Thank you Eric ♥,
Happy holidays!
Search found 175 matches
- 21 Dec 2017, 16:56
- Forum: News
- Topic: Happy X-Mas from Mootzoid
- Replies: 53
- Views: 26566
- 28 Oct 2017, 05:11
- Forum: News
- Topic: Fabric Engine EOL
- Replies: 52
- Views: 47611
Re: Fabric Engine EOL
So sad!
- 11 Sep 2017, 18:29
- Forum: Maya
- Topic: maya api closet location equivalent?
- Replies: 7
- Views: 4671
Re: maya api closet location equivalent?
I'm not familiar but I'm guessing there's no such concept as locations. You might have to do actual coordinate comparisons to find the closest triangle to your point, get its 3 points, 3 attributes values from those points, and interpolate these after that, depending on the exact position of your l...
- 11 Sep 2017, 12:59
- Forum: Maya
- Topic: maya api closet location equivalent?
- Replies: 7
- Views: 4671
Re: maya api closet location equivalent?
recently, i start to learn c++ maya api. If you already familiar with it, please point me some direction!
- 11 Sep 2017, 11:39
- Forum: Maya
- Topic: maya api closet location equivalent?
- Replies: 7
- Views: 4671
Re: maya api closet location equivalent?
Thank for the reply rray,
But i want to get the "location" or another attribute inside the mesh.
But i want to get the "location" or another attribute inside the mesh.
- 09 Sep 2017, 10:35
- Forum: Maya
- Topic: maya api closet location equivalent?
- Replies: 7
- Views: 4671
maya api closet location equivalent?
Hi everyone?
Sorry to asks this? but if someone already know maya api, can give me some idea regarding "closet location"?
thanks in advantage!
Sorry to asks this? but if someone already know maya api, can give me some idea regarding "closet location"?
thanks in advantage!
- 17 Jul 2017, 16:33
- Forum: ICE Tutorials
- Topic: uv blendshape
- Replies: 4
- Views: 5095
Re: uv blendshape
Hi, Thank you guys for nice idea! I got it, it's look like one we already created one before "deform by uv". I just wonder there is no way to directly do "uv to location" :D (it's joking we already have one and "get closet location" have better performance!). Some stuff...
- 15 Jul 2017, 04:52
- Forum: ICE Tutorials
- Topic: uv blendshape
- Replies: 4
- Views: 5095
uv blendshape
Hi there,
Is there the way to create similar result like this in ice?
Is there the way to create similar result like this in ice?
- 05 May 2017, 11:53
- Forum: Fabric Engine
- Topic: fabric engine skinning research
- Replies: 27
- Views: 14008
Re: fabric engine skinning research
Nice ! Just wondering, how you got weights and bind pose, do you have some hidden connection to your FE operator. This is Alembic attribute. Actually, i Just modify the source code from rigging toolbox has been provide by FE and try to get my head around with that and finally i got this result. The...
- 05 May 2017, 07:30
- Forum: Fabric Engine
- Topic: fabric engine skinning research
- Replies: 27
- Views: 14008
Re: fabric engine skinning research
Recently i have time to do some r&d regarding skinning in Fabric Engine again, and here is how it going
- 26 Jan 2017, 08:43
- Forum: Houdini
- Topic: Biosuit WIP
- Replies: 52
- Views: 18744
Re: Biosuit WIP
cool! the rig look complicate
- 31 Dec 2016, 05:00
- Forum: Houdini
- Topic: Quick Start Tutorials
- Replies: 2
- Views: 4062
Re: Quick Start Tutorials
cool stuff! Are you also available for some question?
- 23 Dec 2016, 03:59
- Forum: Feedback
- Topic: Season's greetings
- Replies: 6
- Views: 5805
Re: Season's greetings
Merry Christmas to everyone!
- 14 Dec 2016, 08:46
- Forum: ICE
- Topic: How to make straight strand like tron
- Replies: 5
- Views: 1834
Re: How to make straight strand like tron
are you use Arnold to render?
- 05 Dec 2016, 08:58
- Forum: Houdini
- Topic: citiEngine to houdini
- Replies: 0
- Views: 4159
citiEngine to houdini
some research in houdini recently, try to find a good workflow to procedural create city.
thank for watching!
thank for watching!
- 03 Dec 2016, 16:03
- Forum: ICE Tutorials
- Topic: strand from polygon
- Replies: 1
- Views: 4477
Re: strand from polygon
well i found a way not a good way but somehow it's working