Search found 119 matches

by scaron
28 Nov 2013, 03:10
Forum: Announcements
Topic: OpenVDB to Softimage, with mentalray and arnold shaders
Replies: 4
Views: 2960

Re: OpenVDB to Softimage, with mentalray and arnold shaders

cool, glad oleg is working on a plugin.. i have made one for mesh conversion tools...

https://github.com/caron/OpenVDB_Softimage

of course it isnt for everyone cause you need to compile from source. but openvdb is a highly efficient voxel storage format.
by scaron
22 Nov 2013, 00:15
Forum: Finished Work
Topic: Great work done with Softimage
Replies: 360
Views: 210983

Re: Great work done with Softimage

this is a test we did internally, this eventually ended up the basis for the work we did on elysium!



here is the latest demo reel from whiskytree

by scaron
20 Nov 2013, 02:40
Forum: WIP
Topic: Ferrari 458italia NovitecRosso
Replies: 36
Views: 17213

Re: Ferrari 458italia NovitecRosso

these are amazing!

we had to do some car rendering recently, with arnold, and i have an idea of how difficult it is to do this type of work. you sir have nailed it!
by scaron
23 Oct 2013, 04:21
Forum: News
Topic: Solid Angle aims to start selling licences of Arnold
Replies: 17
Views: 4218

Re: Solid Angle aims to start selling licences of Arnold

Good news for sure, unfortunately is a plugin present also in maya. A softimage exclusive would have the same effect it had Vray for max i don't see it that way... solid angle doesn't care about maya or softimage market they care about selling arnold licenses. the arnold integrations with maya and ...
by scaron
23 Oct 2013, 04:13
Forum: News
Topic: Solid Angle aims to start selling licences of Arnold
Replies: 17
Views: 4218

Re: Solid Angle aims to start selling licences of Arnold

ya, you are buying arnold standalone, not the plugins. you get access to all the plugins unlike like the competition. i think it is for the best, they have a simpler model which scales predictably. obviously it doesn't work as well for 1 person... this is why they have the current model having to be...
by scaron
13 Aug 2013, 19:12
Forum: News
Topic: Arnold Skin shader ported in Blender Cycles
Replies: 2
Views: 1832

Re: Arnold Skin shader ported in Blender Cycles

i read the subject and was perplexed, so i read the link you provided and found the developer say this.. The skin shader in Arnold, however, is just an elaborate (and publically available) node group that I've emulated. While I've had to get creative in recreating some of the nodes that I take for g...
by scaron
13 Aug 2013, 19:05
Forum: Finished Work
Topic: Great work done with Softimage
Replies: 360
Views: 210983

Re: Great work done with Softimage

Whiskytree used Softimage on Elysium

http://library.creativecow.net/kaufman_debra/VFX_Elysium-Whiskytree/1
by scaron
02 Aug 2013, 02:44
Forum: Plugins
Topic: Git For Softimage
Replies: 1
Views: 1705

Re: Git For Softimage

i really do like the idea of this tool, i am going to try and incorporate it into my personal workflow at home
by scaron
11 Jul 2013, 21:28
Forum: Announcements
Topic: Announcing Redshift - Biased GPU Renderer
Replies: 157
Views: 43650

Re: Announcing Redshift - Biased GPU Renderer

I've had a chance to double check on some of this: 1) No. RS is smart enough to know what has changed and what hasn't. 2) Instances and ICE instancing are well supported. 3) Changes to instances seem to happen immediately. 4) There is a flythrough mode for lighting purposes but if the scene has ani...
by scaron
03 Jul 2013, 03:08
Forum: News
Topic: Vray for Softimage official release
Replies: 108
Views: 27091

Re: Vray for Softimage official release

Lord Futzi Voldemort wrote:My post you are referring to is from last year and it's obsolete. I didn't know it was possible to use the processing flag then.
whoopsie! sorry about that. hirazi posted the vray 3.0 news making the thread new again and i forgot to check the posting date... i am such an amature!

s
by scaron
03 Jul 2013, 02:55
Forum: Announcements
Topic: Announcing Redshift - Biased GPU Renderer
Replies: 157
Views: 43650

Re: Announcing Redshift - Biased GPU Renderer

@cacoman, @draise... thanks for the feedback, i will just need to try it myself. my questions are because of how arnold and vray are integrated into softimage, its not their fault sometimes it is softimage's fault because their sdk doesn't provide the necessary granularity to match the mental ray in...
by scaron
01 Jul 2013, 21:02
Forum: News
Topic: Vray for Softimage official release
Replies: 108
Views: 27091

Re: Vray for Softimage official release

You can just send it off to vray standalone can't you? Don't need xsibatch for that... It even says that in the thread you linked... That doesn´t matter. It´s this overall ridiculous licensing policy I´m so tired of (among many other things). It´s the limitation of batch licenses, that made chaos g...
by scaron
01 Jul 2013, 20:50
Forum: Announcements
Topic: Announcing Redshift - Biased GPU Renderer
Replies: 157
Views: 43650

Re: Announcing Redshift - Biased GPU Renderer

I cant answer to all your questions but here is some info: -I think that there is no whole scene export if you change something. I am working on huge scene, about 15 million unique polygons, with animated trees (leafs are animated, ice instanced, so there is only 10-20 unique polygons for leafs), t...
by scaron
27 Jun 2013, 19:51
Forum: Announcements
Topic: Announcing Redshift - Biased GPU Renderer
Replies: 157
Views: 43650

Re: Announcing Redshift - Biased GPU Renderer

are there any alpha/beta testers of redshift here willing to answer these questions about the plugin integration with softimage? they are almost all related IPR, or how interactive the scene updates from changes done by the user... -if you have a large scene with many objects and you do a modeling c...
by scaron
16 May 2013, 03:00
Forum: Programming
Topic: C++ custom tool SDK programming tip
Replies: 33
Views: 8641

Re: C++ custom tool SDK programming tip

as far as caching goes the Geometry class provides PutCache and GetCache... http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=si_cpp/classXSI_1_1Geometry.html,topicNumber=si_cpp_classXSI_1_1Geometry_html,hash=a776317aeb4cf15a9d68074a17c38d824 but with a plugin ahmi...
by scaron
16 May 2013, 02:52
Forum: Programming
Topic: C++ customIceNode rotation
Replies: 4
Views: 1226

Re: C++ customIceNode rotation

use softimage's built in math classes... http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=si_cpp/classXSI_1_1MATH_1_1CMatrix4f.html,topicNumber=si_cpp_classXSI_1_1MATH_1_1CMatrix4f_html http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.ht...