you need to do the picker thing on the Depth-Material.
to create your own depth material you could use the scalar_state node set to ray length.
in my example i go with the sprite node to involve the alpha.
Search found 253 matches
- 28 Jan 2015, 16:59
- Forum: Rendering
- Topic: Texture Alpha for Transparency in Depth Pass
- Replies: 10
- Views: 2538
- 27 Jan 2015, 16:31
- Forum: Rendering
- Topic: clone shader node
- Replies: 7
- Views: 1887
clone shader node
i'm about to create a function to clone a shadernode oder icenode inside the rendertree or Icetree. is fairly simple to place a plugin in the rightclick menu context of a icenode/shadernode: in_reg.RegisterMenu(constants.siMenuICENodeContextID,"test_Menu",false,false) or in_reg.RegisterMen...
- 09 Jan 2015, 09:40
- Forum: Animation
- Topic: How to add more drivers to a multilinked object later?
- Replies: 12
- Views: 2634
Re: How to add more drivers to a multilinked object later?
you could drive custom parameters and then link them to your parameter with a expression
- 18 Dec 2014, 10:29
- Forum: Rendering
- Topic: Speculars look bad on MentalRay (ArchMat)
- Replies: 4
- Views: 1613
Re: Speculars look bad on MentalRay (ArchMat)
some dots disappear when setting to "none". but the sampling (AA) of the speculars remains poor...
- 18 Dec 2014, 09:18
- Forum: Rendering
- Topic: Speculars look bad on MentalRay (ArchMat)
- Replies: 4
- Views: 1613
Speculars look bad on MentalRay (ArchMat)
i used VRAY a lot lately.
now trying Mental Ray again i recognized strange behaviour on specular highlights.
using the default settings, they look blown out.
any idea?
now trying Mental Ray again i recognized strange behaviour on specular highlights.
using the default settings, they look blown out.
any idea?
- 02 Dec 2014, 19:27
- Forum: News
- Topic: Softimage 2015 Service Pack 1
- Replies: 19
- Views: 6025
Re: Softimage 2015 Service Pack 1
why is that?
Softimage 2015 SP1 cannot co-exist with Softimage 2015. If Softimage 2015 is available on your machine, uninstall it before running the Softimage 2015 SP1 installer.
- 01 Dec 2014, 11:17
- Forum: Scripts
- Topic: export ice to csv
- Replies: 2
- Views: 5447
Re: export ice to csv
you're welcome!
that would be cool, indeed. but i find it kinda difficult to program a dynamic ppg where you could add multiple custom parameters with a string box...
at the moment you could only edit the python script manually to add specific parameters...
that would be cool, indeed. but i find it kinda difficult to program a dynamic ppg where you could add multiple custom parameters with a string box...
at the moment you could only edit the python script manually to add specific parameters...
- 19 Nov 2014, 17:21
- Forum: Rendering
- Topic: Alexa anamorphic 4:3 camera setup in xsi
- Replies: 2
- Views: 1372
Re: Alexa anamorphic 4:3 camera setup in xsi
you could try real lens 2.
there is a preset for this.
there is a preset for this.
- 17 Sep 2014, 14:52
- Forum: Scripts
- Topic: export ice to csv
- Replies: 2
- Views: 5447
export ice to csv
this is a exporter to create CSV (Comma Separated Values) files from ice simulations.
have fun!
have fun!
- 12 Sep 2014, 11:42
- Forum: News
- Topic: VRay 3.0 for Softimage is available!
- Replies: 18
- Views: 10862
Re: VRay 3.0 for Softimage is available!
it's just great! that's what i call an update!
thank you chaos group!
thank you chaos group!
- 23 Jul 2014, 10:10
- Forum: ICE
- Topic: Evenly distribute particles (animated instances)
- Replies: 15
- Views: 4165
Re: Evenly distribute particles (animated instances)
hi
this should work
this should work
- 03 Jul 2014, 09:54
- Forum: ICE
- Topic: Point Position cannot be resolved
- Replies: 1
- Views: 725
Point Position cannot be resolved
hi
there's something annoying in Softimage 2015.
when i put a geometry under a model and then apply an ice tree to that object, it cannot resolve its own pointposition.
when i move the geometry outside the model and back in, everything is fine until reopening the scene...
whhaaat?
there's something annoying in Softimage 2015.
when i put a geometry under a model and then apply an ice tree to that object, it cannot resolve its own pointposition.
when i move the geometry outside the model and back in, everything is fine until reopening the scene...
whhaaat?
- 17 Mar 2014, 17:52
- Forum: Announcements
- Topic: Golaem Crowd in Softimage
- Replies: 1
- Views: 1273
Re: Golaem Crowd in Softimage
...suddently things turn in the right way...
- 13 Mar 2014, 13:52
- Forum: Announcements
- Topic: Announcing Forester a new plugin from 3DQUAKERS
- Replies: 82
- Views: 49563
Re: Announcing Forester a new plugin from 3DQUAKERS
Amazing! versatile and clean. nice!
- 05 Feb 2014, 09:36
- Forum: Rendering
- Topic: Vray Q&A Hold out matte
- Replies: 2
- Views: 1593
Re: Vray Q&A Hold out matte
take a look at "VRayMtlWrapper" shader node. there are Matte properties which could get you there.
- 28 Jan 2014, 17:50
- Forum: Rendering
- Topic: XSI 2014sp2 AO GPU and hair
- Replies: 2
- Views: 1157
Re: XSI 2014sp2 AO GPU and hair
where do you see a bug?
looks quite ok, only the AntiAlias settings are very low... (this leads to the stepping at the boarders)
looks quite ok, only the AntiAlias settings are very low... (this leads to the stepping at the boarders)