Search found 1129 matches

by FXDude
10 Oct 2012, 11:47
Forum: Open Discussion
Topic: Softimage Dreams
Replies: 15
Views: 2669

Re: Softimage Dreams

@ SreckoM Well it is not about value but number of seats selling each year. That is only thing that matters to AD. And also that means that situation will not get any better, unfortunately. Pure math, you can even ICE it Yep.. may not change AD's philosophy of life tomorrow (as you said entirely $ b...
by FXDude
10 Oct 2012, 09:30
Forum: Open Discussion
Topic: Softimage Dreams
Replies: 15
Views: 2669

Softimage Dreams

____________________________________________ ---------- SOFTIMAGE DREAMS (0.8) ____________________________________________ I guess this is in response various more-or-less recent SI|Happenings.. First, I wasn't quite fond of the XSI Base news, since I think that "the community" is one of ...
by FXDude
07 Jul 2012, 02:11
Forum: Programming
Topic: Switch cameras
Replies: 9
Views: 1381

Re: Switch cameras

Hirazi is da man \m/
by FXDude
29 Jun 2012, 16:22
Forum: Plugins
Topic: mesh paint
Replies: 97
Views: 55447

Re: mesh paint

nothing.. just wow(!) :)
by FXDude
29 Jun 2012, 14:49
Forum: Rendering
Topic: flickerfree final gathering examples
Replies: 20
Views: 5241

Re: flickerfree final gathering examples

hi gena_f1 was asking if you needed to pass info to the tranform matrix in the shader, but I too thought something had to be put in there (default is 0,0,0,0...) ..cause with the 'MX' addon, it goes through ICE to get & convert camera SRT's to matrix, to then pass (put) those values back to the ...
by FXDude
23 Jun 2012, 11:56
Forum: Rendering
Topic: 2D Motion Blur After Render
Replies: 6
Views: 1316

Re: 2D Motion Blur After Render

Using an old trick, you could create a new pass, and reapply your rendered image as a (constant) camera projection on your entire scene, .. .. to then rerender, using either your 2.5d output shader, -OR- "real" mr 3d M-B, which would be somewhat slower, but still very fast in those (consta...
by FXDude
21 Jun 2012, 23:44
Forum: Plugins
Topic: Editable Motion Path
Replies: 10
Views: 4879

Re: Editable Motion Path

Nice to hear! Will be (anxiously) patient :)
by FXDude
20 Jun 2012, 21:43
Forum: Plugins
Topic: Editable Motion Path
Replies: 10
Views: 4879

Re: Editable Motion Path

Greetings, Just to say.. Man.. that would be so absolutely useful! I think XYZ Pos Fcuves are fine.. move something, key it, then move it & key it again.. and everything will interpolate. But then, adjusting the motion as desired throught the xyz fcurves alone is like trying to make a straight d...
by FXDude
20 Jun 2012, 19:42
Forum: Announcements
Topic: Softimage 2013 SP1 available
Replies: 13
Views: 5417

Re: Softimage 2013 SP1 available

Nice (rather reassuring) to see such swift yet quite "deep" or elaborate fixes
touching seemingly every single aspect of SI.
(post-Autodesk shufflings)

("all aspects" but the FXTree of course:)