Search found 353 matches

by sant0s
04 Apr 2014, 21:40
Forum: Rendering
Topic: Arnold Q&A
Replies: 53
Views: 16852

Re: Arnold Q&A

okay, I understand - but, I do not get, how than to use the sta_vector_displacement correctly :)

I attached a picture to clearify what I mean.

greetings :)
by sant0s
04 Apr 2014, 19:18
Forum: Rendering
Topic: Arnold Q&A
Replies: 53
Views: 16852

Re: Arnold Q&A

you have 'normal' displacement
are you sure?

Use it wisely ;-)
yea, thats why I wonder about the Displacement.
I read on the SolidAngelSite, that it will be removed, the old displacement...
by sant0s
04 Apr 2014, 16:48
Forum: Rendering
Topic: Arnold Q&A
Replies: 53
Views: 16852

Re: Arnold Q&A

do I have to add a vector_state with Normal Vector to the tangent of the sta_vector_displacement? If I do not add the vector state, the displacement is becoming lean. It works, but wonder if that is the normal way to add a dispalcement :) Take a standard grid with no subD's, add the property with fo...
by sant0s
27 Mar 2014, 13:10
Forum: Announcements
Topic: Announcing Forester a new plugin from 3DQUAKERS
Replies: 82
Views: 49083

Re: Announcing Forester a new plugin from 3DQUAKERS

Thats a fantastic combo of tools.
just fighting trough the paypal stuff :)
ty!
by sant0s
23 Mar 2014, 14:05
Forum: WIP
Topic: MilanVasek wips
Replies: 159
Views: 86541

Re: MilanVasek wips

very moody :)
and I can see secret signs ;)
by sant0s
22 Mar 2014, 19:30
Forum: Rendering
Topic: Arnold Q&A
Replies: 53
Views: 16852

Re: Arnold Q&A

quick answer to myself: change alpha map from .jpg to .tif (or another lossless format) and posterize that there are only 2 values, black and white. gave me up to 3 times faster renderings. :) i should have known that, i know ;). the white in the .jpg was not 100% white, so everything was a tiny bit...
by sant0s
11 Mar 2014, 10:17
Forum: ICE Compounds
Topic: Double Helix DNA
Replies: 11
Views: 7441

Re: Double Helix DNA

@cacoman: have the same problem here. did you solve that?
maybe the topo pack does not get recognized?
by sant0s
11 Mar 2014, 09:25
Forum: Rendering
Topic: Arnold Q&A
Replies: 53
Views: 16852

Re: Arnold Q&A

when rendering a tree/forest and the leaves are cut out by alpha, its rendering amazingly slow compared to use real geometry only.
is there a cheap trick or something to speed that up?
or is trancparency general very slow?
thx! :)
by sant0s
01 Mar 2014, 17:24
Forum: Rendering
Topic: Arnold Q&A
Replies: 53
Views: 16852

Re: Arnold Q&A

yea, add them to the "Volume Shaders"-Tab.
The fog shader does not need to be specified by a light source, but the Volume Scattering needs a light source (spot or quad, Skydome and Distance Light will not work).
by sant0s
01 Mar 2014, 09:48
Forum: Rendering
Topic: Arnold Q&A
Replies: 53
Views: 16852

Re: Arnold Q&A

you have a fog shader thats actually quite easy to setup. in xsi just go to arnold/shaders/fog - guess maya is similar. for volume scattering you add the shader and specify a light to scatter. here https://support.solidangle.com/display/SItoAUG/Volume+Scattering and here https://support.solidangle.c...
by sant0s
26 Feb 2014, 20:44
Forum: Rendering
Topic: Arnold Q&A
Replies: 53
Views: 16852

Re: Arnold Q&A

was triying to build something like a street shader and got a result that is fine for what I need it. I also tried to get it to run under arnold, but as you can see on the image, there is that falloff. any idea how to fix that? I have noticed that in the ppg of the gradient, right at the border wher...
by sant0s
08 Feb 2014, 14:17
Forum: Rendering
Topic: Arnold Q&A
Replies: 53
Views: 16852

Re: Arnold Q&A

ah okay, I had a wrong understanding of segments - thought they keep same length they get emitted :)
will try that out.
by sant0s
08 Feb 2014, 12:01
Forum: Rendering
Topic: Arnold Q&A
Replies: 53
Views: 16852

Re: Arnold Q&A

Getting closer, thx alot! :) Its working for Strand Trails already. Using Scalar Attribute and set it to StrandAge, Value to 1 and input that into the gradient. For Strands itself i'll have to figure out how that works - seems to be bit more than just to nodes. Do you mean each strand segments lengt...
by sant0s
08 Feb 2014, 02:00
Forum: Rendering
Topic: Arnold Q&A
Replies: 53
Views: 16852

Re: Arnold Q&A

thats actually what im need, thx.
only problem is, that the gradient gets streched as longer the strand gets - so i guess, i need to get some more data from the strand to feed into the shader?
is it possible to calculate a fixed part on the strand and input that to the gradient?
by sant0s
30 Jan 2014, 20:08
Forum: Rendering
Topic: Arnold Q&A
Replies: 53
Views: 16852

Re: Arnold Q&A

is there a way, to color strands in arnold like in this video?







i heard, its only possible with a custom shader?
by sant0s
25 Jan 2014, 11:55
Forum: ICE
Topic: How to create flakes with ICE...
Replies: 6
Views: 692

Re: How to create flakes with ICE...

but if you wanna do it in ICE, create some randomize flakes, scatter them randomized in size and positon around a sphere by instance shape, and add the incidence node to specular or transulency or what ever to get that kinda microscope look.