Search found 1251 matches

by luceric
12 May 2011, 18:59
Forum: Open Discussion
Topic: Softimage 2012 Experiences
Replies: 169
Views: 28333

Re: Softimage 2012 Experiences

are you running Vista or Windows 7 with UAC on? If so, try to turn it off. there is a mental ray issue that affects all products right now: it attempts to create a fgmap temp file in C:\Program Files\Autodesk\<....> where there is no write access when UAC is on. We're aware of this issue and a fix f...
by luceric
05 May 2011, 23:25
Forum: Open Discussion
Topic: Why S key?
Replies: 42
Views: 4610

Re: Why S key?

In Softimage|3D, the camera manipulations keys were Z, O and P. In the late 90s, people wanted to create a new hotkey that combines O and P. "S" wasn't used and was in the most valuable position on the keyboard: next to the most used keys X,C,V, spacebar, and A and F for framing the view. ...
by luceric
29 Apr 2011, 20:47
Forum: Announcements
Topic: upcoming new SI2011 Service Pack?
Replies: 11
Views: 2429

Re: upcoming new SI2011 Service Pack?

that's a little harsh :P
by luceric
11 Apr 2011, 17:24
Forum: Open Discussion
Topic: Softimage 2012 Experiences
Replies: 169
Views: 28333

Re: Softimage 2012 Experiences

We're investigating this rendering startup delay
by luceric
30 Mar 2011, 15:38
Forum: News
Topic: what the hell?
Replies: 14
Views: 2628

Re: what the hell?

I'm going to have to agree with Hirazi here, it's exactly what the quote says. And I've heard this comment before from autodesk reps so it's not going to be something that's going to go away. The fact behind this are that indeed people who used to work on XSI have been working for years on this proj...
by luceric
28 Mar 2011, 18:52
Forum: News
Topic: Mental ray 3.9 features list
Replies: 21
Views: 4710

Re: Mental ray 3.9 features list

which is what I wrote
Softimage, Maya and Max 2012 have 3.9.1.37 and therefore all the bug fixes included in that list and the new shader APIs and internal enhancements listed in the first post
we include all the bug fixes
by luceric
28 Mar 2011, 16:24
Forum: News
Topic: Mental ray 3.9 features list
Replies: 21
Views: 4710

Re: Mental ray 3.9 features list

No, Softimage 2011 was the first time that all three applications had the same mental ray version.
by luceric
28 Mar 2011, 00:48
Forum: News
Topic: Mental ray 3.9 features list
Replies: 21
Views: 4710

Re: Mental ray 3.9 features list

Softimage, Maya and Max 2012 have 3.9.1.37 and therefore all the bug fixes included in that list and the new shader APIs and internal enhancements listed in the first post
by luceric
23 Mar 2011, 15:15
Forum: General & Troubleshooting
Topic: disconnected shaders after HotFix2 !!! can't fix !
Replies: 10
Views: 2005

Re: disconnected shaders after HotFix2 !!! can't fix !

Please contact stephen blair at softimage support if you have problems with hotfix 2 and shader getting disconnected.
by luceric
18 Mar 2011, 17:36
Forum: News
Topic: Softimage 2012 announced
Replies: 72
Views: 16652

Re: Softimage 2012

Also many users point to us regarding Mental rays problems, but remember Autodesk don't make Mental ray, it's Mental Images. There's issues we can deal with and issues that we can't. In Mental Ray users forum I read different posts about how bad AD implement Mental Ray in its software packages. Men...
by luceric
12 Mar 2011, 22:18
Forum: News
Topic: Softimage 2012 announced
Replies: 72
Views: 16652

Re: Softimage 2012

What that comments really means is that in the softimage days, any dev like me could just decide to do whatever he wants and that becomes a feature in the product. In autodesk however, there is an actual design process where people who are specifically designers try to do things that makes sense and...
by luceric
11 Mar 2011, 23:25
Forum: News
Topic: Softimage 2012 announced
Replies: 72
Views: 16652

Re: Softimage 2012

yeah I looked at the video, it's a fly through in a static scene. The smoke and shimmer are probably 2D effects. iRay doesn't even do motion blur. I'm not aware that getting iRay in Softimage would give you any cloud computing -- does that mean that you would still miss this 'main advantage'?
by luceric
11 Mar 2011, 15:57
Forum: News
Topic: Softimage 2012 announced
Replies: 72
Views: 16652

Re: Softimage 2012

why did that simple static scene require cloud computing?
by luceric
07 Mar 2011, 14:29
Forum: News
Topic: Softimage 2012 announced
Replies: 72
Views: 16652

Re: Softimage 2012

the hair system is a black box by joe alter that does all of its own thing in its own way with a custom primitive. The best solution is to use something truly built on ICE, not working to expose that non-standard primitive to ICE and simulation, so than you can then do things that won't work with jo...
by luceric
06 Mar 2011, 00:34
Forum: News
Topic: Softimage 2012 announced
Replies: 72
Views: 16652

Re: Softimage 2012

What Softimage is working on is supporting studios and pipelines who are continuing to invest a lot in Softimage. This is why all the work in SDK, texture editor, weight editor, realtime shaders dev, reference models, and ICE. Half of the seats of Softimage are in games pipelines - some have hundred...