Considering FBX:
Search found 697 matches
- 18 Oct 2013, 17:51
- Forum: Open Discussion
- Topic: What if Softimage died?
- Replies: 746
- Views: 106529
- 07 Oct 2013, 14:40
- Forum: Open Discussion
- Topic: What if Softimage died?
- Replies: 746
- Views: 106529
- 07 Oct 2013, 14:18
- Forum: Open Discussion
- Topic: What if Softimage died?
- Replies: 746
- Views: 106529
Re: What if Softimage died?
They creating simply creating assets, exporting to Unity/UDK and continuing in that tech. In that context exporting assets with something like FBX is all that you need. By creating assets I guess you mean meshes, cameras, animations and these sort of stuff? It's pretty easy to do in every 3D packag...
- 07 Oct 2013, 13:39
- Forum: Open Discussion
- Topic: What if Softimage died?
- Replies: 746
- Views: 106529
- 07 Oct 2013, 13:32
- Forum: Open Discussion
- Topic: What if Softimage died?
- Replies: 746
- Views: 106529
Re: What if Softimage died?
"You don't need some elaborate plugin to 'connect' 3D software to a game engine, a simple file format export is very often more than enough."Bellsey wrote:you don't need some elaborate plugin to 'connect' 3D software to a game engine, a simple file format export is very often more than enough.
- 03 Oct 2013, 18:38
- Forum: News
- Topic: No more upgrades (from 2015 onwards)!!!
- Replies: 23
- Views: 3714
Re: No more upgrades (from 2015 onwards)!!!
To compare (North American market, package with similar features, price from their respective website, does not include subscription where applicable, price subject to change at any time) * Houdini Artist edition single license .... $1999 it doesn't make much sense to buy Houdini without dynamics, ...
- 10 Sep 2013, 22:47
- Forum: Open Discussion
- Topic: Bifröst on FXGuide
- Replies: 12
- Views: 3317
Re: Bifröst on FXGuide
ok, so i guess it is my problem with understanding of ice kinematics, because why would you do all this hard work of setting it up with not having even slightest performance benefits. now it looks more nonsensical to me personally. bifrost as a code generator seems to be a great idea if you can use ...
- 10 Sep 2013, 21:29
- Forum: Open Discussion
- Topic: Bifröst on FXGuide
- Replies: 12
- Views: 3317
Re: Bifröst on FXGuide
Not only is it dreadfully slow in softimage compared to just using expressions, oh, so the presentations about how ice kinematics is fast was an autodesk bullshit? i knew that, but thanks for honesty that kind of node-based rigging is native in maya with the hypergraph/node editor. but not in the b...
- 10 Sep 2013, 21:05
- Forum: Open Discussion
- Topic: Bifröst on FXGuide
- Replies: 12
- Views: 3317
Re: Bifröst on FXGuide
if you look at the article closely, you can see autodesk ad appearing the only reason why ICE is mentioned is compound feature? no custom mesh generation or procedural kinematics i suppose? "A lot of the tasks such as fixing holes etc lend themselves to the interactive workflow in the viewport....
- 08 Sep 2013, 21:56
- Forum: Open Discussion
- Topic: NoFlo Development Environment
- Replies: 8
- Views: 1930
Re: NoFlo Development Environment
Without this man ICE could not exist...
- 05 Sep 2013, 15:29
- Forum: Open Discussion
- Topic: NoFlo Development Environment
- Replies: 8
- Views: 1930
Re: NoFlo Development Environment
9 days left and 5000 more needed to complete the pledge, which is really close! By the way, their FAQ explains things a little more. Keywords: Can work completely offline, MIT license, No code generation Q: How about support for {{ insert favorite programming language }}? A: Flow-Based Programming i...
- 30 Aug 2013, 16:28
- Forum: Open Discussion
- Topic: NoFlo Development Environment
- Replies: 8
- Views: 1930
Re: NoFlo Development Environment
PC also, in browser! It is written in javascript, so whatever system you have, as long as chrome or firefox can run on itHirazi Blue wrote:Their platform goals (Android & iOS) do seem a bit limited...
- 30 Aug 2013, 15:39
- Forum: Open Discussion
- Topic: NoFlo Development Environment
- Replies: 8
- Views: 1930
Re: Autodesk goes Adobe
MacOS users will like DX11 features
- 09 Aug 2013, 18:13
- Forum: News
- Topic: Splice for Softimage is here
- Replies: 16
- Views: 2936
Re: Splice for Softimage is here
HOLY SH
- 07 Aug 2013, 11:14
- Forum: News
- Topic: Some news from Siggraph
- Replies: 247
- Views: 34594