cool, glad oleg is working on a plugin.. i have made one for mesh conversion tools...
https://github.com/caron/OpenVDB_Softimage
of course it isnt for everyone cause you need to compile from source. but openvdb is a highly efficient voxel storage format.
Search found 119 matches
- 28 Nov 2013, 03:10
- Forum: Announcements
- Topic: OpenVDB to Softimage, with mentalray and arnold shaders
- Replies: 4
- Views: 2958
- 22 Nov 2013, 00:15
- Forum: Finished Work
- Topic: Great work done with Softimage
- Replies: 360
- Views: 209862
Re: Great work done with Softimage
this is a test we did internally, this eventually ended up the basis for the work we did on elysium!
here is the latest demo reel from whiskytree
here is the latest demo reel from whiskytree
- 20 Nov 2013, 02:40
- Forum: WIP
- Topic: Ferrari 458italia NovitecRosso
- Replies: 36
- Views: 17194
Re: Ferrari 458italia NovitecRosso
these are amazing!
we had to do some car rendering recently, with arnold, and i have an idea of how difficult it is to do this type of work. you sir have nailed it!
we had to do some car rendering recently, with arnold, and i have an idea of how difficult it is to do this type of work. you sir have nailed it!
- 23 Oct 2013, 04:21
- Forum: News
- Topic: Solid Angle aims to start selling licences of Arnold
- Replies: 17
- Views: 4215
Re: Solid Angle aims to start selling licences of Arnold
Good news for sure, unfortunately is a plugin present also in maya. A softimage exclusive would have the same effect it had Vray for max i don't see it that way... solid angle doesn't care about maya or softimage market they care about selling arnold licenses. the arnold integrations with maya and ...
- 23 Oct 2013, 04:13
- Forum: News
- Topic: Solid Angle aims to start selling licences of Arnold
- Replies: 17
- Views: 4215
Re: Solid Angle aims to start selling licences of Arnold
ya, you are buying arnold standalone, not the plugins. you get access to all the plugins unlike like the competition. i think it is for the best, they have a simpler model which scales predictably. obviously it doesn't work as well for 1 person... this is why they have the current model having to be...
- 13 Aug 2013, 19:12
- Forum: News
- Topic: Arnold Skin shader ported in Blender Cycles
- Replies: 2
- Views: 1832
Re: Arnold Skin shader ported in Blender Cycles
i read the subject and was perplexed, so i read the link you provided and found the developer say this.. The skin shader in Arnold, however, is just an elaborate (and publically available) node group that I've emulated. While I've had to get creative in recreating some of the nodes that I take for g...
- 13 Aug 2013, 19:05
- Forum: Finished Work
- Topic: Great work done with Softimage
- Replies: 360
- Views: 209862
Re: Great work done with Softimage
Whiskytree used Softimage on Elysium
http://library.creativecow.net/kaufman_debra/VFX_Elysium-Whiskytree/1
http://library.creativecow.net/kaufman_debra/VFX_Elysium-Whiskytree/1
- 02 Aug 2013, 02:44
- Forum: Plugins
- Topic: Git For Softimage
- Replies: 1
- Views: 1705
Re: Git For Softimage
i really do like the idea of this tool, i am going to try and incorporate it into my personal workflow at home
- 11 Jul 2013, 21:28
- Forum: Announcements
- Topic: Announcing Redshift - Biased GPU Renderer
- Replies: 157
- Views: 43597
Re: Announcing Redshift - Biased GPU Renderer
I've had a chance to double check on some of this: 1) No. RS is smart enough to know what has changed and what hasn't. 2) Instances and ICE instancing are well supported. 3) Changes to instances seem to happen immediately. 4) There is a flythrough mode for lighting purposes but if the scene has ani...
- 03 Jul 2013, 03:08
- Forum: News
- Topic: Vray for Softimage official release
- Replies: 108
- Views: 26976
Re: Vray for Softimage official release
whoopsie! sorry about that. hirazi posted the vray 3.0 news making the thread new again and i forgot to check the posting date... i am such an amature!Lord Futzi Voldemort wrote:My post you are referring to is from last year and it's obsolete. I didn't know it was possible to use the processing flag then.
s
- 03 Jul 2013, 02:55
- Forum: Announcements
- Topic: Announcing Redshift - Biased GPU Renderer
- Replies: 157
- Views: 43597
Re: Announcing Redshift - Biased GPU Renderer
@cacoman, @draise... thanks for the feedback, i will just need to try it myself. my questions are because of how arnold and vray are integrated into softimage, its not their fault sometimes it is softimage's fault because their sdk doesn't provide the necessary granularity to match the mental ray in...
- 01 Jul 2013, 21:02
- Forum: News
- Topic: Vray for Softimage official release
- Replies: 108
- Views: 26976
Re: Vray for Softimage official release
You can just send it off to vray standalone can't you? Don't need xsibatch for that... It even says that in the thread you linked... That doesn´t matter. It´s this overall ridiculous licensing policy I´m so tired of (among many other things). It´s the limitation of batch licenses, that made chaos g...
- 01 Jul 2013, 20:50
- Forum: Announcements
- Topic: Announcing Redshift - Biased GPU Renderer
- Replies: 157
- Views: 43597
Re: Announcing Redshift - Biased GPU Renderer
I cant answer to all your questions but here is some info: -I think that there is no whole scene export if you change something. I am working on huge scene, about 15 million unique polygons, with animated trees (leafs are animated, ice instanced, so there is only 10-20 unique polygons for leafs), t...
- 27 Jun 2013, 19:51
- Forum: Announcements
- Topic: Announcing Redshift - Biased GPU Renderer
- Replies: 157
- Views: 43597
Re: Announcing Redshift - Biased GPU Renderer
are there any alpha/beta testers of redshift here willing to answer these questions about the plugin integration with softimage? they are almost all related IPR, or how interactive the scene updates from changes done by the user... -if you have a large scene with many objects and you do a modeling c...
- 16 May 2013, 03:00
- Forum: Programming
- Topic: C++ custom tool SDK programming tip
- Replies: 33
- Views: 8632
Re: C++ custom tool SDK programming tip
as far as caching goes the Geometry class provides PutCache and GetCache... http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=si_cpp/classXSI_1_1Geometry.html,topicNumber=si_cpp_classXSI_1_1Geometry_html,hash=a776317aeb4cf15a9d68074a17c38d824 but with a plugin ahmi...
- 16 May 2013, 02:52
- Forum: Programming
- Topic: C++ customIceNode rotation
- Replies: 4
- Views: 1226
Re: C++ customIceNode rotation
use softimage's built in math classes... http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=si_cpp/classXSI_1_1MATH_1_1CMatrix4f.html,topicNumber=si_cpp_classXSI_1_1MATH_1_1CMatrix4f_html http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.ht...