Search found 893 matches

by Draise
24 Oct 2019, 15:04
Forum: News
Topic: They keep joining in
Replies: 6
Views: 1108

Re: They keep joining in

The news for Blender has been quite interesting this year. I'm curious to see where it goes.
by Draise
12 Oct 2019, 01:34
Forum: Feedback
Topic: si-community wishlist
Replies: 53
Views: 26062

Re: si-community wishlist

Yeah, it's ticked each time I log in. Should I clear temp and cookies?
by Draise
11 Oct 2019, 20:54
Forum: Feedback
Topic: si-community wishlist
Replies: 53
Views: 26062

Re: si-community wishlist

I am being kicked from Si-Community every time I idle. Why is this?
by Draise
11 Oct 2019, 15:18
Forum: WIP
Topic: What are you working on?
Replies: 78
Views: 124417

Re: What are you working on?

Nice, I love this thread. I'm working on a personal project of making volumetrics with eevee in Blender/Bforartists. It's fun. I also finished a game for an exhibit in Unreal Engine/Bforartists (to author) and doing motion graphics in Bforartists/Eevee. I have move on 100% to Bforartists and sometim...
by Draise
08 Aug 2019, 15:24
Forum: News
Topic: Siggraph 2019
Replies: 20
Views: 4260

Re: Siggraph 2019

I am also pleasantly surprised. I have long left Autodesk, but if I had to go back with this, it wouldn't be so bad as expected.
by Draise
16 Jul 2019, 17:05
Forum: News
Topic: Blender 2.8 RC, Epic donate 1.2M$ to Blender Foundation
Replies: 6
Views: 1479

Re: Blender 2.8 RC, Epic donate 1.2M$ to Blender Foundation

I think this is somewhat huge. I mean.... it's cash for opensource. All development is GPL. It's.. just there, to use. Which is nice. I have helped compile and do some tasks for the Bforartists fork, which has made the UI of 2.8 that much more consistent and easier to learn. I am still not a big fan...
by Draise
04 Jul 2019, 15:10
Forum: Open Discussion
Topic: So long, and thanks for all the Fish.....
Replies: 15
Views: 6804

Re: So long, and thanks for all the Fish.....

Bold move, but a sane one. I'm glad to have seen your activity here. I haven't done a project in SI for near a year and half now, moved to Blender fork Bforartists 100%, and Unreal Engine. I develop for it a little, and I have to say, the new viewport and the opensource development on GPL license ha...
by Draise
05 Jun 2019, 19:14
Forum: News
Topic: Unreal Engine for free
Replies: 101
Views: 25418

Re: Unreal Engine for free

Woah, that's cool they are leaving it for free and relatively opensource, that is.. some heart. Acquire, leave it free, incorporate the tech. I do like Epic Games, even if they are gigantic.
by Draise
04 Jun 2019, 03:27
Forum: News
Topic: Welcome..!
Replies: 65
Views: 39874

Re: Welcome..!

HAPPY BIG 10TH YEAR. Monumental, and also testament of how time flies. I feel like I migrated from Si not a year ago. Long live efficient pipelines that any artist can pick up quickly with unlimited flexible power to boot.
by Draise
16 May 2019, 15:41
Forum: News
Topic: Blender 2.8+ Nodal (ICE) design documents
Replies: 2
Views: 1245

Re: Blender 2.8+ Nodal (ICE) design documents

I am quietly excited for this. I'm not sure how fast this will be when it comes to crunching large datasets, but I've used Animation Nodes and the head dev for these concepts is developing these - the workflow is quite straightforward.
by Draise
06 May 2019, 18:12
Forum: News
Topic: Bifrost Beta
Replies: 22
Views: 5818

Re: Bifrost Beta

It does sound like an old concept as "huge innovation" - and about damn time. I guess their resulting magic bullet to sell this will ultimately have to be good presets and node-trees with great optimization, like.. playback/calculation speeds.
by Draise
01 May 2019, 23:13
Forum: News
Topic: Raytraced based viewports coming?
Replies: 9
Views: 2542

Re: Raytraced based viewports coming?

Those options are crazy! So many killer combos. Clarisse has always perked my interest with the responsiveness to handle and render huge datasets. Very cool. The idea of near responsive updates of raytraced path refinement in a viewport, even Blender 2.8 can do that with Cycles, so not sure where th...
by Draise
24 Apr 2019, 17:29
Forum: Open Discussion
Topic: Best Blender 2.8 build?
Replies: 32
Views: 3926

Re: Best Blender 2.8 build?

Nice, since this is a fork that exists for already a long time gives some confidence, hows it with Blender plugins like hardops and boxcutter ? If it works in B2.8, then it'd work in BFA2. The addon hotkeys may conflict, but that is just the addon's habit that adds hotkeys without regard to what is...
by Draise
24 Apr 2019, 03:18
Forum: Modeling
Topic: Regarding the Prop Tool...
Replies: 3
Views: 4114

Re: Regarding the Prop Tool...

In the GUI, there is a button that says PROP on the right, below the transform readouts. Activate this, and the tool is turned on. The buttons for this is.. god it has been so long... you can configure it in the hotkey editor under the XSI group?
by Draise
24 Apr 2019, 03:09
Forum: Open Discussion
Topic: Best Blender 2.8 build?
Replies: 32
Views: 3926

Re: Best Blender 2.8 build?

And at side of that is a small side drop button that makes click in to appear 2 tabs for 2 click in. Why just not make the tabs visible...50% less clicks. The fork Bforartists made the side panel/tabs open as a default from the 3D Viewport. Concerning the Gizmo discussion, you can configure Blender...
by Draise
08 Apr 2019, 21:12
Forum: News
Topic: Redshift got bougth by Maxon
Replies: 10
Views: 1674

Re: Redshift got boughth by Maxon

Quite big news this.