Hello and Happy new year all ! 🍾
I will make a backup this weekend, so everything should be quite safe . I'll post a link to the zip file of the resources then but it will be without the index html file first. If I find some time I could recreate the index html from the php page.
Search found 1776 matches
- 03 Jan 2020, 18:20
- Forum: Announcements
- Topic: Forum is going to move to another server..
- Replies: 4
- Views: 5137
- 24 Nov 2019, 21:36
- Forum: Finished Work
- Topic: Assault Drone - Art Test
- Replies: 24
- Views: 21137
Re: Assault Drone - Art Test
These are all great models, keep them coming! 👍
- 24 Nov 2019, 21:33
- Forum: Plugins
- Topic: S-Remesher
- Replies: 15
- Views: 10106
Re: S-Remesher
NIce one. That's something I'll use. Thanks!
- 06 Nov 2019, 19:22
- Forum: Plugins
- Topic: Change render/ice tree background color?
- Replies: 3
- Views: 3697
Re: Change render/ice tree background color?
Hi Stoecklem
Glad to hear!
there is an environment variable that sets the background to white (it was meant for screenshots for the documentation)
I think Stephen posted an article about it in his blog, can't find it at the moment.
-rr
Glad to hear!
there is an environment variable that sets the background to white (it was meant for screenshots for the documentation)
I think Stephen posted an article about it in his blog, can't find it at the moment.
-rr
- 04 Nov 2019, 19:47
- Forum: Announcements
- Topic: Update to phpBB 3.2.1
- Replies: 87
- Views: 49805
Re: Update to phpBB 3.2.1
fixed sketchup embedding, should work over https now too 25e71e2f0d404dafb61ad90098dc7ee7 MAZ 537 wip 03 by Povilas Selila on Sketchfab :D more weird than wonderful, if you pick the male or female version instead of just the "person", windows gives you a gender sign next to it sometimes 🙋♀
- 02 Nov 2019, 13:10
- Forum: Finished Work
- Topic: Assault Drone - Art Test
- Replies: 24
- Views: 21137
Re: Assault Drone - Art Test
Very nice, details on curvy surfaces are always tricky!
has the game been released yet?
has the game been released yet?
- 21 Oct 2019, 16:27
- Forum: Plugins
- Topic: Resourcedump
- Replies: 72
- Views: 76275
Re: Resourcedump
Bumping this - maybe there's some more stuff accumulated over the last 3 years that could be posted here
All sorts of resources, compounds, scripts, notes, models are all welcome!
==> Just drop a zip <==
- 20 Oct 2019, 22:24
- Forum: Announcements
- Topic: Update to phpBB 3.2.1
- Replies: 87
- Views: 49805
Re: Update to phpBB 3.2.1
I've seen this happening too. I think it's when another popup is already open somewhere in the background. I'll log a bug on the phpbb website, the background one should come to front. Some of the emojis might be missing btw, depending on OS. They originally used a CDN (twitter emojis) which I remov...
- 20 Oct 2019, 21:43
- Forum: Announcements
- Topic: Update to phpBB 3.2.1
- Replies: 87
- Views: 49805
Re: Update to phpBB 3.2.1
I switched the background image of the bright theme. Needed something brighter. Any objections? 👨🎓 Will change the darker theme too once I figure out how to place it with the robot head in the middle. btw I've added emojis to the "view more smilies" popup in the compose messgage page in c...
- 20 Oct 2019, 16:18
- Forum: Finished Work
- Topic: Assault Drone - Art Test
- Replies: 24
- Views: 21137
- 20 Oct 2019, 15:50
- Forum: Feedback
- Topic: si-community wishlist
- Replies: 53
- Views: 25662
Re: si-community wishlist
👍let me know in case something similar happens again. I've enabled the twitter direct message button so that should work too if you're not logged in
- 17 Oct 2019, 12:13
- Forum: Programming
- Topic: Help with mi_call_material
- Replies: 5
- Views: 3674
Re: Help with mi_call_material
No good idea atm. For the WireD shader I used a UserDataBlob with the object's polygon topology information that was updated with a compiled op. This was passed to the MR shader as binary user data. That might work for objects too, but it wouldn't be fully automatic either. I guess Mental ray should...
- 15 Oct 2019, 01:09
- Forum: Programming
- Topic: Help with mi_call_material
- Replies: 5
- Views: 3674
Re: Help with mi_call_material
Welcome to the forum wbahnassi. I vaguely remember from writing the tracer shader (see resource section) that mental ray didn't like states I created myself, it just let me modify states that it gave to me. It's been over 10 years though so this info might be totally off. What might be possible then...
- 12 Oct 2019, 22:07
- Forum: Feedback
- Topic: si-community wishlist
- Replies: 53
- Views: 25662
Re: si-community wishlist
x_x Sorry most likely my fault... At some point I enabled the "secure cookies" option (for SSL) but forgot that the server still accepts non SSL connections. So when you're not using https there might have been issues with cookies. I switched to the normal cookies now which should work ove...
- 12 Oct 2019, 02:06
- Forum: Feedback
- Topic: si-community wishlist
- Replies: 53
- Views: 25662
Re: si-community wishlist
It could be the cookies. Worth trying. Maybe if you have Firefox it could be the cookie permissions too.
- 11 Oct 2019, 22:35
- Forum: Finished Work
- Topic: Assault Drone - Art Test
- Replies: 24
- Views: 21137
Re: Assault Drone - Art Test
I would get one of the older HL 350 series. 351's are way overpriced ^^
Very nice modeling
Very nice modeling