget hair in SI?
by j3st3r
13 Aug 2013, 12:23
Forum: Rendering
Topic: Normal Map Flips When Geometry is Mirrored
Replies: 2
Views: 875

Re: Normal Map Flips When Geometry is Mirrored

It's because the mirroring changes the order of vertices in a given face, and because mirroring is technically a -1 scale on the mirroring axis. If you use rendering, it might help to use the unbiased tangent or normal options in the XSINormalMap3 compund (I do not know atm which to try, it's up to ...
by j3st3r
31 Jul 2013, 10:50
Forum: General & Troubleshooting
Topic: Softimage and tablet
Replies: 16
Views: 3777

Re: Softimage and tablet

I'm on Win7 and SI2014SP1 and Wacom Intuos 5. No delay. I can't imagine working with mouse anymore, I am alot faster with pen. I turned off (Win7) all pen features, disabled the service that deals with this, and I used some third party app to switch off the ring feedback too (but It was rather annoy...
by j3st3r
03 Jul 2013, 08:45
Forum: ICE Tutorials
Topic: Building your own Voronoi shattering effect
Replies: 13
Views: 3733

Re: Building your own Voronoi shattering effect

Hey, Nice method. However, I couldn't make it work on a sphere just on a grid. And, for some reason, the scanning was not really straightforward :). Finally, Apply Thickness is slow as hell, and doesn't cap the mesh :) on SI2014SP1 Anyway, really nice method, I learned a lot of ICE while I remade it...
by j3st3r
02 Jul 2013, 08:04
Forum: Modeling
Topic: UV Editor | Weird issue clip not displaying
Replies: 2
Views: 794

Re: UV Editor | Weird issue clip not displaying

Have you exported your model to FBX? FBX export tends to give bad cropping value to the image on the model. XMin=0, xMax=0, YMin=1, YMax=1 or similar. If you check the PPG of the image, and the image displays as empty, just RMB and tell the PPG to Uncrop.
by j3st3r
04 Jun 2013, 09:56
Forum: Rigging & Face Robot
Topic: 2 rigs on character
Replies: 5
Views: 1504

Re: 2 rigs on character

I used to use two rigs. One is for deformation (actually most of XSI rigs use it), and one or more is for animation. Many cases IK and FK rigs are different, with a simple parameter their effect is blended. It sounds more complicated than it is actually :) Usually constrains or expressions are drivi...
by j3st3r
04 May 2013, 09:21
Forum: General & Troubleshooting
Topic: Problem with Add Edge Tool
Replies: 5
Views: 742

Re: Problem with Add Edge Tool

If you add edge with the LMB it works, if you click on an edge with MMB, it won't work, because it needs a vertex from where the fan will be built.
by j3st3r
26 Mar 2013, 09:47
Forum: News
Topic: Softimage 2014
Replies: 156
Views: 22872

Re: Softimage 2014

AlexanderM wrote:New "HQ" viewport so super slow and laggy that the demonstrator is afraid to press S :-bd again (2 years of development of this...I do not know how to call it)
He has a superslow laptop...HQV is not that slow
by j3st3r
25 Mar 2013, 10:02
Forum: ICE Compounds
Topic: Simple self collide deformer
Replies: 16
Views: 9466

Re: Simple self collide deformer

I made a scene reproducing the issues
by j3st3r
18 Mar 2013, 10:14
Forum: ICE Compounds
Topic: Simple self collide deformer
Replies: 16
Views: 9466

Re: Simple self collide deformer

Did you upload the new compound? I still have serious issues even with a simple cylinder making the compound almost useless :(...

Cheers


Szabolcs