Search found 893 matches

by Draise
21 Dec 2018, 01:19
Forum: News
Topic: Unreal Engine for free
Replies: 101
Views: 25383

Re: Unreal Engine for free

Love it.
by Draise
12 Dec 2018, 15:34
Forum: News
Topic: From Softimage to Blender (2019)
Replies: 10
Views: 1718

Re: From Softimage to Blender (2019)

I was reading the comments on the XSI Theme and some comments are valid. The reason for a dark grey UI is based on comments from users in production, facing long hours of work among their peers. A light color UI stand out among the crowd and bring complaints from the people around you because your ...
by Draise
07 Dec 2018, 15:57
Forum: Tutorials
Topic: Introduction to rigging xsi
Replies: 17
Views: 7826

Re: Introduction to rigging xsi

Yes. Basically the universal workflow is this: Software V: modeling, UV's, shading, texturing, etc (mesh and materials) Software X: rigging, animation, simulations, etc (rigs and animation) Software Y: import Alembic/Cached animation, lighting, lookdev, render, etc (lighting and rendering) Software ...
by Draise
07 Dec 2018, 02:21
Forum: Tutorials
Topic: Introduction to rigging xsi
Replies: 17
Views: 7826

Re: Introduction to rigging xsi

Interpolation of rigs between any 3D software is more often a no go. FBX workflow needs rigs that would be compatible with game engines (few drivers, or no drivers, baked keyframe transform data, no lattices, etc) - like 150 bones max limits, limit 8 bone influences per vertice, etc. Also try keep p...
by Draise
05 Dec 2018, 20:16
Forum: News
Topic: Nvidia Physx open sourced
Replies: 2
Views: 684

Re: Nvidia Physx open sourced

Nice one. Now it can be integrated anywhere. It's better than Bullit, right?
by Draise
05 Dec 2018, 17:55
Forum: Tutorials
Topic: Introduction to rigging xsi
Replies: 17
Views: 7826

Re: Introduction to rigging xsi

I like rigging in Blender. Other than the driver workflow (SI is so much better) - it's nice and easy. Bendy bones and the IK system is easier to use than Softimage (but less control). The only thing lacking is ICE rigging systems, through nodes.. which kiiinda can be done (not very optimized) with ...
by Draise
04 Dec 2018, 19:17
Forum: Tutorials
Topic: Introduction to rigging xsi
Replies: 17
Views: 7826

Re: Introduction to rigging xsi

I can PM you a link to watch a few that I have on my cloud. I have an introduction to Softimage 2012 online already.
I also have all the rigging tutorials I can think of. Just let me know.
by Draise
29 Nov 2018, 23:43
Forum: News
Topic: Autodesk announces cooperation with Unity
Replies: 3
Views: 792

Re: Autodesk announces cooperation with Unity

I like Unreal Engine and their philosophy more than Unity anyway.
by Draise
29 Nov 2018, 03:18
Forum: News
Topic: Blender 2.80 to arrive in 2018
Replies: 88
Views: 15842

Re: Blender 2.80 to arrive in 2018

Yes.. it's still pretty much broken. The tweak feature has been replaced by box select, so it won't move the tool with the same button as activating it. Apparently you still need an alternate mouse button/tweak to run a tool - which is bollucks. Hope it can be the one and the same soon.
by Draise
26 Nov 2018, 15:48
Forum: Tutorials
Topic: Tutorials
Replies: 2
Views: 3788

Re: Tutorials

I have a bunch of them on harddrive. I have the intro to Softimage already online. If you want, PM me and I'll pass on the link to watch them.
by Draise
24 Nov 2018, 00:49
Forum: Finished Work
Topic: A New Moon
Replies: 2
Views: 7745

Re: A New Moon

Great concept! And nice work. It would be terrifying to bring in an asteroid. If something goes wrong, we would go through another extinction event!
by Draise
29 Oct 2018, 19:29
Forum: Open Discussion
Topic: Random Thoughts - SoftImage edition
Replies: 3
Views: 974

Re: Random Thoughts - SoftImage edition

Yeah, the educational license will put out files with that stamp saying it's the student version. Curious, where did you download the educational license? As far as I know it's impossible now....
by Draise
17 Oct 2018, 23:16
Forum: Announcements
Topic: Blender 2.8 Industry standard keymap
Replies: 5
Views: 5387

Re: Blender 2.8 Industry standard keymap

Really interesting their studies. Hope they implement it. I've been trying to help out Bforartists to get most of those standards going - each software is so different, it's hard to say what is standard. Their "Commonality" approach is nice though.
by Draise
04 Oct 2018, 21:40
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 487519

Re: Cycles for Softimage

wireframex wrote: 04 Oct 2018, 19:36 AO Pass render test :)

Image
That looks better than the previous errors. What was it?
by Draise
28 Sep 2018, 17:26
Forum: News
Topic: Houdini 17
Replies: 37
Views: 6701

Re: Houdini 17

I saw this in the Blender Artists forum, this is some incredible next level type of ability.
by Draise
27 Sep 2018, 18:11
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 487519

Re: Cycles for Softimage

Very nice! The caustics are quite well done. What settings did you use? Did it use the denoiser?