Search found 54 matches

by pdesopo
23 Jan 2012, 08:22
Forum: Open Discussion
Topic: Power extrude
Replies: 19
Views: 3192

Re: Power extrude

ajhorvath, you can save the page from the dropbox address. Once the page is loaded just save it and if the extension is messed up rename it to "xsiaddon" (without quotes).
by pdesopo
13 Dec 2011, 19:53
Forum: Modeling
Topic: Extruding Eps / Illustrator files
Replies: 3
Views: 1003

Re: Extruding Eps / Illustrator files

Really cool, thanks Rork.
by pdesopo
13 Dec 2011, 01:58
Forum: Modeling
Topic: Extruding Eps / Illustrator files
Replies: 3
Views: 1003

Extruding Eps / Illustrator files

I'm trying to extrude a vector file either with the extrude command or the loft (duplicating the vector file first). In each case it seems it doesn't work really well. The Vector is extruded but there's no surface on front or back of the path. So, basically, it's been extruded but only along the sid...
by pdesopo
10 Dec 2011, 00:25
Forum: Rendering
Topic: Very basic question: object ID / alpha matte
Replies: 5
Views: 1260

Re: Very basic question: object ID / alpha matte

Hirazi Blue, you're absolutely right. The User's Guide looks really good and well organized. For instance, it's been really easy to find out how to export the depth pass in a few simple steps. I was struggling with camera settings, shaders, but for my needs and a quick depth render the depth pass pr...
by pdesopo
09 Dec 2011, 10:28
Forum: Rendering
Topic: Very basic question: object ID / alpha matte
Replies: 5
Views: 1260

Re: Very basic question: object ID / alpha matte

Thanks Mathaeus, it works really fine. In the meantime I kept looking for a good introduction to passes and partitions and I found this: http://vimeo.com/groups/66775/videos/16118812 It seems it's meant for XSI 6.5 but I guess it still works fine for SI 2011/12. Any other good resources about this t...
by pdesopo
09 Dec 2011, 00:32
Forum: Rendering
Topic: Very basic question: object ID / alpha matte
Replies: 5
Views: 1260

Re: Very basic question: object ID / alpha matte

Thank you so much Mathaeus, I'll try that.
by pdesopo
08 Dec 2011, 21:37
Forum: Rendering
Topic: Very basic question: object ID / alpha matte
Replies: 5
Views: 1260

Very basic question: object ID / alpha matte

Sorry for this very basic question, the thing is I wanted to use MR and now I'm kinda stuck with this very simple step. I know I've to read about render pass and probably store in channel options, or just find a good tutorial. I tried about the tutorial - they all require to go through quite long in...
by pdesopo
04 Dec 2011, 09:12
Forum: Rendering
Topic: IRay Progressive Rendering Tests
Replies: 38
Views: 12461

Re: IRay Progressive Rendering Tests

Oh yes, definitely. I was asking only because I already tried and it didn't work. I was wondering if it was because of the video card.
I'll give it another try though, I could just have done something wrong.
Thanks rray.
by pdesopo
04 Dec 2011, 08:48
Forum: Rendering
Topic: IRay Progressive Rendering Tests
Replies: 38
Views: 12461

Re: IRay Progressive Rendering Tests

My graphic card is a GeForce GT 555M, should it works with this card too?
by pdesopo
04 Dec 2011, 01:48
Forum: Rendering
Topic: IRay Progressive Rendering Tests
Replies: 38
Views: 12461

Re: IRay Progressive Rendering Tests

It looks really interesting. What's needed to run IRay?
by pdesopo
02 Oct 2011, 10:13
Forum: ICE
Topic: Adding tip to strands and driving the growth.
Replies: 4
Views: 717

Re: Adding tip to strands and driving the growth.

Mathaeus, I've replaced the original grid in the balloon file with a sphere, so far so good. Anyway, animating the strand length I get this weird issue: (frame 0) http://i.imgur.com/oFWHS.jpg (forward...) http://i.imgur.com/8hHFg.jpg Some of the strands are moving toward the point 0,0,0. Is there a ...
by pdesopo
02 Oct 2011, 05:47
Forum: ICE
Topic: Adding tip to strands and driving the growth.
Replies: 4
Views: 717

Re: Adding tip to strands and driving the growth.

Thanks Mathaeus. The balloon file is really interesting. I'm trying to duplicate that setup on my scene, somehow I cannot get it working. Is there any issue using that setup with a simulated ICE? I've some growing strands. By the way, I made a rough animation in C4D to show what I meant about the gr...
by pdesopo
01 Oct 2011, 10:14
Forum: ICE
Topic: Adding tip to strands and driving the growth.
Replies: 4
Views: 717

Adding tip to strands and driving the growth.

Hi, I've a simple scene with a basic growing strand setup. I'm trying to figure out how to add a tip to the strands like for example, a sphere right at the end of each strand. It's something like what we see in the 3D view port when we preview any ICE simulation: http://i.imgur.com/uXCRi.jpg I guess...
by pdesopo
14 Sep 2011, 11:29
Forum: ICE Compounds
Topic: New Grass
Replies: 18
Views: 15498

Re: New Grass

I've got some question, what does Weight_map does? beacuse Height_map let you paint the grass, but when I draw having wight_map selected, nothing happen. What's overral color wheight, strand color gradient and strand color weight?, beacuse doing some testing, I can change the color of the strands w...
by pdesopo
12 Sep 2011, 08:40
Forum: Rendering
Topic: Glass on neon, trying to achieve something similar.
Replies: 2
Views: 1120

Glass on neon, trying to achieve something similar.

I was trying to have something like in the following image: http://i.imgur.com/OxmGQ.jpg First I started with a simple phong, some transparencies and a neon light inside the tube: http://i.imgur.com/6C6jb.jpg Then I tried with a glass shader and a volume effect: http://i.imgur.com/64y24.jpg The glas...
by pdesopo
05 Aug 2011, 19:32
Forum: News
Topic: Cinema 4D r.13 announced
Replies: 28
Views: 5716

Re: Cinema 4D r.13 announced

Blender, for the view port speed Is it that fast? Have you done comparisons? Maybe you could add a comparison using this scene, I am quite curious: Lightwave http://vimeo.com/25913111 Softimage http://vimeo.com/25913180 Haven't still got the time to make that test. The feeling is that SI viewport p...